Showing posts with label classic wow. Show all posts
Showing posts with label classic wow. Show all posts

Tuesday, July 28, 2020

Phase 5 Is Here!

Hey dudes - Silvite here back again with another post!

As I'm sure you're all well aware of by this point, Phase 5 of Classic has just launched, bringing with it a plethora of new things to do. There are new raids, quest lines, and items galore. So, to celebrate this massive content update, I thought it'd be fun to talk about some of the things I'm most excited for in Phase 5.

Before getting into the post, though, I'd just like to make an important announcement. This will probably be my last post for a long time. When I started making posts and videos for WoW Classic back in 2018, I had lot more free time and excitement. Recently, however, it's becoming harder and harder to find time to write, research, edit, and generally produce content while also being productive as a father, husband, and teacher. The global pandemic and my school's summer vacation did free me up a bit in recent months, but this additional spare time couldn't last forever. Looking toward the future, I'm thinking of learning some new work and life skills to better provide for my family while still enjoying the game that I love in my free time.

So yeah...this will probably be it for a while. But as always, if you enjoy this post and want to be notified when I come back to creating content like this in the future, then add yourself to my mailing list below.

Anyway though, with that announcement out of the way, let's get to the real content. Here are some of the things that I'm most excited for in Phase 5 of Classic!


Relics (Finally!)

Since first making my paladin, I've been eagerly awaiting the day I would finally fill the relic slot. After all, my priest has had that same ranged slot filled since day 1, so it felt a bit off for my paladin and shaman to constantly have an empty space there.

Relics, which were added to the loot tables of existing dungeon bosses and some of the new raid bosses in AQ, alter specific spells and abilities of paladins, druids, and shamans. There are only 5 total for each class and it's pretty easy to hunt down the one you want as far as I can tell, but since my characters are pretty well geared at this point, I'm not SUPER excited to run the old dungeons to pick them up. Still, I do want them something fierce, so I'll bite the bullet there.

Seeing the Ahn'Qiraj Opening Event (not just the war effort)

The biggest event in WoW history - the opening of the gates of Ahn'Qiraj! Though I participated in the war effort a tiny bit way back in 2006, I never did get to see the actual opening of the gates. So, this time, I'm really hoping that I'll be able to witness the massive behemoths storming out of the gates in southern Silithus - at least for a few seconds before getting ported out of the zone.

Honestly, I'm not all that hyped about the war effort or the scepter questline, since both will be completed by players far more hardcore than me. I'm much more pumped for those guys to bang that gong and give us all a grande show.

Raiding AQ40

I'm sure this is the biggy for everyone that's ground Molten Core and Blackwing Lair to dust - the new (old) 40 man raid, The Temple of Ahn'Qiraj! Finally, all that nature resistance gear that I didn't farm will be put to use as we squash some bugs and old god minions!

As you may or may not remember, I played on a private server a few years back. And while I can't really count my raiding experience there as my own, since I was mostly carried through MC and BWL the few times I participated, I quit it before AQ was released. This means that, technically, AQ40 is the first fully new content that I'll experience in Classic. And even though I know it'll be a wipefest, it'll be a blast to figure everything out with my guild and to finally get out of Blackrock Mountain for a change.

Oh, plus we're finally getting that sweet mana oil to raid with, so yeah...that'll be pretty awesome too!


Dungeon Set Upgrade Quest

Finally, the one thing that I'm excited for above ALL others in phase 5 is this - completing the dungeon set upgrade quest on my paladin.

As you're all probably aware, we've been able to collect the dungeon sets since the beginning of Classic. Each class has one: the Vestments of the Devout for priests, Dreadmist Raiment for warlocks, Lightforge Armor for paladins, and so on. Well, back in the day Blizzard realized that not every player was able to raid to collect better gear, so a quest chain was created which allowed players to complete objectives out in the world and in dungeons to upgrade their set pieces - often called the Tier 0.5 sets.

Well, back in the day I worked pretty hard to collect these pieces and complete the chain on my priest, but I was only able to finish it in Wrath of the Lich King. That's why I definitely wanted to do it as current content this time around. With my priest being my main raiding toon, however, I thought that I should strive to achieve this goal on a nonraiding character instead. So, after capping my paladin, I collected the full Lightforge set, picked up as much ZG gear as I could, and prepared myself for this grind.


It's going to be a long and expensive road - especially since I don't really have any gold on my Alliance characters - but I'm excited to have some epic questing to do when I'm not raiding that will actually help to boost my character's strength as a tank. It'll be a fun project for sure, and I can't wait to rock that full set of Soulforge in front of the Ironforge bank!







Final Thoughts

So yeah, Phase 5 is here and that's pretty awesome. From what I understand, this is probably going to be the longest phase in Classic that we've had to date, but we've got quite a lot to do. In general, I'm really excited to get started, but I'd like to know what you think too. Are you excited for the dungeon set upgrade quest chain, or are you more pumped up for the scepter quest? Do you plan on running AQ20 into the ground, or skipping it altogether like me? Let me know by leaving a comment down below.

But anyway, that's it for today.  If you liked this post, add yourself to my mailing list below so that you get notified when I create more content in the future. Though I'm going to step away from regular content creation, I'm sure that I'll pop in from time to time with something, so I definitely don't want you to miss out. Follow me over on Twitter to keep up with what I'm doing in game as well, and check out my videos over on YouTube as well, as there's still a lot of great stuff over there too. In any case, thanks for reading, have an awesome day, enjoy Phase 5, and as always...

Take it easy guys!


Wednesday, July 8, 2020

Top 5 - Worst Types of Players in Classic

Hey dudes - Silvite Soltis here and today, I'm back with another Top 5 post! Man, it's been a while, huh?

Do you know what really grinds my gears? When people play Classic in certain, toxic ways that sour the experience for the rest of us. They're out in the world, they're in your dungeons and raid groups, and they're tainting Classic's glory with their awful actions. So, even though I typically enjoy making positive Top 5 posts and videos (such as my Top 5 Tier Sets video here), I thought that this time, it might be fun to vent a bit with a bit of a Worst 5 instead - to let out some of the frustration that I've been feeling in Classic recently.

I hope you enjoy. If you do, let me know by adding yourself to my mailing list and leaving a comment down below telling me which types of players you think are the worst in Classic. I'd love to hear your opinions too! But without further ado, let's get right into it!


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#5 - Guys Who Don't Group for Kill Quests 

Groups make the game more fun for EVERYONE!
We've all been there. You're doing a quest, but someone else is there killing all the mobs. You try to invite them to a group, but no matter how many times you try they simply refuse to accept your invitation. Yes, here at number 5 we have the guys who don't group up for kill quests...

Look, I get it; grinding mobs grants decent experience. It's a staple of any MMORPG to be honest! But if all of the quest mobs in an area are being fought over by individuals that refuse to group up, it takes everyone more time to finish the quest! Just bite the bullet and group up for the love of God!

Oh, and if you're the kind of person who refuses to group up when killing a named quest mob (such as the Defias Messenger), you're evil. And there's a special place in hell for you...


#4 - DPS Who Only Care About Parses

Sums it up pretty well...
Raid Leader: "So...who pulled aggro on Onyxia right from the start?"

Rogue: ...............


This is a huge peeve of mine - dps players who only care about doing big numbers to look good on Warcraft Logs. You know these guys - they ignore mechanics, pull aggro constantly, and are the first to post in your discord channel about their 95% parse on a fight that you nearly (or repeatedly) wiped on.

To be clear, I'm not knocking players who work their butts off to dps well. Far from it! I'm all for people doing their best to beat the big bad boss at hand. But when parsing well is the only thing that matters to you, it's a problem. And while this type of player has always existed in MMORPGs, it seems more prevalent now more than ever, which is really unfortunate in my opinion.


#3 - Node Ninjas and Nazis

Screw these guys...
Have you ever fought your way to a mining node, only to have someone run up and swipe if from right underneath your feet as you finish off the enemy? Or have you ever picked a Black Lotus, then been harassed by some random guy for a week after the fact about how you "stole" the herb in his farming route?

Well, as you probably guessed, these Node Ninjas and Nazis are next up in my list of crappy WoW Classic players. The Node Ninja, as I call them, sneak up and grab valuable herbs, veins, and treasure chests that are just a bit too close to enemies that need to be defeated first - typically Rich Thorium Veins and Black Lotus. And while these are most definitely terrible people, they pale in comparison to the other guys.

Recently, a guildmate of mine was farming mobs in some cave where Rich Thorium Veins spawn, hoping to get lucky with a few nodes along the way. When he managed to get a single node, another player began harassing him - saying that he was "invading his turf" or something like that. For the next two weeks, this guy whispered a bunch of people in our guild and threatened to get members of our guild banned if we didn't tell him the character's main. Naturally, we all reported him for harassment.

The really sad part about this is, it's not an isolated incident. There are TONS of people out in the open world who seem to genuinely believe that just because they're farming in a certain area that ALL of the nodes that spawn are theirs. And they will happily waste hours of their time shouting at you for being in their "spot" rather than dare to think of the game as a multiplayer experience. So yeah, these Node Nazis are definitely a bunch of lifeless jerks, in my opinion.


#2 - Botters and Hackers

Type "/who Stratholme 60" and you'll see...
BEEP...BOOP.... 
RUNSCRIPT STRAT LIVE ORB RUN...
BEEP. BEEP. . .
ENGAGE TARGET...
CAST BLIZZARD RANK 1...
CAST FROST NOVA...
CAST BLIZZARD RANK 6...
BEEP BOOP....
LOOT ENEMY TARGETS...

You know I had to mention these guys. At number 2, we have the botters and hackers that completely had, until very recently, wreaked utter havoc on the economy of most WoW Classic servers. They're farming mobs in the Hinterlands and Tanaris, they're in Stratholme constantly farming Righteous Orbs, and they are constantly in LFG chat spamming to sell boost runs. Seriously, screw these guys.




Thankfully, Blizzard has recently started taking action against these cheaters, but there's still a lot to be done - especially on servers that aren't locked to new characters yet. So, since I'm sure no one that actually plays the game has anything positive to say about bots, let's keep reporting them as we see them. After all, they're breaching the Terms of Service, and we all want to actually have a stable economy, don't we?

So yeah, bots and hackers are bad. But I'm willing to say that there's one type of player in Classic that's even worse...


Dishonorable Mentions

Before we get to my number 1, however, I'd just like to take a minute to mention a few more players that I just can't stand...

Multi-Boxers

Multiboxing...Ugh...
Though there are some genuine good players who multi-box, they are few and far between. Generally, when I see or group with someone multi-boxing, they are playing their characters less effectively and seem to think that they are entitled to more loot because they're "contributing more".

Ninja Looters

A classic for Classic. Ninja looters are awful, but luckily they seem to be less common these days than they were back when no one knew what they were doing.

Diamond-Flask Warriors (who roll on healer gear)

Just...what the hell are you guys even doing?


#1 - Boosters - Both Buyers and Sellers

Mara 1 Pull - Why not just do the dungeon?
And finally, to wrap up my list, I have just one thing to say:

I. Hate. Boosters.

Whether it's buying or selling, I can't stand seeing LookingForGroup chat filled to the brim with crap like this:

"WTS ZG BOOST. 19 PACKS, 50K EXP PER HOUR. 20G PER RUN."
"WTS MARA 1 PULL. 10G PER SPOT."
"WTB STOCKS BOOST. PAYING 3G PER RUN."


Though boosting is something that has existed since the beginning of World of Warcraft back in 2004, it has become THE way to level nowadays. Gone are the days of leveling an alt through questing, finding dungeon groups for SM, and grinding mobs in the Hinterlands. Now, we all buy boosts and basically play the game half AFK like it's BFA or something...

Look, I get why it's appealing - server economies are in shambles with hyper-inflated items and people have tons more gold than ever before. Not everyone has the time, or desire, to level up the old fashioned way. But because boosting has become so prevalent throughout all of Classic, it's getting harder and harder to find dungeon groups to do content the old fashioned way. What's worse, since many of the players selling boosts are gold farmers or their botting programs, players buying the boosts from them are only contributing to that problem! And, if you're one of the people that right-click report every boosting advertisement you see because you think it's a bot, there's a good chance that some people who actually learned the techniques will get swept up in future banwaves as well. It just sucks...

Unfortunately, though, boosting is 100% legitimate, as there's no rule against that behavior. So, unlike botting and hacking, Blizzard won't do anything about it. It's sad to me to see the massive shift in player mindset and behavior, as I would like nothing more than for everyone to play the game as it was meant to be played - fighting together to defeat baddies and grow stronger as a result. But since the meta has shifted so much, I guess I'll have to wait until TBC Classic to fully enjoy leveling again...

Or I can just go shoot things on my hunter, since leveling solo is smooth and I don't need to worry about finding groups ever. I guess that works too.


Final Thoughts

So yeah, there you have it: my Top 5 Worst Types of Players in Classic. Obviously, there are tons of ways in which the game can be enjoyed, and everyone has their own style. But to me, these are most definitely the wrong way. However, I'd like to know what you think. Did I forget anything? What types of players do you absolutely hate? What actions really grind your gears? Let me know by leaving a comment down below!

Anyway, that's it for me today. If you liked this post or found it interesting, then add yourself to my mailing list below! Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube for video versions of all of my content as well. Finally, leave a comment down below letting me know what Top 5 you think I should do next, as I'd love to explore your suggestions! In any case, thanks for reading, have an awesome day, and as always...

Take it easy!


Thursday, January 23, 2020

Top 10 - Classic Staves

Hey dudes. Silvite Soltis back with another list for you today!

Everyone knows that WoW Classic is all about the journey - leveling to 60, doing dungeons with your friends, and raiding with your guild for hours at a time. But, of course, that's only part of the picture, isn't it? After all, isn't one of the biggest goals - in any video game - to be the best you can possibly be? Well I believe so, and I'm sure many of you agree with me. As such, I thought it would be fun to look at some of the most iconic loot that Classic has to offer.

Of course, I've already made a Top 5 Tier sets, and covered dungeon sets extensively. So in this post, and a few more in the series I have planned, I decided to go through my favorite weapons in World of Warcraft: Classic. Keep in mind that these are just my opinions, and that these lists are based on my taste in the visuals and the feeling of accomplishment these items award. Eventually, we'll look at the swords, daggers, ranged weapons, and more, but for now, let's get right into it: starting with the staves!


Image result for crescent staff wow
Crescent Staff

#10 - Crescent Staff

Many Horde characters, especially casters, will tell you how iconic this staff is to their early leveling experience. Though simple in design, the Crescent Staff is a reward from the main quest line of the Horde's second dungeon, Wailing Caverns. Of course, the Staff of Orgrimmar comes first in one's leveling journey, but this staff from collecting the gems of the Serpent Lords is considerably more powerful and is likely the first blue new Horde players will equip in their leveling journey. Those triple-sevens are nice, the damage is decent, and it's looks are unparalleled in those early 20s...








Image result for staff of westfall
Staff of Westfall

#9 - Staff of Westfall

Similar to the Crescent Staff for Horde, the Staff of Westfall is often the first blue item that many Alliance players obtain. It's a reward from the epic Defias Brotherhood quest chain, spanning the zones around Stormwind and concluding in the Deadmines - the first dungeon that most players have traditionally experienced. This staff, though simple in design, feels like a just reward for us adventurers who uncovered the secrets of that rogue organization of former stonemasons, stormed their base, and took out their leader in order to protect our beloved kingdom. And it's for that reason that I've included it here, at number 9...







Image result for staff of hale magefire
Staff of Hale Magefire

#8 - Staff of Hale Magefire

There's not much to say about this staff. I just love the design of the staff holding up an encircled magic flame. Actually there are a few staves like this - such as Staff of Metanoia, for example - so really, number 8 could be any of those. It's really just a cool looking staff, in my opinion. And it's one that I hope I get to rock on an alt someday...














Image result for warden staff
Warden Staff (the stats really make it imo)

#7 - Warden Staff

The only non-caster staff on this list, the Warden Staff is a unique and widely sought after staff for any and every feral tank in Classic. Though simple in design, the stats and the simple fact that it can be used all the way from level 43 through Naxxramas by those big, lovable bears is reason enough in my book to give it my personal seal of approval. An interesting staff with great utility for one of my favorite classes.





Image result for staff of dominance
Staff of Dominance

#6 - Staff of Dominance

This epic staff, crackling with arcane power, is a mage's wet dream. A drop from Golemagg the Loot-Giver in Molten Core, this staff exudes an aura of absolute domination - hence its name. When I first saw someone walking around Ironforge with this staff back in vanilla, I remember thinking how amazing it looked. And now that I'm experiencing MC with my guild over on Mankrik, I can say that this was a much sought-after item...until we got Mageblade drops 4 weeks in a row, that is...

In short, it's a cool looking staff with great stats that MC raiders all love.

#5 - Will of Arlokk

Image result for will of arlokk
Will of Arlokk
Though not yet available in Classic (releasing with Zul'Gurub later this year), the Will of Arlokk has got, in my opinion, one of the coolest designs of any staff in the game. The head of this staff is a freaking cobra! What more is there to say about it?

The looks aren't the only awesome thing about it though! It's got great stats for healers (especially druids) - with tons of spirit and plus healing for those fights that just drag on. What's more, it can possibly be obtained once every 3 days, since ZG is on a shorter reset timer than other raids in Classic. Oh, and did I mention it's a freaking snake staff! Live out your Jafar fantasies, healers!

Image result for headmaster's charge
Headmaster's Charge

#4 - Headmaster's Charge

Heading into the final stretch of my list here, we have the one epic that I REALLY wanted to get back in the day. As you might know from seeing some of my Top posts, Scholomance is, by far, my favorite dungeon in Classic. And from the final boss, Darkmaster Gandling, this epic staff drops. This weapon is fairly simple in design, especially when compared to the epic-looking staves in the raids later on. But as a dungeon drop, it looks awesome. The horned skull with a spiny backbone just looks so sinister! Plus, it has the unique on-use effect of buffing your party's intellect - a great boons for warlocks and priests when a mage proves oh-so-elusive.

Pretty much, it's just the cool looks and the epic quality of this dungeon drop. Love it.

Image result for atiesh greatstaff of the guardian
Atiesh, Greatstaff of the Guardian (Mage)

#3 - Atiesh, Greatstaff of the Guardian

Because it had to be up here, right? The legendary Greatstaff of the Guardian, Atiesh, is possibly the most iconic staff in all Warcraft lore. It's right up there with Gorehowl and Frostmourne in its name recognition and is the best weapon for priests, druids, warlocks, and mages all the way up through Tier 4 content (assuming Classic continues into BC, that is).

Obtaining this birdie-stick is no easy feat, though. To collect it, one must be in a hardcore raiding guild farming AQ40 and Naxxramas to collect the base, head, and splinters needed to reassemble this bad boy. The work is definitely worth it, though, as each class that can potentially wield this powerhouse gets its own variation - complete with different stats, abilities, and, of course, ribbons!

As simple as the design is, Atiesh deserves a spot on any top weapons list simply due to its sheer badassness. And that's why it's here at number 3! But, of course, that leaves 2 more staves to discuss...

Image result for staff of the shadow flame
Staff of the Shadow Flame

#2 - Staff of the Shadow Flame

This. Staff. Is. Epic!

With one of the most badass models in all of Classic, and absolutely insane stats, it's hard to argue with how amazing the Staff of the Shadow Flame is. First of all, it's got everything your caster could want: intellect, 2% spell crit, and a whopping 84 plus damage and healing. You can expect that every mage, warlock, and more will be banking their DKP for this bad boy.

The stats aren't everything, though! This staff's model is one of the coolest in all of WoW! With the dragon skull atop a spine of sinister spikes, it instills fear into one's foes from a distance. Combine this with some warlock tier 2, and you'll look like one bad mother too!

Sure you could get the Shadow Wing Focus Staff from the 3 drake encounters of BWL, but that ear of corn on a stick just doesn't compare with this masterpiece of raid loot from the Lord of Blackrock himself. It is, most definitely, a fitting piece of loot for the vanquishers of Nefarian!




Image result for benediction staff
Benediction

#1 - Benediction / Anathema

Ahh, was there every any doubt? Benediction and Anathema are, without a doubt, my absolute favorite staves in World of Warcraft. The amazing, healing golden color of Benediction is iconic of the healers in any Classic guild, and the sinister shadowy sparkles of Anathema give away a shadow priest from 10 miles away.

Image result for anathema staff
Anathema
Technically two staves, this priest pair is the epitome of an epic staff. The item required to unlock the quest chain, the Eye of Divinity, drops from the penultimate boss of the first raid of Classic - Molten Core's Majordomo encounter. After finally getting this item (seeing probably 34 Petrified Leaves in the process), the priest can travel to Eris Havenfire in the Eastern Plaguelands to complete a quest unlike any other in Classic - the Balance of Light and Shadow. Only after saving 50 peasants while not letting even 15 perish can one obtain the Shard of Nordrassil. And when the hopeful priest combines this fragment of the World Tree with both the Eye of Divinity and an Eye of Shadow (a difficult item to obtain in its own right), Benediction, and thus also Anathema, is finally awarded.

Obtaining these powerful staves is a rite of passage for every priest in Classic. The feeling when an Eye finally drops for your guild, the exhilarating rush of adrenaline when healing the peasants during the quest, and the feeling of accomplishment when you finally combine those items and obtain that shiny staff at the end all make for an unforgettable experience. Sure, there's the legendary Atiesh and the fantastic staff from Nefarian which are both amazing weapons, but for me, and many others, Bene-thema reigns supreme. And that's why it's my number 1 pick for Classic Staves of World of Warcraft: Classic!



Conclusions

So, there you have it: my Top 10 Staves of World of Warcraft Classic. Obviously, there are tons more staves, and even more weapons, available in the game, but these are just my personal favorites. Classic is a huge game, after all, and with so many players, we're bound to have different preferences though. As always, I'd love to know which staves you think are the coolest, most interesting, or favorite in a different way, so feel free to leave a comment down below with your own opinion as well.

But, that's it for today. If you enjoyed this post and feel that it inspired you to go out and get a magic stick, feel free to add yourself to my mailing list to get notified about the next post too! Follow me on Facebook and Twitter for other updates, and consider checking out my videos over on YouTube as well, if you're into that sort of thing. Thanks a lot for reading. And as always...

Take it easy!


Tuesday, October 1, 2019

Dungeon Sets 101 - Episode 9: Dreadmist!

Hey dudes! Silvite Soltis here! And today, I'm happy to give you the final installment of Dungeon Sets 101 - my guides for how you can get your class's original dungeon set in World of Warcraft: Classic.

Now that we've covered the other 8 classes, it's time to talk about the set that I personally tried to get for my shadow priest oh so long ago. A set that looks so sinister and shadowy, you'd think the character wearing it had just drained the soul from a poor NPC mob and crushed its essence into a tiny little shard. Yes, today, we're talking about my personal favorite of the dungeon sets - the warlocks' Dreadmist Raiment!

Let's get started!

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The Set

As with all of the dungeon sets, there are 8 pieces to the Dreadmist Raiment - the head, shoulders, chest, wrists, hands, waist, legs, and feet. These items are spread across 3 dungeons - Stratholme Undead, Scholomance, and Upper Blackrock Spire - making it perhaps the easiest of the 9 sets to collect!

Here's a rundown of the items' specific locations:

Head:
The Dreadmist Raiment
Dreadmist Mask - Scholo (Gandling) 

Shoulders:
Dreadmist Mantle - Scholo (Jandice)

Chest:
Dreadmist Robe - UBRS (Drakkisath) 

Wrists:
Dreadmist Bracers - UBRS (Trash) or AH

Hands:
Dreadmist Wraps - Scholo (Lorekeeper/Trash) or AH

Waist:
Dreadmist Belt - Strat (Trash) or AH

Legs:
Dreadmist Leggings - Strat UD (Rivendare) 

Feet:
Dreadmist Sandals - Strat UD (Baroness)


Now that we know where to go and which bosses to focus on, let's get into some more specific detail, shall we?

Scholomance

As a warlock seeking out the Dreadmist Raiment, your first step has absolutely GOT to be Scholomance. With all the necromancy and dark themes here, it's no surprise that 3 of the items can be found here - the Mantle, Wraps, and Mask. One of these pieces will be particularly challenging to obtain - the shoulders - as they drop from an optional boss. The other two, however, are required to reach the end.

Jandice Barov drops the shoulders.
Let's start with the shoulders. This item is a drop from Jandice Barov in the basement of the dungeon. The reason this item is so difficult to obtain, compared to the other items, is the fact that this boss is optional, has pretty 'meh' loot, and is a general pain to get to - lots of trash for little reward. However, she is required for a quest chain, so your best bet is to try and get people in your group completing the Kirtonos questline from Eva Sarkhoff outside the instance. As a warlock, this fight is incredibly simple. She casts a curse, and spawns illusions of herself that are immune to magic damage. Run around and try to help by smacking the illusions as they spawn, but otherwise just dps her as much as you can. If you're lucky, you'll get your shoulders in one of your first runs...






Lorekeeper Polkelt drops the gloves.
Moving on, the gloves are the next item you might encounter. These drop from Lorekeeper Polkelt - one of the bosses in the last six rooms of the dungeon before the Darkmaster Gandling fight. The challenge here isn't the boss himself, but rather clearing to him. As a warlock, you'll need to cast Rain of Fire to AoE the zombies as your tank, hunter, or other kiting class pulls them out of the room. Don't die! But even if you don't get your gloves here, remember you can buy them from the auction house later, so no sweat either way!







Darkmaster Gandling drops the helm.
Finally, the last boss of Scholomance, Darkmaster Gandling, drops the helm you're after. Again, as a warlock there's not much to say about this boss that hasn't already been said - mind the teleport and kill adds in the rooms as fast as possible if you do get ported. Also, remember to cast a Soulstone on one of your party members (preferably the healer) before this fight, as it can be the difference between a messy wipe, a wipe that can be recovered quickly, or a kill. When the Darkmaster falls, pick up that sweet, sweet mask and proudly put it on.

You're looking badass already!

Stratholme

Next up on the chopping block is Stratholme - particularly Strat Undead! Like Scholomance, there are 3 set pieces you can obtain here - the Belt, Sandals, and Leggings. For this reason, you COULD choose to run this one first, or mix and match your dungeon runs. It's completely up to you.

The Cult of the Damned members drop the belt.
Let's start off with the belt, since that's the first item you're likely to see. If you're lucky, trash mobs throughout this dungeon will drop it, but you're most likely to see it come from the humans spread throughout the city streets. Again, if you never get one to drop, you can always pick it up from the auction house later, so don't worry too much about this one. Clear your way through the dungeon until you get to Baroness Anastari.








Baroness Anastari drops the boots.
The Baroness has one main ability worth noting - her Mind Control. Since she can easily run player characters into packs of enemy mobs, it's important to fully clear out the area around her ziggurat to avoid a wipe. As a warlock, the only other thing to note here is not to kill the mind controlled player - so don't dot them up, no matter how tempting it might be. Kill her, loot your boots, and move on.








Baron Rivendare drops the legs.
The final item to collect here are the leggings from the final boss of the dungeon, Baron Rivendare. Again, there's not much to say for warlocks. Put a soulstone on your healer, stand at max range to dps, and help kill the skeletons whenever they spawn, as they'll eat your healer otherwise. Pull off his pants when you're finished, and rejoice when you put them on yourself!






UBRS

Alright! You're in the final stretch! The last dungeon you need to run to collect the Dreadmist Raiment is, of course, Upper Blackrock Spire. There are two pieces to collect here - the Bracers and the Robe. The former are another trash drop, and since they're BoE, you can always pick them up from the auction house if you don't get them. The latter, however, drop from the final boss - General Drakkisath.

General Drakkisath drops the chest.
Much like other dps classes, you don't have much responsibility for the final boss of this massive dungeon. Make sure you put a soulstone on your healer (or the hunter who's kiting if you really think he'll need it more), then kill the crap out of the two adds and the boss. If you're exceptionally lucky, you'll be able to snag your robe on the first or second run. If not, well...do it all again!






Final Thoughts

Thanks for reading this final chapter of Dungeon Sets 101 and good luck collecting the Dreadmist set! Personally, this is my favorite of the dungeon sets, so it was nice to save it for last since it gave me something to look forward to. Again, you can pick up any BoEs that you miss along the way from the auction house, so don't fret if you somehow never see them drop. If your experience is anything like mine was, the real challenge will be Jandice...

But anyway, that's it for today. If you liked this guide or found it useful, let me know by leaving a comment down below. Check out my videos over on YouTube - where I eventually turn all of my written guides into videos for viewing pleasure. Follow me on Facebook and Twitter for updates about streaming, content releases, and more. And consider supporting me over on Patreon as well, if you're into that sort of thing. Thanks again for reading, and as always...

Take it easy!


Dungeon Sets 101 - Episode 8: Elements!

Hey dudes! Silvite Soltis here and I'm back with another lesson of Dungeon Sets 101 - my series that goes over where and how to acquire each class's dungeon set in World of Warcraft: Classic.

With 7 covered thus far, there's only two classes' armor to talk about - shamans and warlocks. So, let's get right into the first of those two, shall we? Today, we're going to explore the shaman's dungeon set. So, channel the power of the elements so we can find...The Elements!

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The Set

Just like all dungeon sets, The Elements contains 8 pieces - the helm, shoulders, chest, bracers, gloves, belt, legs, and boots. Unfortunately, the pieces are all spread throughout 4 max level dungeons - Stratholme, Scholomance, LBRS, and UBRS. But don't worry - you'll probably run these dungeons a lot at endgame anyway. Here's a brief summary of where you can find the elements of...The Elements:

The Elements
Head:
Coif of Elements - Scholo (Gandling)

Shoulders:
Pauldrons of Elements - UBRS (Gyth)

Chest:
Vest of Elements - UBRS (Drakkisath)

Wrists:
Bindings of Elements - Strat (Trash) or AH

Hands:
Gauntlets of Elements - UBRS (Pyroguard) or AH

Waist:
Cord of Elements - LBRS/UBRS (Trash) or AH

Legs:
Kilt of Elements - Strat UD (Rivendare)

Feet:
Boots of Elements - LBRS (Omokk)

Alright, now that we know where they are, let's discuss how to get them.

LBRS

To start, let's take a dive into Blackrock Spire - specifically Lower Blackrock Spire. There are two pieces of the Elements set you could potentially get here - the Cord and the Boots. And since Horde players need to run this dungeon for the Onyxia attunement anyway, it's a great place to start.
Highlord Omokk drops the boots.

To start, the belt drops from trash mobs throughout the dungeon, so keep an eye out for it as you clear the place. The boots, just like all the sets' boots, drop from a boss though - Highlord Omokk. As a shaman, you'll likely be healing this dungeon, so there's really not much to say about this fight other than make sure your tank doesn't die or get punted off a cliff somehow. If you're lucky, you'll snag your belt and boots pretty quickly!

Since Omokk is the only boss in here with a set piece, you could consider finding or setting up groups to specifically farm him - if you don't get lucky during any full clears you do for attunements or other quests, that is. Look for people aiming for the Skyshroud Leggings and/or the ranged weapons from Shadow Hunter Vosh'gajin in order to avoid the hassle of doing a full run.

UBRS

Next up is Upper Blackrock Spire! If you worked hard in LBRS and somehow got yourself a Seal of Ascension, you'll likely have no trouble finding groups for this place. There are 4 set pieces you can obtain here - the Cord, Gauntlets, Pauldrons, and Vest. Luckily all of these items are from unavoidable bosses, and the belt is a trash drop, so you've got a good shot of getting something every time you run this place!
Pyroguard Emberseer drops the gloves.

So, starting with the gloves, since the belt is a trash drop here too, you'll want to kill Pyroguard Emberseer in the 2nd main room of the dungeon. The challenge from this boss comes from killing all 8 warlocks before the boss is released. Otherwise, it's an easy kill so pray for your gloves.





Gyth drops the shoulders.
Continue through the dungeon until you get to Rend's arena event. Here you can aim for the shoulders from the warchief's dragon mount, Gyth. As a shaman (and as a healer in particular), you'll want to make sure to conserve your mana and be ready to drink as soon as the last mob falls in each wave of the event. For Gyth, make sure you're not standing in front of him, as to avoid the breath ability, and be mindful of his HP so that you can be ready when Rend gets knocked off. Finish off both bosses, loot the dragon, and hopefully you can get those crazy lightning rods for your shoulders.




General Drakkisath drops the chest.

Progress through the latter half of the dungeon until the final boss - General Drakkisath. As I've said many times before, this boss drops all the dungeon set chests - including the Vest of Elements. Furthermore, this boss is pretty straightforward for every class other than hunters, so just keep people alive as you down the two adds, then the boss himself and be mindful of the Conflagration on the tank. Collect your chest (if you're lucky) and continue on your journey!



Stratholme

Baron Rivendare drops the legs.
After clearing out the Spire, head over to Stratholme Undead for a shot at 2 items - the Bindings and the Kilt. As usual, the bracers drop off of trash mobs here, so keep an eye out for them as you clear to the final boss - Baron Rivendare.

Baron Rivendare drops the legs to the set, as usual. As a shaman, you'll basically want to stand as far away as possible (unless you're running Enhancement of course) and keep the tank alive. If your group is melee heavy for some reason, Chain Heal and Healing Stream Totem will be valuable assets in countering the pulsing AoE aura put out by the boss. When skeletons spawn, consider dropping an Earthbind Totem to slow them down as you move away from them. Kill the boss, grab his kilt, and move on to your final destination!

Scholomance

Darkmaster Gandling drops the helm.
Last, but not least, is Scholomance! Only one piece of the Elements set drops in this school of necromancy - the Coif from Darkmaster Gandling at the end. So, clear the dungeon out as needed until you reach him. While you grind this dungeon out, make sure to complete the quests associated with it, since it's unlikely you'll get the helm in the first run.

Anyway, when you reach Darkmaster Gandling there's a few things you need to remember. As a shaman, you can interrupt his Arcane Missiles ability, which will greatly reduce the damage your tank takes. As always, be mindful of the teleport and be ready to use your totems to slow and kill the skeletons if you're the one that gets ported. If possible, keep a shield handy in case you lose your tank and the Darkmaster decides to smack you around a bit instead. This fight is long, but luckily a Shaman has plenty of ways to help bring this evil teacher down. Collect your funny wolf-mask, equip it, and go show off your completed dungeon set in front of the Orgrimmar bank!


Final Thoughts

Thanks for taking the time to read this guide and good luck in your quest to acquire the full Elements set! It's a set that I personally think looks extremely badass - minus the helm - and it's one that I would definitely pursue if I were playing a shaman. As always, remember that if you somehow end up collecting all 5 BoP items without snagging the belt, bracers, or gloves, you can pick them up from the auction house - usually for pretty cheap. So, even though I didn't mention it in the steps, that's always an option...

But anyway, that's it for today. If you liked this guide or found it useful, let me know by leaving a comment down below. Check out my videos over on YouTube - where I eventually turn all of my written guides into videos for viewing pleasure. Follow me on Facebook and Twitter for updates about streaming, content releases, and more. And consider supporting me over on Patreon as well, if you're into that sort of thing. Thanks again for reading, and as always...

Take it easy!


Sunday, September 29, 2019

Dungeon Sets 101 - Episode 7: Wildheart!

Hey dudes. Silvite Soltis back again with my next installment of Dungeon Sets 101.

We're officially 2/3rds of the way there - 6 out of 9 classes are covered with only three remaining - the druid, shaman, and warlock. Since we've gotten this far, let's celebrate with what is most likely the most time-consuming set to collect.

So, shift into bear form or bind that Healing Touch rank 4 because it's time to start collecting the druid's dungeon set - the Wildheart Raiment!



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The Set

The Wildheart set contains 8 pieces and offers a total of 5 set bonuses - the only dungeon set to do so. This is due to the jack-of-all-trades nature of the druid class it's meant for. Like all of the dungeon set pieces, the items are scattered among the three main high-level instances - Stratholme, Scholomance, and Blackrock Spire. And much like the hunter set, you'll need to run LBRS to complete it. Here's a quick rundown of all of the items' locations:

Head:
The Wildheart Raiment
Wildheart Cowl - Scholo (Gandling)

Shoulders:
Wildheart Spaulders - LBRS (Gizrul)

Chest:
Wildheart Vest - UBRS (Drakkisath)

Wrists:
Wildheart Bracers - Strat Live/UD (Trash) or AH

Hands:
Wildheart Gloves - Strat Live (Unforgiven) or AH

Waist:
Wildheart Belt - Scholo (Ravenian/Trash) or AH

Legs:
Wildheart Kilt - Strat UD (Rivendare) 

Feet:
Wildheart Boots - LBRS (Mother Smolderweb)


So, that's where they are. Let's discuss how to get them as a druid now, shall we?

Stratholme

To start with, hit up Stratholme Undead to try and pick up your Bracers and Kilt. As with many of the BoE pieces, the bracers can drop from trash mobs, so there's not much to say about that. To get the legs, though, you'll have to clear the entire dungeon. Just like all the set legs, these drop from Baron Rivendare at the end.

Baron Rivendare drops the legs.
As a druid, you could potentially be rolling as a tank, dps, or healer - making it hard to give much advice on how to handle this fight. If tanking, keep the boss far from the healer - right where he is standing when you enter the room should suffice. If healing, stand back and remember to cast Rejuvenation on melee dps who will likely be taking damage from the pulsing AoE aura. Also, consider using some Stratholme Holy Water to help kill some of the skeletons that will no doubt be attacking you and don't forget to buff Thorns! Finally, if dpsing, kill skeletons and the boss. Pray to RNGeesus for your shiny kilt, and move on...





Scholomance

Similar to Stratholme, there's only two potential set pieces in Scholomance - the Belt and the Cowl. Both of these items drop toward the end of the dungeon as well, so make your way through the entire instance until the final chamber...



The Ravenian drops the belt.
To get the belt, you'll need to kill The Ravenian in the bottom-right room from where you enter. This fight isn't too challenging, but he does hit quite hard, so keep that in mind. Also, there's a knockback that you should be aware of - especially if you're tanking! If you're lucky, you'll snag the belt from him and not have to buy it from the auction house later.







Darkmaster Gandling drops the helm.
Clear the rest of the rooms to spawn the final boss - Darkmaster Gandling. He is without a doubt the hardest boss in this instance, but as a druid, you have a big advantage over other classes here - your flexibility. Remember to decurse the tank (if you're NOT the tank, anyway) and be ready to adapt your role as needed during the teleport phases. Kill him, grab your feather-hat and move on to the next dungeon.





LBRS

Next up is the most annoying bit, in my opinion. To collect your Boots and Spaulders, you'll need to run Lower Blackrock Spire. So, expect to run this dungeon a lot. Also, it's worth noting that the Belt can also drop from some of the trash mobs here, so if you don't get it from Scholo, there's a chance you can collect it along the way. Also, try to complete your Seal of Ascension while running this dungeon as well. After all, if you end up running LBRS a few times anyway, might as well get the key to UBRS while you're at it...

Mother Smolderweb drops the boots.
Anyway though, the boots are a drop from Mother Smolderweb - a giant spider located in the latter half of the dungeon. She occasionally stuns her target and can poison your party members, rendering them immobile. But other than that, she's not too difficult to take down. Just keep in mind that when she dies, spiders will spawn from her corpse, so don't be too hasty to check for your boots!





Gizrul the Slavener drops the shoulders.
Continue through the dungeon until you get to the giant worg, Halycon. This boss doesn't drop your shoulders, but needs to be killed to summon the boss that does - Gizrul the Slavener. This is the 2nd last boss of the dungeon and has a nasty ability, Fatal Bite, which heals the boss for twice the damage it deals. Burn him as fast as possible and keep everyone, including yourself, alive. Grab your shoulder wings, finish up the dungeon, and move on up to the final dungeon you have to run...




UBRS

General Drakkisath drops the chest.
The home stretch! You've cleared Strat, Scholo and LBRS! Now it's time to take on the final challenge - Upper Blackrock Spire. There's only one piece to collect here - the Vest from General Drakkisath.

Clear the dungeon until the final boss, keeping an eye out for other useful drops along the way. When you face Drakkisath, remember his Conflagration ability. There's not much more to say about this fight for a druid, though. So, pray to RNGeesus to get your chestpiece when he falls.





Final Thoughts

Congratulations on getting your druid to 60 and good luck collecting your dungeon set! The Wildheart Raiment is definitely one of the cooler looking sets in my opinion, but it's a chore and a half to collect compared to most of the others. But if you're willing to run Strat, Scholo, LBRS, and UBRS into the ground, you'll definitely get it someday!

Anyway, that's it for today. If you liked this guide or found it useful, let me know by leaving a comment down below. Check out my videos over on YouTube - where I eventually turn all of my written guides into videos for viewing pleasure. Follow me on Facebook and Twitter for updates about streaming, content releases, and more. And consider supporting me over on Patreon as well, if you're into that sort of thing. Thanks for reading, and as always...

Take it easy!


Saturday, September 7, 2019

Gear Your Shadowcaster FAST - A Simplified Max-Level Gearing Guide for Warlocks and Shadow Priests

Hey dudes, Silvite Soltis here and today I'm excited to be doing another get geared fast guide!

With Classic out and people quickly (or slowly, in my case) approaching level 60, I thought it'd be fun to explore my original character's spec - the shadow priest. And since spriests and warlocks focus on obtaining the same gear for the most part, this guide will apply to both.

Also, I'd like to quickly apologize for the inaccuracies in any previous guides. All of my guides were made under the assumption (hinted by Ion Hazzikostas) that only items that were obtainable between patches 1.0-1.2 would be available in phase 1. Since my last guide, we found that Classic is using the patch 1.9 loot tables until phase 5 - meaning that there are MANY more items that can be obtained for most of the classes I went over previously, and for much longer. That being said, the dungeons themselves are pretty much the same for those classes, so the guides still hold up, though they don't necessarily give ENOUGH information now. Sorry for that.

But anyway, with that little blurb out of the way, let's talk about how YOU can gear up your shadowcaster fast whenever you cap in phases 1-4 of WoW Classic! As always, keep in mind that you can jump around the different steps as you please, so think of them more like 'To Dos' rather than steps...


--------------------------------------------

Step 1 - BRD Detention Block and Arena Farms

Starting at around level 50 or so, you should try to get into some BRD runs for the first portion of the dungeon - the Detention Block and Arena. Now, the full dungeon contains 16 potentially useful items for shadow priests and warlocks, but honestly speaking, there's not a huge reason to run the full dungeon as a shadow priest or warlock, since most of the best items you can obtain here drop toward the beginning.

In particular, you'll want to try to pick up the Kentic Amice from High Interrogator Gerstahn, the Spritecaster Cape from Houndmaster Grebmar, and, most importantly of all, the Ban'thok Sash from Ok'thor the Breaker in the Arena event. This last item is extremely important to aim for, as it's one of only 3 dungeon items you can obtain with +Spell Hit (the other two being another belt with no +damage and a necklace in Strat Live). So, get started early!

There are many other items you can try for later on in the dungeon as well - such as the Omnicast Boots from Golem Lord Arglemach and Burst of Knowledge from Ambassador Flamelash. At early levels, however, it might be difficult to go that far into the dungeon. Still, they're also great items worth your attention at 60, so expect to come back here again...


Step 2 - Quests (When You Need a Break from Dungeons)

As you get closer to level 60, or when you're tired of running BRD repeatedly, try to complete the quest chains ending with In Dreams, It's Dangerous to Go Alone, The Battle of Darrowshire, and Order Must Be Restored (Alliance) or The Scarlet Oracle, Demetria (Horde) for the quest rewards. All four items you get as a reward are solid items which can serve you well at 60. If you managed to get the cloak from Houndmaster Grebmar, you can skip "In Dreams," or choose a different reward (shadow priests can snag the ring reward for healing instead, for example).

Getting the wand, Stormrager, might be particularly challenging due to the elite quests involved, but it's a guaranteed wand that's halfway decent, so it's better than praying to RNGeesus constantly later on...


Useful Non-Dungeon Quest Rewards:


Neck

Archlight Talisman from The Battle of Darrowshire.

Back

Shroud of the Exile from In Dreams.

Offhand

Spirit of Aquementas from It's Dangerous to Go Alone. (+20)

Ranged

Stormrager from Order Must Be Restored [ALLIANCE] / The Scarlet Oracle, Demetria [HORDE].


Step 3 - More Dungeons (BRD, Stratholme UD, and Scholomance)

Ok, assuming that you're now at level 60 and you've done all the quests you really feel like knocking out, it's time to focus on the dungeons. After combing through all of the loot tables and available items in phases 1-4, I've found that three dungeons in particular are the most lucrative for shadowy spellcasters - Blackrock Depths (of course), Stratholme Undead, and Scholomance.

We'll start with BRD, since it's the dungeon you've probably already run by this point anyway. There are 16 total caster-appropriate drops here, with 5 items that are especially great. Just as I mentioned in Step 1, you'll really want to run the Detention Block and the Arena to get the shoulders, back, and waist, but once you're capped and working on your MC and Onyxia attunements, you should definitely aim for the other items deeper in - namely the Omnicast Boots from Golem Lord Arglemach and Burst of Knowledge from Ambassador Flamelash. If you don't get the boots from here though, no worries. There's an even better pair of boots in one of the other dungeons...

When you've finished up your attunements, head over to the Eastern Plaguelands to hit up Strat UD. Like BRD, there are 16 potential caster items here, but 4 in particular stand out far more than the rest - the Crimson Felt Hat from Magistrate Barthilas, Anastari Heirloom from Baroness Anastari, Maleki's Footwraps from Maleki the Pallid, and, for shadow priests, Scepter of the Unholy from Baron Rivendare. Of course, there are many excellent items to obtain here beyond these four (and you can see a full list of the drops and quest rewards associated with Stratholme below), but considering how great these ones are, it's hard to even consider skipping this dungeon.

And finally, the third dungeon you should prioritize as a shadow priest or warlock - Scholomance. This dungeon is by far the most lucrative one for shadowcasters - with a whopping 26 potential item drops, 7 of which are amazing. The only reason I put this one behind the others is the clear superiority of some of the other dungeons' items: Crimson Felt Hat beats the Devout Crown for a warlock any day... Plus, there just aren't any boots you can reasonably expect to get in Scholomance (or from crafting) whereas Strat UD and BRD both have amazing boots, so you'll really want to run them anyway.

So, with all that said, you should definitely make it a point to run Scholomance to have a crack at some excellent items. In particular, the Dark Advisor's Pendant from Vectus (a low chance drop), Deadwalker Mantle from Rattlegore, Burial Shawl from the 6 mini-bosses at the end, Alanna's Embrace from Ras Frostwhisper (also low drop chance), Clutch of Andros from Kirtonos the Herald, Witchblade from Darkmaster Gandling, and Bonecreeper Stylus from Darkmaster Gandling are all EXCELLENT items for both shadow priests and warlocks. Combined with all the other potential loot and quest rewards (see below), it's really a dungeon that is worth diving into!


Step 4 - The Tailored Stuff

It should come as no surprise that professions will provide great rewards to those who take the time to level them up. And as a shadowcaster in particular, you have a range of items you could obtain FAIRLY easily. That being said, the dungeons will definitely be the more scenic route with friendly adventures along the way. But if you just CAN'T get an item to drop, here are 5 solid items with plus shadow damage that you could potentially get - the Felcloth Set (minus the Boots).

Worthy Felcloth Set Items:
Felcloth Hood (+30 Shadow)
Felcloth Shoulders (+26 Shadow)
Felcloth Robe (+36 Shadow)
Felcloth Gloves (+33 Shadow)
Felcloth  Pants (+26 Shadow)


I wouldn't recommend working on the Robe of the Void, though simply because the grind is intense and, honestly, you can much more easily acquire Robe of Winter Night instead - which is arguably better due to it having intellect instead of stamina. Plus, if you're a shadow priest...you can't equip the warlock robe anyway...


------------------------------


If it's still phase 1, you should be pretty much done by this point. However, if you've capped in phase 2 or later, read on...


Step 5 (Phase 2 Onward) - DM West and North

If you're capping your shadow priest or warlock in phase 2 or later, you get the added benefit of having Dire Maul available to you right off the bat. Now, unfortunately, there aren't THAT many amazing items in these dungeons, but the ones that are there are REALLY good.

Dire Maul East really has nothing to write home about. The West and North wings, however, have some really interesting loot. Starting with the West, there are 8 potential useful drops and 3 of them are extremely good. They include the Amplifying Cloak from Magister Kalendris, Robe of Everlasting Night from Immol'thar, and Blade of the New Moon from Immol'thar. Again, there are more items that drop, so take a look down below for a full list.

Next up is DM North. This particular wing is home to 8 useful drops for shadowcasters, only two of which are extremely useful. However, there are also 3 quests with excellent rewards that are associated with this dungeon, making it by far the most lucrative of the DM instances. The best drops here are the Sublime Wristguards from Guard Mol'dar & Guard Slip'kik and, of course, the infamous Rod of the Ogre Magi from completing a Tribute Run. In addition to these, you can also obtain the Beads of Ogre Mojo from Falrin's Vendetta, the warlock's Royal Seal of Eldre'Thalas from Harnessing Shadows (sorry shadow priests), and Gordok's Handwraps from Unfinished Gordok Business. All in all, it's a great dungeon if you're capping after phase 1. Just make sure to get the quests!



Step 6 - Visit the AH (and look for "of Shadow Wrath" greens)

Ok, you're all dungeoned out and getting really tired of summoning people or being forced to heal. Now what? Well, as always, you can head over to the auction house and pick up some high-level greens and blues...just to round out your set. Just remember, though, that people nowadays really know the value of some of these items, so you might need to spend a bit extra to get the BEST items. Still, it beats running Stratholme for the 700th time, I'm sure...


Final Thoughts

Congratulations on getting your shadow priest or warlock to 60 and good luck with the gearing process. Obviously this guide is quite extensive, as there's simply so many things you can do to gear up in Classic, but that's part of the experience. It's worth noting that there are also some potentially great items in Blackrock Spire (particularly the Briarwood Reed) and Stratholme Live, but since the whole point is to get geared as quickly as possible, it didn't seem right to throw in those dungeons just for one or two items. Really, if you just do the quests, run BRD, Strat UD, and Scholomance, then craft some items and check the auction house, you should be good to go in MC and Ony no matter what phase it is.

But anyway, that's it for today. If you enjoyed this guide or found it useful, let me know by leaving a comment down below (underneath the list of all of the dungeon loot and quest rewards). Check out my YouTube channel too, where all of my guides are eventually put into video form. Follow me on Facebook and Twitter for updates on what I'm doing, and consider supporting me on Patreon if you're into that sort of thing. Thanks for reading. And as always...

Take it easy!





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Dungeon Loot List

All caster DPS items that shadow priests and warlocks can make use of that either drop in, or are related to running, the endgame dungeons. (Asterisks* denote good/great items.)

BRD

16 total drops, 5 very good ones.

Head
Chief Architect's Monocle from Fineous Darkvire.

Neck
x

Shoulders
*Kentic Amice from High Interrogator Gerstahn. (+14)

Back
*Spritecaster Cape from Houndmaster Grebmar. (+14)

Chest
Robes of the Royal Crown from Emperor Dagran Thaurissan. (+18)

Wrists
Flameweave Cuffs from Lord Incendius (Random Enchant)

Hands
Silkweb Gloves from Hedrum the Creeper (Arena Event).

Waist
***Ban'thok Sash from Ok'thor the Breaker (Arena Event). (1% Hit, +12)

Legs
Haunting Specter Leggings from the Trial of Seven.

Feet
*Omnicast Boots from Golem Lord Arglemach. (+22)
High Priestess Boots from Princess Moira Bronzebeard. (Terrible)

Finger
Cyclopean Band from Ok'thor the Breaker (Arena Event). (+9)

Trinket
**Burst of Knowledge from Ambassador Flamelash. (+12)

Main Hand
Kindling Stave from Pyromancer Loregrain (has crit chance on it, but no spell power).
Blood-etched Blade from the Trial of Seven. (+6)

Offhand
Enthralled Sphere from High Interrogator Gerstahn.

Ranged
Pyric Caduceus from Pyromancer Loregrain (Good for fire mages, but really just a wand for anyone else. Not useful in MC, however!).

Quest Rewards
Valconian Sash from A Taste of Flame.
Lagrave's Seal from The Last Element.
Manacle Cuffs from The Love Potion.
Eye of Orgrimmar from The Princess Saved? [HORDE]
Songstone of Ironforge from The Princess's Surprise. [ALLIANCE]
Azure Moon Amice from The Rise of the Machines. [HORDE]

Stratholme Undead Loot Summary

16 total drops, 4 very good ones.

Head
***Crimson Felt Hat from Magistrate Barthilas. (+30)

Neck
*Anastari Heirloom from Baroness Anastari. (+13 Shadow)

Shoulders
Soulstealer Mantle from Ramstein the Gorger.

Back
Royal Tribunal Cloak from Magistrate Barthilas.

Chest
x

Wrists
x

Hands
Shadowy Laced Handwraps from Baroness Anastari. (5Mp5)

Waist
Dreadmist Belt from trash.
Thuzadin Sash from Nerub'enkan. (+11)

Legs

Feet
Dreadmist Sandals from Baroness Anastari.
Devout Sandals from Maleki the Pallid.
***Maleki's Footwraps from Maleki the Pallid. (+27 Shadow)

Finger
Seal of Rivendare from Baron Rivendare.

Trinket
x

Weapon
***Scepter of the Unholy from Baron Rivendare. (+19 Shadow) MACE

Offhand
x

Ranged
Banshee Finger from Baroness Anastari.

Stratholme Live Loot Summary

16 total item drops (5 from Postmaster), 2 very good ones.

Head
x

Neck
**Star of Mystaria from Balnazzar. (1% Hit)

Shoulders
Shroud of the Nathrezim from Balnazzar. (1% Crit)

Back
Archivist Cape from Archivist Galford. (Random Enchantment, 4Mp5)

Chest
x

Wrists
Tearfall Bracers from The Unforgiven. (Random Enchantment)
Devout Bracers from trash.

Hands
Devout Gloves from Archivist Galford.

Waist
Grimegore Noose from Timmy the Cruel.

Legs
x

Feet
Magister's Boots from Hearthsinger Forresten [RARE, but common]

Finger
x

Trinket
x

Weapon
Gift of the Elven Magi from Balnazzar. (Pretty terrible though)

Offhand
Tome of Knowledge from Archivist Galford. (Pretty terrible though)

Ranged
*Skul's Ghastly Touch from Skul [RARE]. (+14 Shadow)

Other
Postmaster Set from Postmaster Malown.

Scholomance Loot Summary

26 drops total, 7 very good ones.

Head
Devout Crown, Dreadmist Mask, Magister's Crown from Darkmaster Gandling.

Neck
Heart of the Fiend from Kirtonos the Herald. (Terrible)
***Dark Advisor's Pendant from Vectus. (+20 Shadow)

Shoulders
Dreadmist Mantle from Jandice Barov.
Magister's Mantle from Ras Frostwhisper.
*Deadwalker Mantle from Rattlegore. (+13 Shadow)
**Burial Shawl from 6 mini-bosses. (+20)

Back
x

Chest
*Alanna's Embrace from Ras Frostwhisper. (Very low drop chance!) (+20)

Wrists
x

Hands
Darkshade Gloves from Jandice Barov. (These are terrible though...)
Magister's Gloves from Doctor Theolen Krastinov and trash.
Dreadmist Wraps from Lorekeeper Polkelt and trash.

Waist
*Clutch of Andros from Kirtonos the Herald. (1% Hit)

Legs
Skullsmoke Pants from Vectus. (Very low drop chance!)

Feet
x

Finger
Dimly Opalescent Ring from 6 mini-bosses. (Random Enchant)

Trinket
x

Weapon
Headmaster's Charge from Darkmaster Gandling. (Very low drop chance!)
*Witchblade from Darkmaster Gandling. (+14)

Offhand
Spellbound Tome from Ras Frostwhisper.

Ranged
**Bonecreeper Stylus from Darkmaster Gandling. (+11)
Oblivion's Touch from Death Knight Darkreaver (paladins' epic mount quest boss).

Other
Necropile Raiment from the 6 minibosses at the end. (Very low drop chance for each item, 5 in total - chest, wrists, feet, legs, and shoulders)

LBRS Loot Summary

8 drops total, 2 very good ones.

Head
x

Neck
x

Shoulders
Sunderseer Mantle from Crystal Fang [RARE]. (+8)

Back
x

Chest
x

Wrists
Funeral Cuffs from Shadow Hunter Vosh'gajin.

Hands
**Hands of Power from Quartermaster Zigris. (+26)

Waist
x

Legs
***Skyshroud Leggings from Highlord Omokk. (+34)

Feet
Ogreseer Tower Boots from Spirestone Lord Magus [RARE].

Finger
Magus Ring from Spirestone Lord Magus [RARE].

Trinket
x

Weapon
Trindlehaven Staff from Overlord Wyrmthalak. (+14)

Offhand
Globe of D'sak from Spiresone Lord Magus [RARE].

Ranged
x

Quest Rewards
Wyrmthalak's Shackles from Maxwell's Mission [ALLIANCE] / Warlord's Command [HORDE]
Astoria Robes from Put Her Down [ALLIANCE] / The Pack Mistress [HORDE]

UBRS Loot Summary

13 drops total, 4 very good ones.

Head
Starfire Tiara from Jed Runewatcher [RARE].

Neck
Tooth of Gnarr from General Drakkisath. (+3M)

Shoulders
Devout Mantle from Solakar Flamewreath.

Back
Frostweaver Cape from The Beast.

Chest
Devout Robe, Dreadmist Robe, Magister's Robes from General Drakkisath.

Wrists
x

Hands
x

Waist
Dustfeather Sash from Solakar Flamewreath. (+9)

Legs
*Spiritshroud Leggings from The Beast. (+19)

Feet
**Dragonrider Boots from Warchief Rend Blackhand. (+18)

Finger
**Band of Rumination from Warchief Rend Blackhand. (5Mp5, 1% Crit)

Trinket
***Briarwood Reed from Jed Runewatcher [RARE]. (+29)

Weapon
x

Offhand
x

Ranged
Serpentine Skuller from Jed Runewatcher [RARE].

Quest Rewards

DM East Loot Summary

5 drops total, 3 good ones.

Head
x

Neck
Tempest Talisman from Hydrospawn. (1% Crit)

Shoulders
x

Back
x

Chest


Wrists
x

Hands
*Gloves of Shadowy Mist from Zevrim Thornhoof. (+19 shadow)

Waist
x

Legs
x

Feet
x

Finger
Ring of Demonic Guile from Alzzin the Wildshaper. (6Mp5)

Trinket
x

Weapon
Quel'dorai Channeling Rod from Lethtendris. (8Mp5)
*Energetic Rod from Alzzin the Wildshaper. (+14) MACE

Offhand
x

Ranged
*Lethtendris's Wand from Lethtendris. (+9)

Quest Rewards


DM West Loot Summary

8 drops total, 3 very good ones.

Head
x

Neck
Elder Magus Pendant from Magister Kalendris.

Shoulders
x

Back
*Amplifying Cloak from Magister Kalendris. (+18)

Chest
**Robe of Everlasting Night from Immol'thar. (+27)

Wrists
x

Hands
Brightspark Gloves from Tsu'zee. (1% Crit)

Waist
x

Legs
x

Feet
x

Finger
x

Trinket
Mindtap Talisman from Magister Kalendris. (11Mp5)

Weapon
Stoneflower Staff from Tendris Warpwood. (1% Crit)
***Blade of the New Moon from Immol'thar. (+19 Shadow)
Mind Carver from Prince Tortheldrin. (+12) SWORD

Offhand
x

Ranged
x

Quest Rewards
x

DM North Loot Summary

8 drops total, 2 very good ones.

Head
Crown of the Ogre King from King Gordok. (1% Crit)

Neck
x

Shoulders
x

Back
Heliotrope Cloak from Guard Mol'dar & Guard Slip'kik. (1% Crit)

Chest
Mindsurge Robe from Tribute Run. (10Mp5)

Wrists
**Sublime Wristguards from Guard Mol'dar & Guard Slip'kik. (+12)

Hands
x

Waist
Oddly Magical Belt from Tribute Run. (+16)

Legs
x

Feet
x

Finger
x

Trinket
x

Weapon
**Rod of the Ogre Magi from Tribute Run. (1% Crit, +23)

Offhand
Kreeg's Mug from Stomper Kreeg.

Ranged
Mana Channeling Wand from Cho'Rush the Observer. (4Mp5)

Quest Rewards