Showing posts with label dps. Show all posts
Showing posts with label dps. Show all posts

Monday, June 29, 2020

WoW Classic Tips & Tricks - Dungeon Ranged DPS

Night Elf Hunter - Ranged DPS
Hey dudes! Silvite Soltis here, and today I'm back with another Tips & Tricks post.

Do you like to do damage, but hate the idea of being too close to enemies? Does the idea of casting spells or shooting arrows appeal to you? Do you like being able to actually see what's happening around you? Well then, you're probably a ranged dps! 

So, grab your waters, pick up your pet from the stables, and get your spellbook ready because today I've got some tips and tricks for how you can be effective in Classic dungeons as a ranged dps! As always, if you enjoy this guide or find it useful, add yourself to my mailing list below and check back soon for more content like this!

But anyway, let's get right into the tips!

Pre-Dungeon

As with any class or role, there are a number of things you should take care of before you start heading out to any dungeon:

Tip #1 - Get These Addons! 

First and foremost, make sure you have appropriate addons for dungeon content. The four main ones to be sure you have are:

ThreatClassic2 - Keeps track of the threat on enemy targets.
Decursive - Allows quick and easy dispelling of debuffs on your party.
Recount - Tracks damage, healing, dispels, and more.
DeadlyBossMods - Gives timers and warnings for dungeon encounters.

There's a lot more amazing addons you can make use of, but really these four are the biggest ones when it comes to dungeoneering as a ranged dps.

Tip #2 - Bring Water (or a Mage)

Get (or be) a mage!
Next up, be sure to bring enough water, or a mage, for your dungeon run. Other than wiping repeatedly, not being able to drink up to replenish your mana is, in my opinion, the worst feeling in a dungeon, so avoid that situation at all costs.









Tip #3 - Empty Bags

Also, while you're in town picking up water, make sure to empty your bags of non-essentials as well - especially if you're a hunter! In any given dungeon run, you can expect to pick up around 10-25 items, so make sure to have plenty of space!

Tip #4 - Set Goals 

Finally, before the dungeon make sure to set and clarify your party's goals for the dungeon. Usually, it's just to beat the last boss, but occasionally someone will have a special quest or ask to do an optional boss. Tell your groupmates what you want to do there, and find out what they're looking to do as well!


In-Dungeon

Alright, when you get to the dungeon, there's quite a bit more that you should keep in mind, oh caster of spells and shooter of arrows:

Tip #5 - Clarify Marks and Kill Order

Polymorph
As with any role, it's important to take note of which marks mean what, as well as identify the expected kill order of enemies. If you're a mage, you'll likely have a polymorph target. Hunters and warlocks, you may be asked to trap, seduce, or fear an enemy. No matter what crowd control ability is asked of you, be ready to use it, then follow the assigned kill order.




Tip #6 - Zoom Out!

Another useful thing to do as a ranged dps is to zoom your camera out pretty far so that you can see enemies and patrols wandering nearby. If you haven't already, adjust the system settings to increase the maximum camera distance. Moreover, you can also use this command to zoom out even further: 

/console cameraDistanceMaxZoomFactor 4

Tip #7 - Hold DPS!


On any given pack, you're going to want to let the tank get a bit of threat before you start nuking the mobs. For smaller numbers, wait for around 3 seconds before you start attacking the first kill target. For AoE packs, however, hold for just a bit longer - around 5 seconds should do. By holding just that little bit, you can ensure the tank holds all the mobs in one place, thus making the run go all that much smoother in the end.



Tip #8 - Focus Kill Target


When killing enemies, make sure to focus down the current kill target - especially if there are only 2 or 3 mobs in the pack. Since good tanks usually focus on building threat on the next kill target(s), it's important to burn down the current kill target as quickly as possible, then move onto the next one. Unless, of course, it's a large pack of mobs...

Tip #9 - Use AoE

AoE
If a pack that your tank pulls has more than three enemies, make use of your area of effect (AoE) abilities. Blizzard, Rain of Fire, Volley, and more are all extremely useful in destroying large packs of enemies and can make your dungeon run go much faster - especially if your tank is good at AoE threat like a paladin or druid! That said, remember to give a bit of time for your tank to get initial threat before opening up!




Tip #10 - Use Cooldowns!

All too often we as dps try to hold onto our cooldowns for boss encounters. However, since trash takes up a large majority of the time spent in dungeons, and since most trinkets and bursty cooldowns have cooldowns under 5 minutes, you should make use of them constantly throughout the dungeon!



Tip #11 - Drop Threat Often

Even when waiting for the tank to establish threat, it's pretty common to over aggro in dungeons. As such, dps should try to drop threat often if they have such an ability. Whether you're fighting trash packs or bosses, don't wait until you've pulled aggro to use Feign Death, hunters!

Tip #12 - Watch Runners

Another general tip for everyone doing a dungeon is to keep an eye out for runners - enemies who flee when their health gets low. As ranged dps, however, it's especially important to do this, as you're the least likely to accidentally pull other packs. By shooting the runners from afar, you can be the savior of your group! So watch out and burn them down!

Tip #13 - Drink!

Drinky drinky!
When the final mob in a pack dies, the first thing you should do is sit down and drink to full if you have less than 60% mana. Looting can be done any time, but if your tank pulls and you don't have the mana to defeat the pack, you're gonna have a bad time. So, d
rink fast and drink often.





Tip #14 - Positioning!

Next up is a simple tip, but it bears repeating. Always position yourself well. Hug walls and take note of what mobs are around you. Typically when a butt pull happens, it's because a hunter or mage backed up a bit too far or stood too close to a wandering patrol. So, just be mindful of these enemies when you choose a place to shoot from!



Tip #15 - Decurse! Dispel!

Decursive

In Classic, different classes have different abilities that can be used to help the party. This means that not everyone can remove every debuff that's going out. So, while priests and paladins can dispel magic and disease, only druids and mages can decurse. What's more, healers are generally focused on healing, so even if they can dispel or decurse whatever bad things are going out, they'll definitely appreciate it if you help them out with a quick click on Decursive!




Tip #16 - Watch the Healer

Finally, while you're running a dungeon as a ranged dps, try to keep an eye on the healer. Though the tank should be holding enemies to make sure they don't target everyone else, occasionally threat is lost - especially when adds spawn! So, as a ranged dps help keep an eye on the healer and use your abilities to keep him or her safe from harm should your tank be unable to defend them! Remember, healers are squishy!




Post-Dungeon

Alrighty! When the final boss has fallen, there's only two things left to do:


Tip #17 - Note Good Players

Just like melee dps, ranged dps should make sure to add good tanks and healers to their friends list whenever a dungeon went well, and of course invite them to more dungeons soon. However, ranged should also note any great melee dps warriors, paladins, and druids as well, as they may decide to tank dungeons in the future. Remember to mention that you're adding these players to your friend list and contact them for another dungeon soon!

Tip #18 - Reflect

Finally, the last thing you should do after completing a dungeon and before running the next one is reflect on your performance. While ranged dps in dungeons isn't particularly difficult, thinking about any mistakes you made - such as butt pulls or missing an Eye of Naxxramas, for example - can help you to improve future dungeon runs. Consider asking your groupmates for feedback too - especially if they also play your class in some way. In general, though, ranged has it pretty easy here.

Final Thoughts

So, there you have it - 18 tips and tricks for running dungeons as a ranged dps. Overall, I feel that this particular dungeon role is the easiest to fulfill, but that certainly doesn't mean it's a walk in the park. Still, as long as you know what abilities to use, how to use them, and where to stand at all times, you should have a good time.

Anyway, that's it for today. If you liked this guide, or found it useful, then leave a comment down below, and add yourself to my mailing list so you get updated about more content like this in the future. Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube too! Finally, if there's any particular Classic or TBC content or guides that you'd like to see in the future, let me know by leaving a comment down below as well, as I love getting ideas like this one from readers like you! In any case, thanks for reading, have an awesome day, and as always...

Take it easy!

Monday, June 22, 2020

WoW Classic Tips & Tricks - Dungeon Melee DPS

Hey dudes - Silvite Soltis here and today I'm happy to be continuing my Tips & Tricks series with another dungeoneering guide. As always, if you like what you see here, then add yourself to my mailing list, or just leave a comment below!

Are you the kind of person that likes to get up close and personal in your conflicts, but doesn't necessarily want to get smacked around? Does the idea of wildly flailing your weapons around appeal to you? Does the idea of having a Windfury Totem make you weirdly excited? Well then, you're probably a melee dps at heart. So, grab your blades and drink up that Winterfall Firewater because today, we're going to discuss my tips and tricks for playing a melee dps in WoW Classic dungeons.


 Let's get right into it...






Pre-Dungeon

As with every class, there are a few things you should prepare before you step into any dungeon:

Tip #1 - Get Appropriate Addons 

First and foremost, you're going to want to have some general addons to make your dungeon runs easier. DPS and threat meters, such as Recount, Details! and ThreatClassic2 are a good place to start, but you'll probably also want to find a swing timer, such as WeaponSwingTimer, and an enemy castbar addon, such as Gnosis, as well. Finally, DeadlyBossMods (DBM) is incredibly useful for all players as it includes useful timers for boss mechanics both in dungeons and raids. In general, these addons will help you a lot.


Tip #2 - Clarify Goals

Clarify goals for the run
If you have anything in particular that you need to do in the dungeon, make it known before starting. Working on a quest? Tell the group! Aiming for a specific drop, let them know. You can avoid a lot of problems and drama later if you let everyone in your group know what you need there. Likewise, ask if anyone else is looking for or to do anything specific in the dungeon while you run it, as it's common courtesy to repay the favor.





In-Dungeon

Alrighty, now you're in the dungeon. What should you do now? Well, for starters...

Tip #3 - Find Out Kill Orders and Marks

Typical marks for dungeon groups
You should make sure you know what marks or kill targets you should be looking for. While the tank is typically the one marking and pulling, and the first kill target is usually marked Skull while the second is X, sometimes dungeons are run differently. So, make sure you know what to expect when you start. Similarly, you should identify whether you have a sap, stun, or offtanking target - depending on your class, of course.





Tip #4 - Attack Current Kill Target

Look guys, tanking isn't easy. It involves carefully attacking several mobs at the same time and making sure none of them start running toward the other party members. As such, as a DPS it's super-important to remember that no matter what the tank is targeting, always attack the current kill target. If, for example, the kill order is Skull-X-Unmarked, you should stay off of X until skull has fallen.

When DPS - melee or ranged - starts attacking the wrong target, you end up taking longer to kill all of the mobs in the pack, meaning more healing needed on the party and thus slower progress overall. What's more, the tank is likely working on building threat on the next kill targets while you all should be killing the current target, so if you aren't careful you can end up messing up his entire threat rotation in a pack.


So, to put it bluntly, as long as you have a clear kill order, kill the current kill target.




Tip #5 - Cleave!

Cleave!
One of the greatest advantages to doing dungeons as a melee class is the combination of two things - the close proximity of the mobs your tank is holding and your ability to cleave. Most, if not all, melee classes have some sort of multi-target ability - Whirlwind, Magma Totem, and Blade Flurry to name a few. And while you should focus down the current kill target, it's definitely a good idea to utilize cleave damage to burn down packs of mobs quickly.

So yeah, cleave is your friend in dungeons. However, do be mindful of any crowd control abilities that are being used. You wouldn't want to wipe the group by popping a sheep early, would you?




Tip #6 - Watch the Runners!

I've mentioned this many times before, but it bears repeating for anyone planning to run dungeons - watch out for runners! When some enemies, typically humanoids, get low on health, they may try to flee. If left unchecked, these runners can pull additional packs of mobs which can lead to a horrible wipe.

As a melee dps, you typically can't risk chasing them all over the place. However, you do have other ways in which you can help take them out. Stuns, slows, and quick execute abilities can help destroy these dangerous enemies before they cause any problems, so make sure to keep your eyes peeled when your foes get low on HP.




Tip #7 - Interrupt Casters! 

Watch for cast bars and glowy hands!
One of the most important tasks that melee DPS have in dungeons is interrupting dangerous spell casts. Whether it's a large AoE spell such as a Flamestrike, or an extremely common heal, your biggest priority as melee should be to make sure that the spell doesn't go off.

So rogues, Kick that enemy. Warriors, smash that Pummel. Shamans, Earth Shock (Rank 1 if you need to save mana, by the way)! Everyone else...just hope that someone else has an interrupt, I guess.





Tip #8 - Don't Butt-Pull

Next up is a very simple tip that everyone in any dungeon should keep in mind - be careful not to accidentally pull additional mobs or packs. All too often when running a dungeon, one of the dpsers will back into or run just a bit to close by a pack of mobs. If this happens when the tank or healer is focused on something else, such as marking the next pack or drinking, it can lead to a disaster. As such, you need to be mindful of where the enemies are - including patrols! Be careful not to fatass it and you should be golden!



Tip #9 - Dispels and Purges

Purge
Occasionally, enemy mobs cast harmful abilities on you and your party, as well as buffs on themselves. And while not every melee class has abilities to counter such buffs and debuffs, paladins and shamans do. So, if you're playing one of those classes and are able to dispel or purge, help the group out by doing so!




Tip #10 - Admit Your Mistakes

Everybody makes mistakes. And while you could pretend that you have no idea why something went wrong, it's usually appreciated a lot more by party members when you own up to mistakes that you make. If a runner got away because you moved to the next kill target too early, take the blame. It shows that you are capable of recognizing and fixing your own issues, which is a very positive characteristic to have - even outside of Azeroth. What's more, you'll be less likely to repeat the mistake going forward if you are able to honestly admit something was your fault when it happens, thus growing into a better player overall.

So yeah, own up to your mistakes if you mess up.




Tip #11 - Get +Hit Gear

Hold onto any hit gear!
When an item with Hit that you can equip drops, Need it. Unless you already have an item for the same slot with +hit that is equivalent or better, it can't hurt to have more options.

Though it may not be necessary to do well in dungeons, +hit is the most valuable stat for every DPS class in the game. As a melee dps, you want your weapons and abilities to hit enemies as often as possible, since any misses that occur are completely lost dps. And even if you manage to reach the hit cap, you'll still want to mix and match pieces as you obtain better gear for various slots through whatever means you use.

As an example, my Enhancement Shaman has 4 additional +hit items in his bank - including 2 Tarnished Rings from the DM North Tribute chest, a helm, and some shoulders from a quest. Though I don't use these at the moment, I hold onto them just in case I get a wrist or trinket upgrade. And in the months since I've capped him, I've never gone back below the hit cap no matter what new gear I obtain, meaning higher dps in all of my dungeons!

Hoard that +hit!



Tip #12 - Use Niche Abilities and Cooldowns

Keep this handy - even if you're fury!
No matter which melee class you're playing, you're bound to have some niche abilities and cooldowns that you can make good use of. So...use them! Rogues, use Distract on a patrol that's about to get out of range to keep it close while your healer drinks! Warriors, slap on a shield, AoE taunt, and pop Shield Wall if the tank goes down. Shamans, purge enemy buffs like I mentioned before. And Paladins, use Divine Intervention on the priest when your group is about to wipe! It might seem like common sense to many of you, but you'd be surprised just how many players forget what tools they have at their disposal (hell, I'm guilty of forgetting DI on my tankadin all the time).

Similarly, don't forget that you've got a plethora of dps cooldowns at your disposal as well. You don't need to save everything for the boss fights, since many of the dungeon trash packs are harder than the bosses themselves. Make use of your trinkets, burst cooldowns, and more to make your dungeon run smoother and more enjoyable for everyone.



Post-Dungeon

Ok! The final boss is slain and your goals have been met! Now what?


Tip #13 - Note Good Tanks and Healers

As always, you should add the tank and healer to your friends list if they were good. These roles are always in high demand, so it's usually beneficial to have a few people you can ask for help on the fly. Of course, mention that you added them to your friends list so they can expect to hear from you in the future as well, and don't wait for months before inviting them to another group, as they'll probably forget all about you by then. After all, even if they only run one dungeon a week, that's 3 different dps to remember every time and you're really just a drop in the bucket at that point.

So yeah, note them down and be ready to invite them to things soon.




Tip #14 - Self-Reflect

Accept and make use of feedback!
Finally, just like I advise in every one of these guides, you should reflect on your dps and dungeon performance when you complete the dungeon. Obviously, you can look at Recount and try to play better, but don't forget that you can also ask the other group members how you did at the end of the run (which is especially useful if they also play your class as a main or an alt). As a melee dps, though, I've found that getting feedback from others is really hit or miss though, so be mindful of that and try to catch your own mistakes.

No matter how you get the feedback, it's just as important to act on it, so make adjustments as soon as you notice an issue or an area for improvement, then try them out in the next run. Experiment with new trinkets, keybinds, and ability ranks, and then reflect again after the next one! There's always room for growth in the DPS world!



Final Thoughts

So there you have it - 14 tips and tricks for dungeoneering as a melee dps in World of Warcraft: Classic. Overall, melee gets a bit of a bad rap for being a bit dumb and standing in bad things like fire, but that just means that you can shine all that much brighter! So long as you're observant, know your class's abilities, and have enough hit to actually land some blows, you should do well in those dungeons!

Anyway, that's it for today. If you liked this guide, or found it useful, then leave a comment down below, and add yourself to my mailing list so you get updated about more content like this in the future. Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube too! Finally, if there's any particular Classic or TBC content or guides that you'd like to see in the future, let me know by leaving a comment down below as well, as I love getting ideas like this one from readers like you! In any case, thanks for reading, have an awesome day, and as always...

Take it easy!


Tuesday, March 3, 2020

Gear Your Enhancement Shaman FAST! A simplified, Anti-RNG gearing guide

Hey dudes, Silvite Soltis here. And today, I've got another guide for you!

With phase 3 well underway, and phase 4 recently announced, I thought it might be a good idea to pump another 'Get Geared FAST' guide out. After all, this new phase will bring ZG and a lot of catch up gear along with it, so you should make sure to be ready to step in as soon as possible, right?

Anyway, as we've covered a lot of different classes already, and since I want to celebrate recently hitting level 40 on my favorite alt, today we're going to look at how to gear up your Enhancement Shaman, FAST!

Let's get into it...


Priority Dungeons (and their quests)

Before discussing any RNG-free items that you can work on, it's worth noting that there are several dungeons that enhancement shamans should focus on running for attunements, quest rewards, and, of course, amazing drops. That being said, be mindful of important quests as you run the following dungeons before, and at, level 60...

First off, you should do BRD for your MC AttunementPrincess quest chain, and the quest A Taste of Flame. While there, keep an eye out for amazing items such as Hand of Justice and Dreadforge Retaliator as well.

Upon reaching level 58 or so, you should run LBRS at least once in order to knock out the first portion of the Onyxia attunement, as well as the quest The Pack Mistress, which awards a decent chest. There are a few nice drops in there, but nothing really worth repeating the dungeon for once your attunement is out of the way, in my opinion. Before choosing a quest reward from this quest, however, decide whether you will try to pick up the Devilsaur set, as you could pick up a nice leather belt OR gloves with a solid 2% hit, but little else.

Anyway, after wrapping up LBRS, you'll need to do UBRS three times as part of the Onyxia attunement as well. So, while you're in there, watch out for great drops such as the Truestrike ShouldersEye of Rend, and more. Also, remember to pick up the quest The Drakestone Tablet before running this dungeon so that you can pick up the Swiftfoot Treads as well, if you haven't gotten better boots by this point that is!

And finally, depending on what you got while completing those attunements (which should be your first priority at 60), you may want to hit up DM West, if only to complete the quest The Madness Within if you find yourself needing a nice helm or weapon. But we'll get more into that as we discuss the anti-RNG slots...



Guaranteed Items for Specific Slots

Just a quick note - in order to keep this list simple (and a bit shorter), I will only include what I feel are the best items that are guaranteed for any given slot that can be obtained via crafting or a quest. As such, expect only 1-3 options per slot!

Head

It's pretty easy to ensure you get a good helm. As I just said, you can pick up the Backwood Helm from the short DM West quest chain The Madness Within. If you'd rather take the weapon from this quest, though, you can always look for the BoE Tattered Leather Hood on the auction house, which is an excellent helm due to its +hit.


Neck

There are a bunch of solid necks you can obtain from quests as a Classic enhancement shaman, but the one you'll definitely want to pick up if you never plan on healing is the Mark of Fordring from Tirion Fordring's quest chain in the Plaguelands. If you would rather grab Fording's Seal for healing, however, you could make do with the Amulet of the Darkmoon instead, a reward from the Darkmoon Faire.

And though we're still in phase 3 currently, the upcoming phase 4 is slated to bring with it the BoE neck Abyssal War Beads, so if you're capping in phase 4 and want to try for that instead, it should be another option for you to explore.


Shoulders

For shoulders, you're definitely going to want to get the Truestrike Mantle from the first boss of UBRS. But, if you just can't seem to win it, the Wyrmhide Spaulders from the BRD quest A Taste of Flame will definitely go a long way to helping your DPS. However, if you are, or know, a leatherworker, you could also start working on the Black Dragonscale Shoulders as well - part of a set with amazing dps bonuses for you to enjoy. The pieces of this set are quite costly to craft, though, so be warned.


Back

Now, there aren't many great cloaks for enhancement shamans that can be obtained completely RNG free. That being said, the Deep River Cloak from the quest Strange Sources in Winterspring (chain starts with Finding the Source in Un'Goro) is definitely an option. Alternatively, you can check the auction house for a BoE green with better stats, but that's about all there is for capes...


Chest

There are a couple of decent green quality chests that you can obtain via quests on your shaman. First off, the Traphook Jerkin is a reward from the LBRS quest The Pack Mistress and should be obtained while you're working on your Onyxia attunement quest. If you prefer mail, though, you can also grab the Vest of the Den Watcher from the quest Winterfall Activity in Winterspring.

However, both of these pale in comparison to the Black Dragonscale Breastplate, which has a whopping +50 attack power and great set bonuses. Considering the cost of crafting this bad boy, though, it's unlikely that you'll get this very fast...


Wrists

For wrists, there are several BoE options, including the Lordly Armguards and dungeon set bracers for various classes. However, as prices for these items vary, you may consider just picking up the Crypt Demon Bracers from the BRD quest Disharmony of Fire. Since this quest is a prerequisite to the quest awarding Wyrmhide Spaulders, it's pretty much guaranteed that you'll have them already though, so consider dropping some gold on a BoE upgrade.


Hands

Alright for hands, there's really only two options you should consider as an enhancement shaman trying to gear up fast - the BoE Devilsaur Gauntlets, which are pricey to craft but are great when combined with the Leggings, and the Ony attunement quest reward Voone's Vice Grips, which offer 2% hit by themselves. Choose wisely.

But if you're cheap and don't want the hit for some reason, dungeon set gloves are typically up on the auction house for 3-6 gold a pop, so...yeah...that's another option I guess...


Waist

Ok now that we're finally on belts, we can talk about this one. There's only one guaranteed quest reward that's halfway decent for enhancement shammies - Vosh'Gajin's Strand from the quest  Warlord's Command. However, if you decide to go with the vastly superior Voone's Vice Grips as your reward from that quest, you can pick up a dungeon set belt from the auction house, or have a blacksmith craft a Heavy Timbermaw Belt for you.


Legs

For legs, as you'd probably expect, there are a few BoE options: including the crafted Devilsaur Leggings I've mentioned a few times already, the Black Dragonscale Leggings, and the Plaguehound Leggings I described in my guide for feral tanks. In terms of quest rewards, though, the only decent option are the Outrider Leggings from the Lar'Korwi quest chain in Un'Goro Crater. So basically, quest in Un'Goro while leveling, then work on crafting something better at level cap.


Feet

For boots, you'll probably want to work toward crafting the Black Dragonscale Boots, but since the materials are quite pricey, the Swiftfoot Treads are a decent option that's awarded by simply doing an UBRS quest. Really, those are pretty much the only two guaranteed boots worth working on for an enhancement shaman though, so good luck with drops.


Fingers

There are a number of decent rings that your enhancement shaman can use. First off, you can snag Thrall's Resolve from the quest The Princess Saved? while you're running BRD, but this is pretty terrible when compared to the Alliance's counterpart, so you might be better off grabbing the spellpower option instead for when you need to heal.

So, instead of that one, you should focus on getting two rings while leveling up. First off, make sure to complete Zul'Farrak's Divino-matic Rod quest to obtain a Masons Fraternity Ring, which has high agility and will start you off right. Then, be sure to complete the quest Bone-Bladed Weapons to obtain a White Bone Band while you're leveling in Un'Goro Crater.

Other than those quest rewards, there are two BoE rings you can keep an eye out for as well: the Innervating Band, and Myrmidon's Signet. Both of these are very powerful, but also very expensive, so you may be better off buying a Tarnished Elven Ring from one of the many Tribute runners instead (or tribute runs yourself), depending on your budget.

And finally, even though I've already mentioned way more rings than I probably should have, there is one more that's guaranteed that you MIGHT be interested in, if you're into PVP - Don Julio's Band which is a reputation reward for reaching exalted with the Frostwolf Clan. Now, this won't be fast by any means, but it IS guaranteed and amazing, so just keep it in mind.

Trinkets

There are two trinket quest rewards you should get as an enhancement shaman. First off, make sure to collect the Rune of the Guard Captain from the  Hinterlands quest, Job Opening: Guard Captain of Revantusk Village. Also, after completing the first UBRS run for your Onyxia attunement, you'll want to take Blackhand's Breadth from the quest For the Horde!. You'll lose out on Eye of the Beast, but if you stick to melee, it shouldn't bother you too much.

Yeah, shammy trinkets are easy.


Weapon

Alright, the last stop - your weapon. There are a few options here...

First off, if you're into PVP and have want to grind AV rep to exalted, you can get The Unstoppable Force, which is great and guaranteed, but definitely not going to come fast with hour+ queue times. So, instead, you can snag the mace Bonecrusher from the DM West quest The Madness Within if you don't need the helm reward. If neither of those suits your needs, however, you can always pick up a Twig of the World Tree or Lord Alexander's Battle Axe from the auction house.

But, if you want to grind out mats instead, the best crafted weapons for enhancement shamans will most definitely be the Arcanite Reaper or Nightfall. The former is better for your individual character, but the latter is what enhancement shamans are brought to raids for (both of those, however, are very pricey and you may find that in order to Get Geared FAST, you'll just default to buying a BoE from the auction house instead).


Final Thoughts

Thanks for reading this guide, and good luck with gearing up your enhancement shaman! As always, this guide is not exhaustive, and there's many other ways to collect gear - dungeon drops, BoE greens on the auction house, and more. But assuming you just want to get geared well enough as fast as possible without relying on RNGeesus, this should suit you just fine. 

Anyway, that's it for today. If you liked this guide, found it useful, or have anything to add that you think I might've missed, let me know by leaving a comment down below! Follow me on Facebook and Twitter for updates on new content, and check out my videos over on YouTube if you prefer multimedia content instead! Thanks again for reading, good luck with gearing, and as always...

Take it easy!

Saturday, October 19, 2019

Gear Your DPS Warrior FAST - A simplified gearing guide for raging berserkers in WoW Classic!

Smashy Smashy!
Hey dudes! Silvite Soltis here and today I'm happy to present to you my next WoW Classic "Get Geared Fast" guide! Today, we're going to shine up out battle axes and smash some faces. Right after we eat up from our grind to 60... Yep, it's time to gear up our DPS warriors!

Let's get right into it!


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Step 1 - Run BRD a bunch while leveling, then more at 60.

First off, you're going to want to run Blackrock Depths as early as possible. There are over 30 items that drop here that dps warriors can make use of. Granted, they're not all spectacular, but many of them are pre-raid best in slot, so you really should have this on your list...

You can start doing this dungeon in the early 50s, so make sure to find groups as early as possible. In particular, you'll want to do back-to-back Arena runs as much as possible, as 4 out of the 6 arena bosses drop appropriate gear for dps warriors - including the Savage Gladiator items, Girdle of Beastial Fury, and Grizzle's Skinner. Furthermore, the mobs leading up to the arena will still give exp in your early 50s, so it's definitely a good way to grind out a few levels and gear up along the way.

At 55, start doing full runs for the BRD (and, if Alliance,  Onyxia) attunements. There are some amazing items later on in the dungeon (such as Warstrife Leggings and Hand of Justice), but you likely won't be able to find a group willing to attempt a full clear with you until you're level 55 or higher. Plus, this is when you can start the attunements anyway, so it really just makes sense to do this from here. You can also continue doing Arena farms as needed, but hopefully you'll grab most of the items before this point.

Step 2 - Do These Quests

Hit+AP=Great dps item!
Now that you're quickly approaching level 60, there's a few quests you should make sure you complete. First and foremost, complete the quest Job Opening: Guard Captain of Revantusk Village if you're playing Horde in order to obtain an amazing DPS trinket, Rune of the Guard Captain. Since trinkets are a bit hard to come by, this will go a long way for your warrior.

Next up, do the chain to get Blackhand's Breadth, which involves running LBRS. This is the Onyxia attunement quest chain for Horde players, but for Alliance you'll get the item to start this chain from the final boss of LBRS, Overlord Wyrmthalak. These quests will take you through LBRS and UBRS, giving you a shot at some decent gear along the way. While you run LBRS, keep an eye out for great items such as Blackcrow from Shadow Hunter Vosh'gajin, as well as any other potentially useful gear. And, or course, the same goes for the UBRS runs. After all, each of these dungeons contains around 20 useful drops for dps warriors, so you're likely to fill some slots along the way...

Finally, head over to the Plaguelands to do the quest chain In Dreams for your pre-raid BiS neck, Mark of Fordring, as well as the quest chain ending in The Scarlet Oracle Demetria [H] or Order Must Be Restored [A] for the decent Gorewood Bow, assuming you didn't get one from Blackrock Spire. Wrap up these quests, then move on to the next step...


Step 3 - Run UBRS

Hit is SOOOOOOO good for warriors...
After you've run BRD into the ground and wrapped up the few lucrative quests for your warrior, it's time to head over to UBRS.  This dungeon is one of the best for warriors in terms of quality items - with around 20 of the BEST dps warrior items - including Truestrike Shoulders, Battleborn Armbraces, and Blademaster Leggings (for those of you NOT getting Devilsaur gear). There's a lot more loot to be had, though, so make friends with a key-holder and head on in!

If you decide to go as a tank just to secure a spot, make sure to be clear that you're going for DPS gear from the outset to avoid accusations of ninjaing, as there's likely to be a lot of competition for loot while you're there. Also, make sure to take a screenshot when you state it, in case your group is full of drama queens.

Good luck in the Spire!

Step 4 - Fill in gaps (with AH gear and other dungeon quests)

Always feel free to use the auction house!!!
When you've run enough dungeons and have only a few empty slots left to round out, head over to the auction house to buy some cheap blues or high AP green items. Alternatively, you could explore different dungeons as well - especially dungeons with quests that award gear like the Kirtonos the Herald questline in Scholomance which awards Mirah's Song, a wonderful sword. But, by this point you should be geared pretty well, so if you just want to smash things in MC and Ony, you should be good to go! Just make sure you wrapped up all of your attunements!


Final Thoughts

Congratulations on getting to level 60 and good luck getting your smashy warrior all geared up! Honestly, the hardest part of gearing your warrior will be getting groups that don't expect you to tank, but if you manage to get a solid group and make sure to announce what you're going for as you run the dungeons, you should be fine. As a final note, you probably noticed that I didn't mention anything about Dire Maul in this guide, despite it being available. The reason for this is that while much of the gear IS very good, there simply isn't enough of it for DPS warriors to make it a viable option for fast gearing. However, if you plan to do tribute runs for the buffs before heading into MC and/or Ony once you are geared, you should keep an eye out for potential upgrades.

But anyway, that's it for today. If you liked this guide or found it useful, let me know by leaving a comment down below. Follow me on Facebook and Twitter for updates on future content releases, streaming, and more. Also, if you prefer video guides, check out my YouTube channel where I turn all of these guides into videos eventually. Finally, if you'd like to support my endeavors, consider becoming one of my Patrons over on Patreon. I really appreciate your support - whether it's a donation or just from you sharing this post with someone who might find it useful. But yeah, that's all for now. Thanks again for reading. And as always...

Take it easy!


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A special thanks to wowhead.com and the Atlasloot addon for making this guide possible, as well as to all of my YouTube subscribers who voted in the poll that inspired me to write this guide in the first place. Thank you all for your support!