Let's Tank! |
Have you gotten tired of waiting around in a party of four for ages, only to have the group fall apart before ever setting foot inside the dungeon? Do you want to be loved and revered by everyone on your server? Does the idea of free items and loot reserves in dungeons appeal to you? Well then, you're probably ready to play a tank!
So, shine up your shield and get your face ready to be pummeled, because today I'm going to share with you some of the tips and tricks I've learned about dungeon tanking. So whether you're just starting out in Ragefire Chasm or preparing to spam Strat and Scholo at endgame, I'm sure you'll find this post useful. If you do, remember to add yourself to my mailing list below, so you don't miss out on more tips & tricks in the future - and check out my YouTube channel as well!
Here we go:
Pre-Dungeon
So, before you rush your tank over to a dungeon, there's a couple of things you should do...Tip #1 - Get a Threat Meter
As a tank, it's really important to have a threat meter installed so that you can tell who will likely pull threat at any given time. ThreatClassic2 is good for this, but it seems like in Classic everyone in any given group needs to have the same addon in order for it to work properly. So, it's not perfect, but still better than not having one!Tip #2 - Establish Perks
What Can You Get? |
So yeah, reserve that first Righteous Orb, roll on offspec gear, and pickup a few mining nodes or herbs - you deserve it! Just make sure everyone agrees with it first!
In-Dungeon
Ok, so now that you're making your way through the dungeon, there's a few things you should keep in mind:Tip #3 - Be Prepared to Lead
First and foremost, as a tank you should come to every dungeon prepared to lead the group - even if you're not the leader. That means that you should try to have a general idea of where to go once inside, as well as what people expect to do there. To that end, it may be useful to download some dungeon maps or similar addons. If it's your first time running the dungeon, however, or if you're generally not very familiar with it, don't be afraid to ask others for guidance. You'd be surprised how fast you can pick up the dungeon's layout with just a little help to start, so just be honest about it.Tip #4 - Establish Marks and Kill Orders
Typical Marks |
To that end, it's a good idea to set keybinds for the different target markers - especially Skull and X. This allows you to quickly set or change targets as needed. Personally, I use the period, comma, semicolon, apostrophe, and bracket keys for this purpose, as they don't really do much else otherwise, but choose whatever keybinds suit you.
Tip #5 - Crowd Control
Polymorph |
So yeah - don't be afraid to ask your party members to use their polymorphs, saps, and hunter traps. Just make sure to assign and mark properly when you do.
Tip #6 - Use Line of Sight (LoS)
Alright, now for the super tank-specific stuff. One of the most common pulling tactics that all tanks should know about is using Line of Sight (LoS) to pull packs of enemies back to your party. In many dungeons, you'll face casters, patrols, and other dangerous mobs that may or may not be too close to other enemies. In order to better position, and allow time for crowd control spells and abilities to go off, you should attack the first kill target, then run behind a corner, pillar, or other visual obstacle.Look, you could just charge in and hope for the best - that's definitely what a lot of tanks do. But if you want to actually stand a chance at succeeding in a dungeon, you should probably pull a bit smarter, Einstein...
Tip #7 - Focus Next Kill Target
While common sense might dictate that you should focus on building threat on the current kill target to make sure the DPS don't pull aggro from you, in dungeons it's actually much more effective to pull the first target, then focus on building threat on the next kill target. Even though the DPS might peel that first target off of you, a quick taunt (if you have one) is usually sufficient for getting it back - assuming it's not dead already by the time you notice it moving away.So, no matter how many mobs you're pulling in a pack, always focus on building threat on the next kill target, rather than the current one. You'll see that losing aggro will become a non-issue very quickly.
Tip #8 - Watch Runners
Basically Every Humanoid Mob at 20% HP |
Well, in addition to pulling back and being mindful of positioning, it's vital that the tank (as well as the dps, mind you) is aware of any runners. You can stun them, slow them, or spam execute if need be, but do anything you can to make sure they don't escape!
Personally, I love to use Hammer of Justice and Hammer of Wrath on them as they flee from my tankadin.
Tip #9 - Defensives & Cooldowns
As a tank, it's your job to hold enemies and to make sure you stay alive while they pummel your face. To that end, you have several defensive abilities and cooldowns at your disposal that you can make good use of. So, use them! They are your friend!While you should definitely try to save your biggest cooldowns, such as Shield Wall, for difficult boss encounters if possible, shorter cooldown defensive abilities, trinkets, and the like are great for difficult trash packs, or just situations in which someone makes a small mistake. Don't risk a wipe just to hold onto an ability that will be up before the boss anyway!
Oh, and this tip applies to DPS and healers as well!
Tip #10 - Watch Healer Mana
Self-Explanatory |
Tanks, be mindful of your healer's mana! It's a simple tip, but it can't be repeated enough. If they don't have the blue, your gear will soon be red.
Tip #11 - AoE Taunts!
If you find yourself in a tanking situation where you've got too many adds running amok, do everyone a favor and pop your AoE taunt ability. Challenging Shout and Challenging Roar are sometimes the only way to save your party from a terrible wipe, so don't forget that they exist in those situations!Oh and sorry Tankadins. It just sucks to be you. Keep spamming that Rank 5 Consecrate, I guess!
Tip #12 - Keep Moving!
One of the most important tips to being a good tank versus a mediocre tank - keep moving! If your group overall has around 60% mana or more, keep pulling! Unless the next pull is really tough, too close to another pack, or a boss, it's a waste of everyone's time to sit and drink after every pack. So rather than sitting around twiddling your thumbs, keep the pain train moving!That being said, be careful not to over pull - as being too trigger happy can lead to disaster. Also, be mindful of healer comfort and discomfort. If they really want to be topped up after every pack, then you can slow down a bit. Just don't expect your dps to sit idle for too long...
Tip #13 - Pool Your Resources
I Need More Rage! |
Post-Dungeon
Tip #14 - Get Feedback
Feedback is Important |
Final Thoughts
So, there you have it - 14 tips and tricks for how you can effectively tank Classic dungeons. Overall, tanking isn't as difficult as people make it out to be. So if you're considering trying it out, I highly encourage you to do so. There's a lot of perks to being the one getting hit in the face constantly, and it goes without saying that you'll have groups for days if you take up the role.Anyway, that's it for today. If you liked this guide, or found it useful, then leave a comment down below, and add yourself to my mailing list so you get updated about more content like this in the future. Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube too! Finally, if there's any particular Classic or TBC content or guides that you'd like to see in the future, let me know by leaving a comment down below as well, as I love getting ideas like this one from readers like you! In any case, thanks for reading, have an awesome day, and as always...
Take it easy!
Hey there, been following your blog for a while and it always has good information - this post being no exception.
ReplyDeleteOne other thing I would add is, as the tank, people generally expect you to lead them through the dungeon. So, if you're doing one of those instances where you are not really familiar with the way through (looking at you Wailing Caverns and BRD), download some dungeon maps beforehand and try to get familiar with where to go.
If all else fails, though, best to be honest and just say you're not 100% sure where to go next - hopefully someone else will know.
Thanks for the input! I didn't even think of that since I've got basically all of the dungeons more or less memorized. Will add it into the video version I'm working on! ^_^
ReplyDelete