Showing posts with label tanks. Show all posts
Showing posts with label tanks. Show all posts

Tuesday, June 16, 2020

WoW Classic Tips & Tricks - Dungeon Tanking

Let's Tank!
Hey dudes - Silvite Soltis here. And today, I'm continuing my Tips & Tricks series with my next Dungeon installment.

Have you gotten tired of waiting around in a party of four for ages, only to have the group fall apart before ever setting foot inside the dungeon? Do you want to be loved and revered by everyone on your server? Does the idea of free items and loot reserves in dungeons appeal to you? Well then, you're probably ready to play a tank!

So, shine up your shield and get your face ready to be pummeled, because today I'm going to share with you some of the tips and tricks I've learned about dungeon tanking. So whether you're just starting out in Ragefire Chasm or preparing to spam Strat and Scholo at endgame, I'm sure you'll find this post useful. If you do, remember to add yourself to my mailing list below, so you don't miss out on more tips & tricks in the future - and check out my YouTube channel as well!

Here we go:


Pre-Dungeon

So, before you rush your tank over to a dungeon, there's a couple of things you should do...


Tip #1 - Get a Threat Meter

As a tank, it's really important to have a threat meter installed so that you can tell who will likely pull threat at any given time. ThreatClassic2 is good for this, but it seems like in Classic everyone in any given group needs to have the same addon in order for it to work properly. So, it's not perfect, but still better than not having one!



Tip #2 - Establish Perks 

What Can You Get?
As a tank, it's very likely that you'll be offered many incentives to run dungeons for or with people. As such, you should make sure to take advantage of these perks, if you're ok with being that guy. For some dungeons, you might be offered gold to tank, while for others you can potentially ask for specific item drops in order to secure your services. With so few tanks in the game, compared to dps and even healers nowadays, you really can get a lot out of fulfilling this role for people.

So yeah, reserve that first Righteous Orb, roll on offspec gear, and pickup a few mining nodes or herbs - you deserve it! Just make sure everyone agrees with it first!



In-Dungeon

Ok, so now that you're making your way through the dungeon, there's a few things you should keep in mind:


Tip #3 - Be Prepared to Lead

First and foremost, as a tank you should come to every dungeon prepared to lead the group - even if you're not the leader. That means that you should try to have a general idea of where to go once inside, as well as what people expect to do there. To that end, it may be useful to download some dungeon maps or similar addons. If it's your first time running the dungeon, however, or if you're generally not very familiar with it, don't be afraid to ask others for guidance. You'd be surprised how fast you can pick up the dungeon's layout with just a little help to start, so just be honest about it.

Tip #4 - Establish Marks and Kill Orders 

Typical Marks
Next up, you need to establish what marks mean what. Typically, Skull is first kill target and X is the second, but the other marks vary from group to group. Some priests like to shackle Star while others prefer Moon. Hunter traps are often assigned to Square, but I've also seen Circle and Triangle used in various groups. As the tank, it's typically expected that you'll set the marks, crowd control assignments, and kill order, so get used to doing it as soon as possible.

To that end, it's a good idea to set keybinds for the different target markers - especially Skull and X. This allows you to quickly set or change targets as needed. Personally, I use the period, comma, semicolon, apostrophe, and bracket keys for this purpose, as they don't really do much else otherwise, but choose whatever keybinds suit you.




Tip #5 - Crowd Control

Polymorph

Speaking of marks, it's really important to remember that often times marks are used to designate crowd control (cc) assignments. And while the meta of most dungeon tanking nowadays is AoE everything and hope for the best, it's still a good idea to utilize CC - especially if you're squishy like my Tankadin, or if your group lacks AoE.

So yeah - don't be afraid to ask your party members to use their polymorphs, saps, and hunter traps. Just make sure to assign and mark properly when you do.


Tip #6 - Use Line of Sight (LoS)

Alright, now for the super tank-specific stuff. One of the most common pulling tactics that all tanks should know about is using Line of Sight (LoS) to pull packs of enemies back to your party. In many dungeons, you'll face casters, patrols, and other dangerous mobs that may or may not be too close to other enemies. In order to better position, and allow time for crowd control spells and abilities to go off, you should attack the first kill target, then run behind a corner, pillar, or other visual obstacle.

Look, you could just charge in and hope for the best - that's definitely what a lot of tanks do. But if you want to actually stand a chance at succeeding in a dungeon, you should probably pull a bit smarter, Einstein...





Tip #7 - Focus Next Kill Target

While common sense might dictate that you should focus on building threat on the current kill target to make sure the DPS don't pull aggro from you, in dungeons it's actually much more effective to pull the first target, then focus on building threat on the next kill target. Even though the DPS might peel that first target off of you, a quick taunt (if you have one) is usually sufficient for getting it back - assuming it's not dead already by the time you notice it moving away. 

So, no matter how many mobs you're pulling in a pack, always focus on building threat on the next kill target, rather than the current one. You'll see that losing aggro will become a non-issue very quickly.



Tip #8 - Watch Runners

Basically Every Humanoid Mob at 20% HP
We've all been there: an enemy mob gets low on health and starts to run away, but all the dps focuses on the other targets instead. That enemy runs over to, and pulls, the next pack before anyone is ready. The group wipes and who do they all blame? The tank, of course!

Well, in addition to pulling back and being mindful of positioning, it's vital that the tank (as well as the dps, mind you) is aware of any runners. You can stun them, slow them, or spam execute if need be, but do anything you can to make sure they don't escape! 


Personally, I love to use Hammer of Justice and Hammer of Wrath on them as they flee from my tankadin.




Tip #9 - Defensives & Cooldowns

As a tank, it's your job to hold enemies and to make sure you stay alive while they pummel your face. To that end, you have several defensive abilities and cooldowns at your disposal that you can make good use of. So, use them! They are your friend!

While you should definitely try to save your biggest cooldowns, such as Shield Wall, for difficult boss encounters if possible, shorter cooldown defensive abilities, trinkets, and the like are great for difficult trash packs, or just situations in which someone makes a small mistake. Don't risk a wipe just to hold onto an ability that will be up before the boss anyway!

Oh, and this tip applies to DPS and healers as well!



Tip #10 - Watch Healer Mana

Self-Explanatory
Have you ever seen a tank charge headfirst into another pack just as the healer sits down to drink? Well I have! And just like in Captain Grim's video here, it doesn't end well.

Tanks, be mindful of your healer's mana! It's a simple tip, but it can't be repeated enough. If they don't have the blue, your gear will soon be red.






Tip #11 - AoE Taunts!

If you find yourself in a tanking situation where you've got too many adds running amok, do everyone a favor and pop your AoE taunt ability. Challenging Shout and Challenging Roar are sometimes the only way to save your party from a terrible wipe, so don't forget that they exist in those situations!

Oh and sorry Tankadins. It just sucks to be you. Keep spamming that Rank 5 Consecrate, I guess!




Tip #12 - Keep Moving!

One of the most important tips to being a good tank versus a mediocre tank - keep moving! If your group overall has around 60% mana or more, keep pulling! Unless the next pull is really tough, too close to another pack, or a boss, it's a waste of everyone's time to sit and drink after every pack. So rather than sitting around twiddling your thumbs, keep the pain train moving!

That being said, be careful not to over pull - as being too trigger happy can lead to disaster. Also, be mindful of healer comfort and discomfort. If they really want to be topped up after every pack, then you can slow down a bit. Just don't expect your dps to sit idle for too long...




Tip #13 - Pool Your Resources

I Need More Rage!
Finally, it's also important to note that in order to keep moving at a steady pace, you, the tank, need to know how to pool your resources. If you're a warrior or bear tank, you can build up your rage on the last mob or two in every pack and try to keep it high for the next pack. If you're a tankadin, you can make good use of Seal of Wisdom to keep your mana fairly high, then drink as soon as the last mob falls. And if you're tanking on a Shaman...um....drink a lot too, I guess...




Post-Dungeon

Tip #14 - Get Feedback

Feedback is Important
Alrighty! After the final boss is slain and your group's goals have been met, it's time to head out! As a tank, you don't really need to worry about adding great players to your friends list unless you really enjoyed playing with them, but one thing you definitely should do is ask for feedback - especially from your healer. You can also get feedback during the dungeon as well (usually while the healer is drinking), but just don't ask too many times. You do need to keep the ball rolling, after all.

In asking for feedback, try to find out what you did well, and what you need to work on. If you died a bunch, try to figure out why - whether it was a defensive, gearing, or healer issue. If your damage dealers kept pulling aggro, try to find the reason. Any and all feedback you can collect and attempt to utilize will help you grow into a more competent tank. And in the World of Warcraft, those are always highly sought after.



Final Thoughts

So, there you have it - 14 tips and tricks for how you can effectively tank Classic dungeons. Overall, tanking isn't as difficult as people make it out to be. So if you're considering trying it out, I highly encourage you to do so. There's a lot of perks to being the one getting hit in the face constantly, and it goes without saying that you'll have groups for days if you take up the role.

Anyway, that's it for today. If you liked this guide, or found it useful, then leave a comment down below, and add yourself to my mailing list so you get updated about more content like this in the future. Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube too! Finally, if there's any particular Classic or TBC content or guides that you'd like to see in the future, let me know by leaving a comment down below as well, as I love getting ideas like this one from readers like you! In any case, thanks for reading, have an awesome day, and as always...


Take it easy!

Friday, May 8, 2020

Healing Fury Tanks: A Simplified Guide

Hey dudes. Silvite Soltis here. And I'm back with another simplified guide for all of you healers out there.

Does your guild still struggle with threat? Do warlocks constantly pull Broodlord Lashlayer into the ranged group? Is your tank an iron juggernaut that hits like a wet noodle? Well, there's a solution for these issues that you might have heard of: dual-wield fury tanking.


Why Dual-Wield Fury Tank?

Basically, a warrior that foregoes the shield for an offhand weapon will generate a ton more threat, as he's hitting more often and getting hit a lot harder. This, however, makes the healers' work a lot harder, so it could cause a host of other problems. Luckily, having experienced this shift in my guild, I've learned a few tricks that can make healing these berserkers a lot easier for your team.

Before getting into it, though, remember to follow my blog by adding yourself to my mailing list below, so you know when I write more guides and other content like this. There's a lot more coming as we blaze through AQ and Naxx, and I'm sure you'll want to stay informed. But anyway, without further ado, let's get right into the tips...


Tip #1 - Healing Team and Assignments

First off is the absolute most important thing to keep in mind as your guild works toward having a dual-wield fury tank - the healing team and their assignments. In the current iteration of Classic, we're seeing an increase in the "less healers is more" mindset. And while this can have its benefits in terms of overall dps, it can be detrimental to raid survivability. So, what can be done?

First off, you need to ensure you've got balance in your healing team - around 5 priests, 5 paladins/shamans, and 2-3 druids. Your healers need to be transparent about their specs, +healing, preferred healing styles, and gear. Then, once your team knows who's got what, you have to start setting up healing assignments.

Recently, it seems that there are lots of healers relying on addons such as HealCommsClassic to basically remove the need for healing assignments. And while these addons are wonderful for helping healers avoid wasting mana on overhealing, they can cause confusion about who is healing whom. As such, it's important to have healing assignments arranged for fights, and even trash packs, where your guild plans to use a DW Fury tank.

About two months ago, I took on the job of doing healing assignments for my guild  - Exodus on Mankrik-US. And through careful consideration and lots of discussion with guild leadership, we found that having 7-8 of our healers focused on spamming the tank during boss fights, with only 3-4 other healers focusing on raid heals, was the ideal way in which to make sure the MT was always topped off - no matter how many hits he was taking. If you are doing these assignments, make sure to set up a few priests and shamans (if Horde) to keep the 25% armor buff up on the tank at all times, as it can make or break him. Your highest +healing druid should constantly keep HoTs up on the tank as well, and you should assign one priest with high +healing and improved renew to keep that HoT up on the tank at all times as well. Finally, make sure you have at least one priest (preferably not the renew priest) to keep an eye on Power Word: Shield - as this bubble can be used in an emergency to save your tank, or to reduce incoming damage like Firemaw's Shadowflame ability. Personally, I keep this job for myself, as I'm deep-discipline, baby!

Tip #2 - Use Fast Heals

Now that you've got a healing team assembled and assignments sorted, it's time for the actual healing. DW Fury tanks take a lot more damage than their shield-bearing counterparts, and generally have a bit less health as well. As such, it's important that they are constantly getting healed up to full. In order to do this, those who are assigned to tank heals MUST NEVER stop healing. That means using the fastest heals you have available as often as you can.

First and foremost, know if you have a specific job as a healer - the renew priest, the HoT druid, etc. Then, find a rank of the fastest heal that you can spam constantly for a good 90 seconds straight without going out of mana. For me, it's Flash Heal Rank 2, but you can also alternate to a higher rank for emergency situations if needed (FH R7 for me). Druids are at a bit of a loss here, as they only have Healing Touch, but priests, paladins, and shamans can all work together to make sure the tank is constantly getting a heal of 500 every 0.2 seconds or so.

Ideally, mana shouldn't be much of an issue, as the tank should be able to generate so much threat that DPS can go ham on the boss. However, if mana does become a problem, you should make sure to have pots, innervate assignments, and more at the ready. Even Superior Mana Potions can make a difference!

Tip #3 - Target of Target (and Mouseover Macros)

Alright, the third tip is a bit of a simple one, but important nonetheless. Sometimes when a tank is running DW Fury, he'll just get completely roflstomped. And while this hopefully won't happen too often, it's important to be able to continue healing the next target(s) as fast as possible. For that reason, it's important to make sure you target the boss and keep Target of Target enabled so that you can quickly swap to the new tank (or warlock, whichever is 2nd on threat).

It's also very helpful, in this situation, to make sure you're using mouseover macros like the one I mentioned in my previous "Healy Priest Tips and Tricks" guide:

/cast [@mouseover,exists]Flash Heal(Rank 2)

If you keep your mouse cursor hovering over the enemy's target like I do, you can keep spamming whoever is taking the damage at all times. Keep in mind that for fights like Vaelestrasz (where the target changes occasionally) spamming heals on the Target of Target might result in some random healing of a rogue or mage, but it's still better than risking a loss of your 2nd tank immediately after the first. So...yeah.

Tip #4 - Communication!

Finally, my last tip is one that should be very clear to anyone raiding in an MMORPG like WoW Classic: Communicate! Talk with your tanks about when you think they NEED to have a shield, or when they might be able to swap to their offhand weapon. Odds are if you speak with them, you'll get a good idea about when they take the most damage, when threat isn't a huge issue, and more.

Currently, Blackwing Lair is the most challenging raiding content available in Classic. And while typical dragon fights like Firemaw and Nefarian can be DW tanked fairly easily, others like Chromaggus are definitely more suited for the Sword-and-Board tanks. In any case, and especially going forward, discuss your tanking and healing strategies together as a guild to decide on the best approach for you. Communication will take you very far.


Final Thoughts

Thanks for taking the time to read this guide, and good luck healing your fury tank. In my opinion, dual-wield tanking is one of the most interesting new methods of fighting these old bosses that I've seen in my many years of playing this game. It adds a new level of complexity to the encounter, while also making it finish much faster, if done correctly. And really, that's what the new meta seems to be all about. In any case, I hope you found this guide useful or interesting. If you liked it, or have any feedback for me, let me know by leaving a comment down below. If you'd like to see more content like this in the future, add yourself to my mailing list as well, or subscribe to my YouTube channel if you prefer video content instead. In any case, thanks for reading, have an awesome day, and catch you next time!

Take it easy!