Showing posts with label 60. Show all posts
Showing posts with label 60. Show all posts

Tuesday, April 14, 2020

Fresh 60 in Phase 4 - What to Prioritize

Let's break out the clipboards, people!
Hey dudes, Silvite Soltis here; back with another guide post for you.

As I'm sure you all know, phase 4 was just released and with it, scores of great new items, enchants, and the like. If you saw my most recent post about phase 4, I'm sure you have an idea about some of the things I'm most excited about in this new era of Classic. And as I mentioned in that post, the biggest reason I'm excited for phase 4 and Zul'Gurub is the simple fact that I now have a reason to finish leveling my alts.

Well, thinking about that got me to realize that there's probably a lot of people in a similar situation. And since there's now such a plethora of content that fresh 60s can engage in, I thought it might make sense to provide you all with a bit of a priority list in order to get your capped character - be it your first or your twelfth - geared up as fast as possible. (Note that many of these activities can be started before capping, so make it a point to start preparing as early as you can!)

So, without further ado, let's get right into it...

Priority #1 - Find a Guild that Suits Your Needs

No matter what your goals are at endgame, your absolute first priority should most definitely be to find a guild that suits your needs. After all, if you want to get your character fully decked out in tier 2, it only makes sense that you move on from your casual leveling guild that only has 3 level 60s in it, right?

To do this, clarify what it is you want at endgame, what your play schedule will look like, and how much effort you really want to put into your soon-to-be 60. Then, keep an eye out on the forums, in LookingForGroup and Trade chat channels, and even in the groups you run with toward endgame. Definitely shop around!

Look, guilds in Classic are absolutely mandatory for anyone with a desire to progress at endgame. They provide a social network of other like-minded individuals with similar play schedules. So find one that works for you! Obviously, you should do what you can to contribute to them in turn, but if you end up in a guild that doesn't provide you with any incentives to play, you'll get bored really fast.

Priority #2 - Run ZG As Often As Possible

WANTED: Hakkar the Soulflayer
Assuming you've reached level 60, your 2nd priority after finding a suitable guild should 100% be to run Zul'Gurub as often as possible. Now that ZG is out, you've got a shot at some of the best loot in the game every three days - with quality basically sitting somewhere between tier 1 and tier 2 loot. Moreover, ZG is also a 20-man raid, meaning there will be much less competition for the amazing items within. But in case those two facts aren't reason enough for you, the reputation associated with Zul'Gurub also offers amazing rewards, including epic enchantments and trade recipes, which will no doubt help your character even more. But more than your character, these rewards will be enticing MANY already geared raiders to run this troll raid over and over as well, even though they don't need any of the gear drops!

It's basically free loot! Get in there NOW!

Priority #3 - Get Attuned for the Big Raids (and run them, if possible)

Onyxia's Lair is still relevant!
Before you reach 60, or when you're already saved to ZG for a couple more days, your next priority should be to get attuned for the big raids - Molten Core, Onyxia's Lair, and Blackwing Lair. Even though these raids aren't as efficient in gearing your fresh 60 up as ZG is, the fact of the matter is that there are still amazing items in there. Plus, through running the dungeons to complete theses attunements, you're bound to pick up a few nice pieces of loot too. Be sure to pick up other relevant dungeon quests while you work on those portions of the attunement chains too though!

Once attuned, make an attempt to get into the raids weekly for a shot at some loot. This is where having a suitable raiding guild will be handy - especially if this is your first 60! But if you don't have the time to commit to these big raids every week, or if you just can't seem to find a guild that matches your needs, there are still a couple other ways you can get decently geared up.

Priority #4 - Complete Relevant Quests (depending on what slots you need)

Though often overlooked, there are some amazing quest rewards that every character should aim to grab while leveling up. If you got to level 60 by purely dungeon farming, however, you might have missed out on some great items. So, do a bit of research over on Classic WoWHead and see what sort of quest rewards you could pick up for any missing slots you may have.

I've listed a lot of quests in my guides previously, but here are a few highlights:

General Drakkisath's Demise [A] awards great trinkets for all classes. The Horde equivalent is part of their Onyxia attunement, so it should already be done by this point. You need to complete LBRS to start this chain, though.

In Dreams offers amazing rewards for all classes and requires players to run Strat Live. Since you're guaranteed a choice of a melee neck, healer ring, tank chest, and more, you really should knock this one out as you approach level 60.

Order Must Be Restored [A] / The Scarlet Oracle, Demetria [H] is the final quest in a long chain which awards a decent wand, bow, or intellect shield to adventurers who go the distance and complete it.

The Battle of Darrowshire is a long chain completed out in the open world that you can easily work on while still leveling. Though it sometimes takes a while to find a group to complete the final battle, the tank ring and caster/healer necklace it awards are excellent items to start your fresh 60 off right.

It's Dangerous to Go Alone is the finale to Linken's quest chain (which starts in Un'Goro Crater) and it awards an okay melee main hand weapon or an amazing caster/healer offhand, as well as a boomerang trinket.

Job Opening: Guard Captain of Revantusk Village, is a must-do for Horde melee dps, tanks, and hunters as it awards an amazing hit+ap trinket that you definitely won't replace for a long time.

Priority #5 - Spam Dungeons and/or Visit the Auction House

Finally, your LAST resort for gearing up fast at endgame from phase 4 onward should be the traditional dungeon spamming method. Though you may want to farm reputation or collect some recipes for certain tradeskills, the fact of the matter is that the RNG of dungeon drops makes this method super tedious at this point in Classic's life cycle. If you're aiming for a specific quest reward, then by all means run the dungeon to work toward that and maybe pick up something along the way. But don't bash your head against the wall 200 times trying to get that Savage Gladiator Chain to drop.

Oh, the auction house...
Likewise, unless you're sitting on an absolute mountain of gold, it's not really worth it to spend a bunch of gold on BoE items in the auction house either at this point. With ZG out, we now have 4 raids to collect gear in several times each week. Since many of the BoE items you can pick up will likely be replaced in a few weeks of running ZG, it really doesn't make a lot of sense to spend all of your gold so early on.

However, if you 100% don't plan on raiding at endgame, dungeons and the auction house can definitely be a great way to get some good gear. Just keep in mind that there are more effective methods out there to gear up fast...


Final Thoughts

So, there you have it - the top 5 priorities that you should have in preparing your fresh level 60 for PVE content from phase 4 onward in WoW Classic. I should also mention that there are other roads you could take to get gear, such as professions and PVP, so again, explore whatever options appeal to you. The priorities I listed here are pretty loose and really you should feel free to do anything you like in the game - it's your subscription, after all.

That being said, ZG and phase 4 in general has brought a lot to Classic, and it's really about time. Until now, we've basically all had to grind dungeons non-stop until we were fully decked out, but that's really no longer the case. Now, with just a team of 15 geared raiders and 5 fresh scrubs, we can smash through the troll city and collect phat lewtz to use in our attunement questing if we want. And that feels pretty good.

Anyway, that's it for today. If you found this priority list useful or interesting, let me know by leaving a comment down below. I'd love to hear your thoughts. And if you'd like to see more content like this in the future, consider adding yourself to my mailing list, or follow me on Twitter for updates when new content is released! Also, check out my videos over on YouTube if you enjoy video content as well. Thanks for reading, good luck gearing up your fresh 60, and as always...

Take it easy!


Monday, February 24, 2020

Gear Your Tanky-Bear FAST! A Simplified Pre-Raid Gearing Guide for Feral Tanks

Hey dudes, Silvite Soltis here and I'm back today with another Get Geared Fast guide for you! Man, it's been a LONG time since I did one of these...

So far we've discussed priests, pallies and shamans, warrior tanks and dps, and a whole bunch of casters. But one of my favorite types of character has long-been neglected: the bear tanks! So, since phase 3 is now out and getting pre-raid gear is easier than ever, I thought now's as good a time as ever to help get your big fuzzy bois all geared up to raid!

Let's get right into it!


Priority Dungeons

As a druid tank, you're going to have little difficulty finding dungeons as you approach level cap, due to the immense demand for tanks at endgame. That being said, there are 4 dungeons you'll want to prioritize as you reach that glorious level 60: BRD, UBRS, DM North, and Stratholme. And, as a general rule of thumb when gearing, make sure to focus first on the dungeons with important quests before farming for gear.

First up in the list, you'll want to be running BRD repeatedly, just like basically every other class, for a chance at up to 18 items, as well as a pre-raid BiS ring reward for Horde druids - Thrall's Resolve. Since you can start clearing this dungeon as early as level 53, and need to run it to complete attunement quests, it's just a great way to get the gearing process started. In particular, watch out for Arglemach's Naglering, The Emperor's New Cape, Plugger Spazzring's Mixologist's Tunic, and many more solid pieces while you work on those necessary quest chains.

Next up, UBRS is an absolute must-go dungeon for everyone in Classic, as it's home to several attunement quests, great quest rewards, and, of course, amazing drops. As you work on these quests to pick up your Mark of Tyranny and Drakefire Amulet, keep an eye out for Truestrike ShouldersBlademaster LeggingsBlackmist Armguards, and some pieces of Wildheart or Shadowcraft that you can make good use of.

Third on the list of must-do dungeons is DM North Tribute Runs. This is mostly just to get the awesome weapon Unyielding Maul and/or the Tarnished Elven Ring from the tribute chest at the end. Now that we're in Phase 3, these items are easier to obtain than ever, and considering the high armor and defense of the mace, it's worth it to try and pick it up - unless you have the Warden Staff, that is.

Finally, Stratholme is a two wing dungeon that has several good leather items, but if you haven't gotten a helm yet, what you'll want to try for is the Mask of the Unforgiven from the boss bearing the same name. It's fairly common to see farming runs for this boss, so consider setting one up or joining a group to pick this amazing helm up, assuming you don't have something decent from leveling in BRD that is.



Ok, now that you know which dungeons to prioritize in your gearing process, let's discuss some RNG-free items for specific slots that you can collect if dungeon drops prove to be elusive along the way...

Quick Tip!

Feral tanks have several great items that they can pick up reaching rank 3 in PVP and grinding their Alterac Valley reputation to honored, so if you enjoy this form of content at all, keep that in mind as you work on gearing up!


Guaranteed Items for Specific Slots

Head

Unfortunately, the helm is one of the worst pieces in terms of a guaranteed slot, so your safest bet is to ignore upgrading this piece until completing all the attunements and related dungeons, then trying for the Mask of the Unforgiven from Stratholme if you haven't gotten a suitable piece by then. But, if you don't want to farm, you could hit up the Auction House to look for a Tattered Leather Hood, a Pridelord Halo, or a simple Wicked Leather Headband. Alternatively, you can complete the Deadwood of the North quest in Felwood to obtain a Helm of the Pathfinder, but chances are good that you'll be wanting to upgrade from that anyway at level 60.

Neck

Fortunately, there are several decent neck options for druid tanks pre-raid - especially for tauren:

If you are into PVP and feel like grinding AV rep to Honored, you can easily purchase a decent Stam+AP necklace, the Frostwolf Leginnaire's Pendant or Stormpike Soldier's Pendant

If you're Horde and hate the idea of hour-long AV queues, you can simply do the quest Wanted: Vile Priestess Hexx and Her Minions in the Hinterlands to obtain the Woven Ivy Necklace instead.

And like every class, druids can also consider completing Tirion Fordring's quest chain to obtain a Mark of Fordring, though it's definitely more of a dps item and you'd have to give up Fording's Seal to get it, so choose carefully if you do In Dreams.

As a final note, you can also look in the auction house for a Medallion of Grand Marshal Morris. Though it's usually quite expensive, it's an excellent necklace for all tanks, so keep it in mind as an option.

Shoulders

Hopefully, you'll get Truestrike while completing your attunements and whatnot, but if you NEED something else, there are three potentially decent items you can grab to help you tank early on:

First of all, Horde have access to the Duskwing Mantle from Nathanos's quest Duskwing, How I Hate Thee, which is a great place to start even before you go into UBRS.

Another potential shoulderguard you could obtain, even as Alliance, are the Wyrmhide Spaulders from the BRD quest A Taste of Flame. While they have no stamina or agility, the 2% hit makes them great for threat generation.

Finally, you can pick up the crafted Stormshroud Shoulders for some stamina and evasion if none of the other options seem good enough, though whether or not you believe it's worth the cost in materials is up to you.

Back

Luckily, druid tanks have access to several great cloaks that are fairly easy to obtain, though two of the best ones require a bit of PVP...

First off, the Sergeant's Cape/Cloak is a reward for attaining PVP Rank 3. If you've decided to farm AV rep anyway, this should basically be a free item AND it's pre-raid BiS due to it's high armor and stamina. If you somehow don't make rank 3 before hitting honored, though, you can also pick up a decent cloak from the reputation quartermaster instead: the Frostwolf Legionnaire's Cloak / Stormpike Soldier's Cloak.

Of course, if you're hellbent on avoiding PVP, there are a couple of crafted cloaks that you could obtain instead. The Cloak of Warding is particularly good due to its high armor and defense stats. The Shifting Cloak is an excellent druid tanking cloak as well, though the mats will likely take just as long to farm out as AV reputation, so...yeah. Choose wisely!

Chest

There are actually quite a few great chest that are guaranteed for bears that seek them out, but three stand out above the rest:

First off is the VERY tanky Warbear Harness, which is crafted via leatherworking. With a ton of stamina and decently high armor, it's definitely a worthwhile investment. If you prefer more agility though, the Wicked Leather Armor is another great crafted item that you could use.

However, both of those items pale in comparison to the newly introduced Grizzled Pelt from the druid Sunken Temple quest chain, which has an excellent spread of tanking stats. However, if you want to pick up the healing chest from that quest instead for offspec, the leatherworking items are still a great bet.

Wrists

Unfortunately, there's no really decent bracers that can be crafted or obtained via a quest, so keep an eye out for the Malefic Bracers, Shadowcraft Bracers, or Deepfury Bracers on the auction house.

Hands

For hands, there are a few viable options. First off, you can collect the Blight Leather Gloves from the Felwood quest A Final Blow - the final part of the Jaedenar quest chain. This is a good start, and one you can get pretty easily at level cap, but you'll probably want to upgrade from this anyway.

As such, there are two other BoE options are the widely-popular. The Devilsaur Gauntlets have ok stats, but an amazing 2 piece bonus for threat generation if you also get the Leggings. Alternatively, you could easily pick up the Shadowcraft Gloves from the auction house, which offers an excellent 2 piece bonus for damage mitigation - 200 more armor. So, if you have the belt or bracers anyway, it might be a great idea to drop the 4-6 gold on this dungeon set item too, assuming you don't particularly feel like spending hundreds of gold on the Devilsaur items, that is.

Waist

There are three guaranteed belts that you  can aim for for your big lovable bear:

First off, if you've been farming AV reputation, you can get your Stormpike or Frostwolf Leather Belt, which is available upon reaching honored.

If PVP isn't your thing, you can most definitely pick up Vosh'Gajin's Strand from the quest Maxwell's Mission, if you're Alliance or Warlord's Command if you're Horde. Horde is actually much luckier when it comes to this slot, as this quest is the first part of their Onyxia attunement quest, so every tanky tauren bear should have it already by this point.

If neither of those options suits your needs though, or if you want to make sure you can get double two-piece bonuses from Devilsaur and Shadowcraft sets, the Shadowcraft Belt is another viable option that is typically pretty cheap on the auction house. So, consider that as well.

Legs

Unfortunately, there are no really solid legs for bears that can be obtained from quests, but there is a nice selection of BoE items you can pick up from the auction house or have crafted for you:

Again, the Devilsaur Leggings are a great item for bears wanting to get that 2% hit for threat generation. They lack a bit in survivability though, so unless you've got the gloves to match, you may be better off keeping an eye out for the Plaguehound Leggings - a high-agi pair of pants with 1% hit.

But, if you're cheap like me, you'll probably end up just going for the Warbear Woolies - a crafted BoE item that is super cheap to craft. It might take a bit of time to find someone with the pattern, but it'll definitely save you some gold.

Feet

Ok, almost done with all the leather. For boots, druid tanks have a few guaranteed options. To start, the Spry Boots from the DM East quest Pusillin and the Elder Azj'Tordin offers some great avoidance and decent armor, so it might be a good place to start if you haven't gotten any other drops by this point.

If you want a bit more in stats, however, the Mongoose Boots and Dawn Treaders crafted by leatherworkers are also viable options that you can most definitely work toward. Keep in mind, though, that both of these can be quite pricey - especially the Dawn Treaders.


Fingers

For your rings, there are several awesome, guaranteed drops that you can work on:

First and foremost, Horde druids can and should get Thrall's Resolve from the quest The Princess Saved? in BRD. This ring is BiS and will last you a LONG time in your tanking adventures. Unfortunately, Alliance druids can't obtain this, as Magni's Will is the melee reward from their version of the chain, but to be fair, it's a great ring as well, so...yeah. All druids should really do this quest.

Other than the BRD quest, though, there are two great quest rewards out in the open world that you can and should work toward getting. While leveling up in Tanaris, you can complete the quest Tooga's Quest in order to obtain the Band of the Great Tortoiose, which is awesome for druid tanks due to the high armor in the ring slot - one that typically doesn't provide armor in the first place. Once you get up to level 60, though, you'll want to also obtain a Ring of Protection from the Battle of Darrowshire quest chain. This ring, with its high armor and stamina, is amazing for bear tanks, so make it a priority to pick it up!

Trinkets

Alright, now for the fun bit - the trinkets! As a druid tank, there are several awesome trinkets from quests and other sources that you'll want to pick up if possible:

First off, we've got the Rune of the Guard Captain from the Horde-exclusive quest Job Opening: Guard Captain of Revantusk Village. This is basically a must-have for any Horde melee class - tank or dps alike. As a tank, it will provide you with great threat generation and should only be swapped out for fights where high mitigation is more important than threat.

Next up is Mark of Tyranny, one of the pre-raid BiS trinkets for druid tanks. This is obtained from the quests General Drakkisath's Demise for Alliance and For the Horde! for Horde. Again, this is basically a guaranteed slot for Horde characters, as it is part of the Onyxia attunement quest chain. However, you should also be aware that by taking this item, you're giving up two other excellent trinkets as well - Eye of the Beast and, more importantly for threat generation, Blackhand's Breadth. Choose wisely.

If you're an enchanter, you should consider trying to pick up the recipe for Smoking Heart of the Mountain, a BoP crafted item made by enchanters that is comparable to Mark of Tyranny and offers several resistances. As of right now, the pattern is being sold for a pittance and other than the Blood of the Mountain itself, the materials are mostly quite cheap as well.

If you've decided to go the PVP route to gear your druid, you can make good use of the AV Trinket Frostwolf / Stormpike Insignia as well, which offers some dodge, health, and frost resistance AND improves as you gain more reputation with your faction. Sure, it's not the best, but it's something!

Finally, if you've just got no incentive to grind out any of those other trinkets, you could simply complete the long Blasted Lands quest chain ending in You Are Rakh'likh, Demon in order to pick up the Demon's Blood trinket - offering some defense, health, and more. Though, to be honest, you really should try to get the other trinkets over this one, as it's a lot of work for little reward. You do get a 16 slot bag with it too though, so...


Weapon(s)

Finally, the most important aspect of nearly every class's gearing process OTHER than feral druids, the weapon!

As a start to your tanking adventures, Horde players can pick up Sarah's Guide from the quest The Corpulent One in the Eastern Plaguelands, though this is really just for the stamina if you've gotten literally nothing better by that point.

Better than that stat stick are two very good two handers: the BiS-through-Naxx Warden Staff, which is a BoE world drop that you could use as early as level 43 and will cost you an arm and a leg to purchase, and the significantly less expensive Twig of the World Tree, which typically runs around 10 gold on the auction house. Obviously, the former is better, but the latter is more affordable, so...yeah.

As a final note about weapons, it's also VERY possible to find a high stamina/agility 2-hander from the auction house, so keep an eye out for those as well. As druid weapons are just glorified stat-sticks, it really doesn't matter all that much what it is so long as the stats are good. That being said, I wish you luck in getting either a cheap Warden Staff or an Unyielding Maul from your DM North tribute runs!

Final Thoughts

So yeah, that's basically all it takes to Gear Your Tanky-Bear FAST! To summarize, run BRD, UBRS, DM North, and possibly Stratholme for the quest rewards and many potentially great drops, grind AV for honored reputation and rank 3 if you're into PVP, and then fill in the gaps with the quest rewards and BoE items I just listed. Easy-peasy!

Thanks for reading this guide and good luck in gearing up your big ole huggable bear! As tanks are in high demand, I believe I speak for everyone when I say that we appreciate your role and hope you are able to get as much loot as you need as fast as possible! As a final note, remember that in addition to the items listed here, it's definitely possible to find high level stam/agi greens on the AH to round out your set as well, though those are never guaranteed and may be quite expensive, so feel free to prioritize the quest items and PVP rewards instead if you are financially strapped.

But anyway, that's it for today. If you liked this guide or found it useful, let me know by adding yourself to my mailing list and by leaving a comment down below! Also, consider following me on  Facebook and Twitter for updates when I release new guides and content like this in the future, and check out my videos over on YouTube if you prefer content like this in that form as well.

Thanks again for reading, good luck with the gearing process, and as always...

Take it easy!



Monday, February 3, 2020

Top 5 - Overlooked Healer Items

Hey dudes. Silvite Soltis here with another top 5 post for you!

Over the past couple of months of raiding and getting back into my regular content creation, I've been looking over a lot of items in WoW Classic. And though there are a ton of great items that everyone knows about, thanks to the prevalence of Best-in-Slot lists, I've also noticed that there are many items that get forgotten - despite being nearly as good as other items!

So today, that's what we're going to take a look at - my Top 5 Overlooked Healer Items in WoW Classic. Just to be clear, I'm mostly focusing on pre-raid items that rarely (if ever) get mentioned and that can be more easily obtained than the pre-raid BiS counterparts. I'll also try to only mention a slot once, as to make this top 5 more informative for healers looking for particular slots. Finally, I'm only including items that ALL healers can utilize, so expect a bit of cloth to be mentioned. But anyway, with those disclaimers out of the way, let's get right into it!




#5 - Archlight Talisman (Neck)


Alright so, as healers we all know that we're probably going to run Strat Undead about a million times to try and get some great items. However, if you have terrible luck like a couple of my guildmates, you may never see the Animated Chain Necklace drop. So, what can you do?

Well, luckily, there's a quest reward that is completely RNG free and has decent stats for healers: the Archlight Talisman from the Battle of Darrowshire quest chain.

Now, I know that it doesn't compare at all to the awesome necklace from Strat, but let's face it - RNGeesus hates some people. And though it has no +healing on it, the stats it does have could be the difference between life and death in some fights. Sure, you have to get a raid together to finish the final portion of the quest chain, but again, it's a guaranteed reward that you can get for free even before you hit 60 if desired.

But if you ARE dead set on running Strat a couple hundred times for your neck, there are a few more underrated items you should definitely keep an eye out for...



#4 - Dungeon Set Pieces (Bracers, Belts, Legs, and Boots)


At number 4, we've got a three-for: the dungeon set bracers, belts, and legs. Since healers are constantly going to want to run Strat Undead for their Animated Chain Necklace, Robes of the Exalted, and other amazing items, they may come across these items along the way. Though the bracers and belts are random trash drops, and only a few of them even drop in Strat Undead, they are BoE and can usually be found on the auction house for fairly cheap. The best ones for healers are definitely the clothy ones - Dreadmist, Magister's, and Devout - due to their balance of intellect, stamina, and spirit. However, the other sets may be useful depending on your class.



When it comes to the legs, however, the odds of getting something decent are definitely in your favor here. Baron Rivendare always drops one of the nine set legs, so depending on your healer, you could potentially get a decent pair of pants in just a few runs while trying to scoop up your BiS neck and robes. Of course, the Devout Skirt isn't anywhere near as popular as Senior Designer's Pantaloons, or good for that matter, but if you need pants or pure stats, the dungeon legs are a pretty safe bet.











#3 - Green 'Of Healing' Items (Especially Wands/Offhands)


Dragon Finger of Healing is AWESOME!
Next up on this list is the often overlooked, highly underrated green 'of Healing' items. Though I'm not personally a big fan of having a giant +healing number with no stats, these items can be invaluable when you just can't get a drop. And for some slots - like the priest wand - they are just downright Best in Slot for a long time.

When I was nearly 60, I bought a bunch of these items and had them ready in my bank for when I made the swap over to healing. And though I didn't end up needing all of them, they provided a much-needed backup plan for slots when gear just didn't want to drop in dungeons. What's more, I actually continued using a Mystical Orb of Healing (+31 Healing) until I got Benediction only a couple of weeks ago. And still use my Dragon Finger of Healing (+18 Healing) even now going into Blackwing Lair.

So, keep an eye on the auction house for these when they pop up. You might just be able to fill an elusive slot with a good chunk of +heals!



#2 - Eye of the Beast (Trinket)


Alrighty, in the number 2 slot we've got the trinket that all casters should most definitely have if they plan on raiding at all in Classic - the all-too-common, but often overlooked, Eye of the Beast trinket from the Horde Onyxia attunement quest, and the Alliance quest General Drakkisath's Demise.

In the world of min-maxing that we are currently playing in, most healers opt for trinkets with healing or spell power such as the Dire Maul trinkets, Second Wind, Burst of Knowledge, or Briarwood Reed. However, since this item is both guaranteed (as it's a quest reward) AND provides a solid 2% spell crit for damaging and healing spells, it shouldn't be underestimated.  I can't count the number of times that a quick Power Word: Shield and Flash Heal crit combo has saved my tanks from utter annihilation.

Sure, more +healing is always great, but critical heals are also badass, in my opinion. And that's why this awesome trinket is up here at number 2.



#1 - Dreamweave Set (Head, Gloves, Chest)


The Dreamweave Set is, without a doubt, the most commonly overlooked bunch of healer items in Classic, despite it actually being fantastic for healers and caster dps alike. These three items - the Circlet, Gloves, and Vest - are all cloth (meaning all healers can use them), have 18 or more spell damage and healing, and can be equipped as early as level 40 (the helm, 45). The mats to craft them are all relatively cheap, and you can typically find them on the auction house for anywhere from 3-10 gold per piece, depending on your server's economy. Really, they're just awesome items that healers should definitely consider picking up as they approach level 60.



Look, in a perfect world, healers will all get a Cassandra's Grace, Hands of the Exalted Herald, and Robes of the Exalted before stepping into Molten Core and Onyxia's Lair. Unfortunately, the world isn't perfect. And while there are tons of other pieces of loot that healers could obtain instead of those Pre-Raid BiS items once they reach level 60, the fact of the matter is that these three items remain really solid up until raid gear is obtained. Personally, I'm still using the Circlet and Gloves to this day, 3 months after crafting them in the first place. They're cheap, easy to craft, and just all-around wonderful items for healers to use.



And that's why I had to place them here, at number 1...









Final Thoughts

So, there you have it: my top 5 overlooked healer items in WoW Classic. Though none of these items are quite as good as their BiS counterparts, I can definitely say that they're still quite good and can provide you healers with a nice alternative to no-lifing in dungeons before stepping into raids. Of course, if you want to be the best of the best, like no one ever was, you can do that, but with BWL just around the corner, it's only going to get easier to get into MC and Ony to collect those sweet sweet purples. So...why not just get some decent gear instead?

Anway, that's it for today. If you liked this list, or have any other pre-raid healer items that you think I should've included here, let me know by leaving a comment down below. I read every one. If you'd like to see more content like this in the future, add yourself to my mailing list down below, or follow me on Facebook and Twitter for updates. Check out my videos over on YouTube, if you prefer video content over written words, and be sure to subscribe while you're at it!

Thanks again for reading. Have an awesome day, and as always...

Take it easy!






Wednesday, January 29, 2020

Classic Holy Priest Tips and Tricks!

Hey dudes. Silvite Soltis here. And today, I've got a new type of post for you!

Over the past few months, I've been enjoying the hell out of my main class, the priest. And while it seems that everything that can be learned in this game has already been figured out, I've also noticed that a lot of people make things harder than they need to be. So, in this post, I thought I'd share a few tips about playing a healing priest that you might not be aware of.

Let's get started, shall we?


Tip #1 - Mouseover Macros


In the world of addons and clicky keybinds, it seems that many people forget that mouseover macros exist. These types of macros, which can be written for any spell you want to cast in Classic, allow you to simply mouse over a target taking damage and press the appropriate keybind: no addon required!

The mouseover macro is as follows:

/cast [@mouseover,exists]Spell

This is good for raids, dungeons, or even PVP. Best of all, you can choose which ranks of spells are cast by simply adding it in parentheses:

/cast [@mouseover,exists]Spell(Rank x)

Note that there's no spaces between the brackets or parentheses!

So, a rank 4 Heal spell would look like this:

/cast [@mouseover,exists]Heal(Rank 4)

All in all, it takes a bit of setting up, but by making these macros for all of your main spells (Renew, Heal, Greater Heal, Flash Heal, Power Word: Shield), you can save yourself a headache of setting and remembering a bunch of weird Shift-CTRL-Left type combinations used by many healing addons. It's pretty awesome, if I do say so myself.

Tip #2 - Downranking - Which ranks for what?


So, everyone knows about Downranking at this point, but one of the hardest things for many priests seems to be figuring out exactly which ranks to use. So, to keep it simple...

  • Heal (Rank 2) for low, consistent damage.
  • Heal (Rank 4) to keep the tank up.
  • Flash Heal (Rank 4) for bursty raid healing.
  • Flash Heal (Rank 7) for those "Oh shit" moments in tank healing.
  • Renew (Rank 6) for raid healing (rarely used)
  • Renew (Rank 9) for tank healing (if you're specced for Imp Renew)
  • Power Word: Shield (Rank 10) for tanks OR other damage prevention (because if you need to prevent it, it's probably a lot).
  • Greater Heal (Rank 4) for when the tank needs a HUGE heal. Use Inner Focus first to save mana (if needed)!!!

Make some mouseover macros for each of these and bind them to your preferred keys. Easy-peasy. Also, you can play with different ranks based on your mana pool and +healing, but these ones have been the ones I've found most consistently effective throughout my gearing process.

Tip #3 - Go for Power Infusion (if your guild doesn't have a PI priest yet)


In the current era of min-maxing everything, many priests go deep holy in order to be the best healers they can possibly be. But there's another super-viable healing spec that can really benefit your raid that you should consider if you haven't already: the Power Infusion spec!

Power Infusion is an insanely powerful buff for casters and healers alike. Boosting damage and healing by 20% for 15 seconds can really give your raid the edge it needs in MC, BWL, and beyond. Your casters will love you, and you can be sure that you'll keep your raid spot so long as you are the sole proprietor of this amazing buff. Sure, your healing won't be as strong, but with enough other deep-holy priests, that shouldn't be too much of a problem.

For good measure, here's the mouseover macro that I currently use when casting Power Infusion. Feel free to copy+paste it into a macro for yourself:

/cast [@mouseover,exists]Power Infusion
/run SendChatMessage(format("Power Infusion on %s!!!",select(1,UnitName("mouseover"))),"WHISPER",nil,select(1,UnitName("mouseover")));

Enjoy being an even more valued member of your raid team!

Tip #4 - Pre-Raid BiS Is NOT Always Best!


Again in this age of min-maxing, it seems that everything is constantly "all about that BiS". And while pre-raid best in slot items are undoubtedly very powerful, people seem to forget a very important aspect of best in SLOT - it's the best item for a slot, not always the best combination of gear to have overall.

A couple of weeks ago, I happened to pick up the Robes of Prophecy, a big downgrade compared with my Robes of the Exalted from Strat Undead. My healing went down by 46 from that swap alone. The stats, however, more than made up for it. I was able to heal for longer without going out of mana, looked cooler, and am one piece closer to my 5piece bonus.

Many Pre-Raid BiS items, like Gloves of the Exalted Herald or The Hammer of Grace, are simply big pools of +healing. In my experience, however, a balance of the high stam/int/spirit set pieces and high +healing items is vastly superior overall simply due to the sustained healing that results. So mix and match pieces. Keep some of those high-stat items and swap as needed!

Tip #5 - Keep Fade Handy (so you don't need to spec for reduced threat)


I can't count the times I've seen a priest in a raid get healing aggro from a Lava Giant when a tank mysteriously dies and gets eaten alive. The ones that don't are typically specced into the reduced threat talent in the discipline tree, sacrificing things like improved Power Word: Shield or stun resistance. There's a better way, priests: keep Fade handy!

I'm sure this is common sense to many of you, but sometimes common knowledge isn't all that common. So, just a reminder that we have an awesome threat reduction tool at our disposal! Use it!

Personally, I always keep it bound to my 'Q' key, just in case! ;)


Tip #6 - Flash Heal is Your Friend


Ok, last tip for today! We all know that mana conservation is important and that Heal ranks 2 and 4 are among the most efficient heals we can use. However, as many of the fights in Classic, at least in Molten Core, end fairly quickly, you should definitely make use of Flash Heal to keep people up.

This is something that I only recently realized myself - as I was always trying to keep my mana sustained throughout fights. As my guild improved its speed in downing bosses, though, I noticed that I could typically heal better, and obviously faster, by using Flash Heal. Sure, it somewhat snipes the other healers, but it ensures that those who need heals get them in time. And it looks a lot better on parses, so...yeah.

Obviously keep an eye on your mana pool, but don't be afraid to use a few quick Flash Heals to recover from bursty damage!


Conclusion


So, there you have it: 6 tips for playing your holy priest that you might not have though about. Obviously, there's a lot more you could do if you're willing to research all the nit and gritty, but I think these are some of the more important ones that all healy priests can make use of. As always, if you have any tips for playing this magnificent class, feel free to leave a comment down below, as we can always learn from each other. I'm by no means perfect at the class, and love learning new things as I play this fun, 15 year old video game.

But yeah, that's it for today. If you liked these tips or found them useful, feel free to add yourself to my mailing list down below for more posts like this in the future. Follow me on Facebook and Twitter for updates on content, and check out my videos over on YouTube if you prefer that form of content, as I turn all of my posts into videos shortly after writing them here. Thanks for reading, have an awesome day, and as always...

Take it easy!



Friday, December 13, 2019

My Journey to 60: A WoW Classic Story

Hey dudes. Silvite Soltis here. It's been a while, huh?

Well, I've finally done it. I capped my troll priest over on Mankrik US a few weeks back, dabbled in dungeons, and finally gotten to enjoy some Molten Core and Onyxia as relevant content. But unfortunately, that's meant that I haven't really been making content like I should have. Sorry for that.

But, now that things have settled a bit, I thought it might be a good idea to get back into the swing of things. And what better way to resume my content creation than by making a quick snapshot of my Classic journey thus far?

So, sit back, relax, and enjoy as I recount my adventures in Azeroth over the past 4 months...


The Early Days

The Beginning

End of Day 1.
The first day of Classic was amazing. I had only recently started a new job over here in Ulaanbaatar, Mongolia, and since it was 6AM when the game launched, I ended up not being able to play until I got home in the evening. But oh man! Once I got home, I logged 3 and a half hours straight. Not much if you compare to others, but it's what I could manage. I got to around level 10 in that first session and I enjoyed every minute of it. Best of all, I had little to no competition for mobs because of the early morning hours on Mankrik. It was pretty much the best launch I could imagine.

Over the next week or so, I leveled slowly - finishing off Durotar on the 2nd day of play and moving into the Barrens. Somewhere in the third day or so, I knocked out Ragefire Chasm as well, much to the dismay of my wife. See, I had forgotten just how long Classic dungeons took and estimated I'd be in there for between 30-45 minutes. After all, it wasn't particularly long or difficult, so I assumed it would be quick. An hour and a half later, however, I realized just how different the game was from my memory...

Anyway, I progressed pretty slowly, as you all know. Silvite the troll priest hit level 18 or so somewhere in the 2nd week after the game's launch and I managed to knock out Wailing Caverns shortly after that. The next few weeks, however, proved to be quite challenging...


Levels 20-35: The Grind (Weeks 2-6)

Leveling through a mix of The Barrens, Ashenvale, Thousand Needles, and even a bit of Hillsbrad, I came to realize just how annoying this level bracket could be. Quests were sparse and many of them took me all over the map. Combine this with the fact that I was trying to juggle my new job, my content creation, AND my family and you can imagine just how frustrating this portion of the leveling process was.

To be honest, this portion of the leveling is already quite blurry to me, as I basically ran all over the world frantically trying to find Silk Cloth for my tailoring while also completing whatever quests I could find in the ~40 minutes I could play each night after my kids slept. One thing that I do clearly remember, however, was my first SM Library run - completed in the early hours of a Sunday morning before my family woke up. I didn't have any idea of how long this dungeon would take - only that I really wanted to do it. So, with my priest at level 34, I found a group, made my way over to the dungeon, and got ready to clear it...

That dungeon wasn't particularly challenging - as any of you out there who have run it at this point probably know. But it was epic. And from the final boss, Arcanist Doan, I received two items: the Robes of Doan and, just like my first priest, the Hypnotic Blade. This was definitely one of the finer highlights of my leveling journey...


Levels 36-40: The Longest Mile (October 2019)

Enjoying SM
Somewhere in the early 30s, I dabbled a bit in Stranglethorn Vale, everyone's favorite questing zone. Being on a PVE server, I can truly say that I enjoyed every minute of my time there. However, around the middle of the 30s bracket, my quests there were drying up and I needed to find a new area to quest in. And so, I headed to another level 30 zone - Desolace.

Worst. Idea. Ever.

Back before Classic was out, I dedicated one of my Memories of Vanilla stories to this barren wasteland of a zone, saying how enjoyable I found it back in the day. But my god, this place SUCKS so bad for Horde. The flight path is all the way in the south, the quests are spread out all over the place, and you don't even have a mount to make this even the slightest bit better. I tried really hard to enjoy my time here, but it...just sucked.

But wait, there's more!

Because I was starting to feel more pressure to game less while at home, I played less for about 2 full weeks in this range. It wasn't until my school went on fall break in mid-October that I was finally able to speed up a bit. At that point, I was around level 37 or so and I wanted more than anything to hit level 40 and get my shiny Emerald Raptor mount.

Razorfen Downs
And so, this last stretch began. The first day of the break, I managed to hit 39 by running some of the various wings of Scarlet Monastery and questing in STV. Pretty good, but not enough. The next day, I knocked out Razorfen Downs, hung around killing pirates outside of Booty Bay, and finally dinged that magical number - 40! This meant that I could finally run down to Sen'jin Village and...



...not get my mount because I was 20 gold short. GG...


The Mount

I was a bit bummed out that I couldn't get my mount as soon as I hit level 40, but since there wasn't much else I could do about it, I just continued questing and selling literally everything I acquired - other than cloth, that is. It was a long and arduous level, but shortly after reaching level 41, I knew I'd have enough. I traveled to Orgrimmar, put some greens and a blue item that I'd looted off some random mob in STV into the auction house, and logged out for the day.

Got My Mount!
The next morning, I was surprised to see that ALL of my auctions had sold overnight, and so I made the final journey on foot that any Classic character has to make - the run to the riding trainer. As you can see on my YouTube channel, I recorded the occasion as I bought the skill, then my Emerald Raptor mount. I was PUMPED! And even now, this is still one of the best feelings I've experienced in Classic.

...But that's old news now, isn't it?


Fabulous Feralas - The 40s

The rest of my fall break was devoted to getting as far into the 40s as I could. I set an ambitious goal of reaching level 45 by Friday, but by Wednesday I'd only hit 41. Needless to say, I didn't achieve this goal with my pace of play. I did, however, get to fully enjoy what is now one of my favorite zones in Classic: Feralas. As a Horde player this time around, I got to experience just how awesome this zone is for leveling. Loads of the quests are near Camp Mojache, there are tons of ogres with cloth and beasts to skin, and the entire zone is a vibrant green - my favorite color. Every time I left this zone to quest somewhere else, I found myself longing to come back. I really enjoyed it...

But anyway, other than Feralas, I dabbled a bit in the Hinterlands and Tanaris - a zone I really enjoyed back in the day. The desert scenery was nice and the quests were plenty, but soon enough my week off was finished and I had to say goodbye to my long WoW sessions at a mere level 44 - only slightly over the real 'halfway' point of the leveling process.


The Blurry Levels - 45-50

The Infamous Stairs in Zul'Farrak
I made it to level 45 or so by the middle of October, about a week after Dire Maul's release. I managed to run Zul'Farrak around this time, knocking out all of the quests that I'd been working on in Tanaris, and then made my way over to the Hinterlands for an extended stay. This beautiful forest was serene and great for my level range, but to be honest, I don't really remember much about what I did here. I killed a bunch of trolls and wolves and owlkin, I think, but yeah. It just...sorta happened.

Eventually I hit level 50 and I began planning for the endgame. I wondered just how early I could start running BRD to get gear and quests knocked out; what gear could I afford in the auction house; and where the heck I could quest next. After a while, I decided to go to what is now another of my favorite zones in Classic: Un'Goro Crater.

Un'Goro

Un'Goro: A Great Place to Quest!
I didn't realize this the first time I leveled in vanilla, but this zone is absolutely PACKED with quests. Though there are no humanoids to kill, and thus no cloth for my tailoring, the sheer number of quests I was able to collect and work on simultaneously made this an absolute must stop zone for my leveling adventure.

While in this lush prehistoric jungle, I made friends with a druid who I ran into repeatedly, got killed by a bunch of silithid while rubbing some lotion on a crystal, and tried to solo Blazerunner at level 54 only to get absolutely demolished. All in all, it was good times and I'm actually really looking forward to doing it again with an alt at some point.

So, the lesson of my leveling journey thus far is this: do Feralas and Un'Goro no matter what.

The First BRD Run

Knocking Out Some BRD Arena
When I hit level 53, I knew I would be pretty much good to go for most of, if not all of, Blackrock Depths. And since there's a ton of loot in there for priests, I started searching for groups. The first time I ran this dungeon was in early November. The goal was simple: get the Shadowforge Key for everyone in the group. Our tank, a warrior, was level 60, so things went really well to be honest. We made our way through the arena where the Ban'thok Sash dropped (I passed so the mage could get it because I'm a nice guy), then progressed up towards the statue where one puts the hammer to get the key. Some party members had already gotten the hammer from Fineous Darkvire in a previous run, but since a couple of us hadn't, we continued toward him.


When we got to Lord Incendius, we hopped down, thinking it would somehow be a shortcut, instead of just making our way through the golem room we needed to go through. And so, after he died, we had to pull every single mob of the golem room in order to run back to the statue. Still, it was experience, so I didn't complain.

I didn't get my Senior Designer's Pantaloons that run, but I did get them in the 3rd run I did later that week (I did early BRD like 4 days in a row, mind you). For that first run, I was fully satisfied with just getting my key. I logged off that night with a smile on my face, then had trouble sleeping because I couldn't stop thinking about WoW...


The Final Stretch - 55-60

Ahh, what's often considered to be the longest mile. In mid-November, I only had 5 levels to go to hit that sweet, sweet level 60, and I did everything I could to get ready. As soon as I hit level 55, I picked up my MC attunement quest and got my Princess quest chain started, snatching up some nice shoulders in the process. I bought gear from the auction  house with raw +healing that I ended up not even equipping because I'd eventually get better items before going full holy. And I did quest after quest after quest.

Of course, this was aided by the fact that my wife was abroad for work for about 10 days, so there was little to no pressure NOT to do dungeons during this time. I smashed out dungeon quests, most of the Ony attunement, and the last few levels during this time. But the most badass memory I have was on the Thursday, November 21st.

I had set up a group for BRD to knock out the MC attunement and to NOT kill the Princess at the end. Tanks were scarce, so I ended up just taking 4 other level 60s and healing it myself of course as a level 57 shadow priest. We steamrolled most of the dungeon with ease, but halfway through the Lyceum at the end, the dreaded timer came up: SERVER SHUTDOWN IN 15:00.

All of a sudden, it became a race against the clock. We smashed our way through those dwarf packs, accidentally losing a torch and messing up that whole bit at the end where you have to light those braziers. Somehow, we finished it though, and sped into the last hallway. The big lava giant guy was easy enough, but with only 8 minutes remaining when we entered the final chamber, we didn't know if we could make it.

The "tank" pulled pack after pack - knowing full well that we needed to clear the entire room before engaging the boss. Whenever the dps started killing the final mob, I was already near the next pack and spamming my Morning Glory Dew icon. With 1:15 left on the clock, the final mob fell and I shot my wand at the Emperor of the Dark Iron Dwarves.

Down he went. I somehow reminded everyone not to kill the Princess, hoping that somehow we'd make it. And luckily, we did. Loot popped up - caster robes. I needed them while running frantically over to the princess of Ironforge with less than  30 seconds left before the servers shut off. I clicked through the dialogue, thanking God that there was no 'wait for me to say a million  things before you can accept the next part' shenanigans like some quests have. And then, just as I hopped off the throne and said thanks to my group, I got disconnected.

Yeah...that was probably the most epic moment I've had in Classic so far. Not gonna lie...

Just Made It...

Level 60 - What Now?

Ding!
I reached level 60 on November 23rd, exactly 15 years after the game initially launched. And for good measure, I made sure to cap in EXACTLY the same place with EXACTLY the same type of mob that had given me that final yellow swirly around my character 13 years ago - the caster guys in the Noxious Glade of the EPL. And, of course, I recorded that event and uploaded it to YouTube right away as well.





My First Molten Core Raid. 11/24/2019
Though I was excited to finally reach level cap, I also realized that the game was only just beginning for me here. I'd managed to get attuned to Molten Core and I'd recently swapped guilds to a newly formed guild that had better raid times for my unique geographical and family situation, but I still needed to get gear that wasn't terrible, finish my Onyxia attunement, and actually start raiding.






My First Onyxia Raid, 12/1/2019
Well, luckily I managed to do all of those things within one week of capping. And though I'd like to be able to say I can raid regularly and get geared to the tits, I'm not sure what my future in the game looks like. Still, it was a hell of a journey and I'm hoping to continue raiding MC and Ony for months to come, but stories like that will have to wait for another day...




Final Thoughts

I hope you enjoyed my long, adventurous tale of my priest's journey to level 60. There are, obviously, many more things that happened along the way, at 60, and things still to come, but I feel that I've included most of the most important and enjoyable memories here. I would like to thank everyone who has been supportive in my journey to 60, including my wife who dealt with all of my gaming, and my YouTube subscribers who have been left without regular content for a few months now while I've been playing a 15 year old video game that we all love. If YOU liked this story, remember to check back later for more stories and content, as there's definitely more coming in the weeks ahead. Also, consider checking out my YouTube channel and follow me on Facebook and/or Twitter.

That's all I've got for today. Thanks again for reading. And as always...

Take it easy!

Silvite Today (12/14/2019)

Wednesday, October 30, 2019

Anti-RNG 60 Warrior Tank Gearing Guide

Hey dudes. Silvite Soltis here, and today I've got a new type of guide for you all to enjoy.

When I first started making guides for WoW Classic, I thought it would be interesting to discuss how to get geared as efficiently as possible. However, as I worked on all of those guides, I found one issue became very clear - it's all very reliant on RNG. Many of the items were drops from dungeon bosses and the like.

Well, after rounding out the most-played roles and classes, I've decided that it's now time to tackle RNGeesus himself with a new style of guide - the Anti-RNG 60 Gearing Guides. Here, I will tell a few items for each slot that can be obtained through quests or professions. Some of these will undoubtedly be quite challenging - involving full runs of dungeons and more. However, since they provide guaranteed loot, it's worth the trouble if you just can't seem to fill that one slot...

So, without further ado, let's get right into it! Today, we're starting with warrior tanks...



-----------------------------------------

As a tank, there are several options for decent items as you approach max level - including quest rewards, blacksmithing gear, and more. If you're running dungeons and finding yourself lacking, the first stop should undoubtedly be the auction house, as you can often find decent items for cheap, including blues and high-level greens. However, if gold isn't a viable route for you, or if you just can't seem to find one slot that is appropriate, here are some other potential loot venues...

* denotes highly recommended item

Head
*Avenguard Helm from The God Hakkar questchain, starting in Tanaris.
Southsea Head Bucket from Southsea Shakedown in Tanaris (a start).
Imperial Plate Helm from Blacksmithing.

Neck
*Drakefire Amulet from the Onyxia Attunement chain. [A] [H]
*Conqueror's Medallion from Operation: Death to Angerforge quest [H] in BRD.
Heroic Commendation Medal from The Scourge Cauldrons quest chain [A] [H] in WPL.

Shoulders
Bark Iron Pauldrons from The Mystery of Morrowgrain [A] in Feralas.
*Imperial Plate Shoulders from Blacksmithing. (Honestly the better bet.)

Back
Smokey's Drape from When Smokey Sings, I Get Violent in EPL.
Shaleskin Cape from A Taste of Flame in BRD.

Chest
*Ornate Adamantium Breastplate from In Dreams quest chain in WPL and EPL.
Imperial Plate Chest from Blacksmithing.

Wrists
Shining Armplates from Guarding Secrets [H] in Winterspring (kill Owlkin to get the drop).
Runesteel Vambraces from A Prayer to Elune [A] in the Searing Gorge.
*Imperial Plate Bracers from Blacksmithing.

Hands
*Voone's Vice Grips from Warlord's Command [H] / Maxwell's Mission [A] in LBRS. Though mail, these gloves are great for threat generation and are well worth the armor sacrifice! (Also, this quest is part of the Onyxia attunement for Horde)
Gordok's Handguards from Unfinished Gordok Business in DM. This is a bit of a PITA though, apparently.
Emerald Mist Gauntlets from The Crystal of Zin'Malor (starts with The Ruins of Kel'Theril) [A] in Winterspring.
Lavaplate Gauntlets from The Rise of the Machines quest chain [H] in the Burning Steppes and BRD. 

Waist
*Stalwart Clutch from Disharmony of Fire [H] / Incendius! [A] in BRD.
Omokk's Girth Restrainer from Warlord's Command [H] / Maxwell's Mission [A] in LBRS. This is part of the Onyxia attunement for Horde!
Imperial Plate Belt from Blacksmithing.

Legs

*Bejeweled Legguards from A Little Help From My Friends in Un'Goro.
Imperial Plate Leggings from Blacksmithing.

Feet
Eschewal Greaves from Calm Before the Storm [H] [A] (starts with Bungle in the Jungle) in Un'Goro.
*Cragplate Greaves from Beware of Pterrordax in Un'Goro.
Imperial Plate Boots from Blacksmithing.  

Rings
Dalson Family Wedding Ring from Locked Away in WPL. 
Ring of Protection from The Battle of Darrowshire chain (Starts with Little Pamela) in the EPL and WPL. 
Thrall's Resolve from The Princess Saved? [H] in BRD. 
Magni's Will from The Princess's Surprise [A] in BRD.


Trinkets
*Rune of the Guard Captain from Job Opening: Guard Captain of Revantusk Village [H] in the Hinterlands.
*Mark of Tyranny (for survivability) or Blackhand's Breadth (for threat generation) from For The Horde! [H] / General Drakkisath's Demise [A] in UBRS.
Royal Seal of Eldrethalas from Codex of Defense in DM. 


Weapon
*Mirah's Song from the Kirtonos the Herald quest chain in Scholomance. 
Swiftstrike Cudgel from Lost Thunderbrew Recipe [H] Hurley Blackbreath [A] / in BRD. 
Intrepid Shortsword from The Scourge Cauldrons quest chain [A] [H] in WPL.


Offhand
*Darrowshire Strongguard from The Lich, Ras Frostwhisper quest chain in Scholomance. Continues from Kirtonos the Herald quest chain!
Argent Defender from The Argent Hold (Starts with The Archivist) in Stratholme / EPL. 
Milli's Shield from Shards of the Felvine in DM East.

Ranged
*Gorewood Bow from The Call to Command [H] / The First and the Last [A] quest chains.
Sandstrider's Mark from Wanted - Deathclasp, Terror of the Sands in Silithis. This may not be available yet, though.

-----------------------------------

And there you have it! A whole bunch of quest rewards, and a blacksmithing set, that you can work on obtaining should you face great challenges gearing up your tank in dungeons. Obviously, many of these items are less-than-ideal for raiding in endgame (such as the greens from level 40-50 quests). However, if you just can't take it anymore, it's probably worth it to just say screw it and grind out those last few slots by grabbing some items listed here. I'm sure you'll be glad you did...

But anyway, that's it for today. If you liked this guide or found it useful, let me know by leaving a comment down below and adding yourself to my mailing list. Also, check out my videos over on YouTube where I eventually turn written content like this into videos for your viewing and/or listening pleasure. Follow me on Facebook and Twitter for updates on content and in-game activities, and consider supporting me over on Patreon as well. Thanks for reading this, good luck gearing up, and as always...

Take it easy!