Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts

Wednesday, July 8, 2020

Top 5 - Worst Types of Players in Classic

Hey dudes - Silvite Soltis here and today, I'm back with another Top 5 post! Man, it's been a while, huh?

Do you know what really grinds my gears? When people play Classic in certain, toxic ways that sour the experience for the rest of us. They're out in the world, they're in your dungeons and raid groups, and they're tainting Classic's glory with their awful actions. So, even though I typically enjoy making positive Top 5 posts and videos (such as my Top 5 Tier Sets video here), I thought that this time, it might be fun to vent a bit with a bit of a Worst 5 instead - to let out some of the frustration that I've been feeling in Classic recently.

I hope you enjoy. If you do, let me know by adding yourself to my mailing list and leaving a comment down below telling me which types of players you think are the worst in Classic. I'd love to hear your opinions too! But without further ado, let's get right into it!


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#5 - Guys Who Don't Group for Kill Quests 

Groups make the game more fun for EVERYONE!
We've all been there. You're doing a quest, but someone else is there killing all the mobs. You try to invite them to a group, but no matter how many times you try they simply refuse to accept your invitation. Yes, here at number 5 we have the guys who don't group up for kill quests...

Look, I get it; grinding mobs grants decent experience. It's a staple of any MMORPG to be honest! But if all of the quest mobs in an area are being fought over by individuals that refuse to group up, it takes everyone more time to finish the quest! Just bite the bullet and group up for the love of God!

Oh, and if you're the kind of person who refuses to group up when killing a named quest mob (such as the Defias Messenger), you're evil. And there's a special place in hell for you...


#4 - DPS Who Only Care About Parses

Sums it up pretty well...
Raid Leader: "So...who pulled aggro on Onyxia right from the start?"

Rogue: ...............


This is a huge peeve of mine - dps players who only care about doing big numbers to look good on Warcraft Logs. You know these guys - they ignore mechanics, pull aggro constantly, and are the first to post in your discord channel about their 95% parse on a fight that you nearly (or repeatedly) wiped on.

To be clear, I'm not knocking players who work their butts off to dps well. Far from it! I'm all for people doing their best to beat the big bad boss at hand. But when parsing well is the only thing that matters to you, it's a problem. And while this type of player has always existed in MMORPGs, it seems more prevalent now more than ever, which is really unfortunate in my opinion.


#3 - Node Ninjas and Nazis

Screw these guys...
Have you ever fought your way to a mining node, only to have someone run up and swipe if from right underneath your feet as you finish off the enemy? Or have you ever picked a Black Lotus, then been harassed by some random guy for a week after the fact about how you "stole" the herb in his farming route?

Well, as you probably guessed, these Node Ninjas and Nazis are next up in my list of crappy WoW Classic players. The Node Ninja, as I call them, sneak up and grab valuable herbs, veins, and treasure chests that are just a bit too close to enemies that need to be defeated first - typically Rich Thorium Veins and Black Lotus. And while these are most definitely terrible people, they pale in comparison to the other guys.

Recently, a guildmate of mine was farming mobs in some cave where Rich Thorium Veins spawn, hoping to get lucky with a few nodes along the way. When he managed to get a single node, another player began harassing him - saying that he was "invading his turf" or something like that. For the next two weeks, this guy whispered a bunch of people in our guild and threatened to get members of our guild banned if we didn't tell him the character's main. Naturally, we all reported him for harassment.

The really sad part about this is, it's not an isolated incident. There are TONS of people out in the open world who seem to genuinely believe that just because they're farming in a certain area that ALL of the nodes that spawn are theirs. And they will happily waste hours of their time shouting at you for being in their "spot" rather than dare to think of the game as a multiplayer experience. So yeah, these Node Nazis are definitely a bunch of lifeless jerks, in my opinion.


#2 - Botters and Hackers

Type "/who Stratholme 60" and you'll see...
BEEP...BOOP.... 
RUNSCRIPT STRAT LIVE ORB RUN...
BEEP. BEEP. . .
ENGAGE TARGET...
CAST BLIZZARD RANK 1...
CAST FROST NOVA...
CAST BLIZZARD RANK 6...
BEEP BOOP....
LOOT ENEMY TARGETS...

You know I had to mention these guys. At number 2, we have the botters and hackers that completely had, until very recently, wreaked utter havoc on the economy of most WoW Classic servers. They're farming mobs in the Hinterlands and Tanaris, they're in Stratholme constantly farming Righteous Orbs, and they are constantly in LFG chat spamming to sell boost runs. Seriously, screw these guys.




Thankfully, Blizzard has recently started taking action against these cheaters, but there's still a lot to be done - especially on servers that aren't locked to new characters yet. So, since I'm sure no one that actually plays the game has anything positive to say about bots, let's keep reporting them as we see them. After all, they're breaching the Terms of Service, and we all want to actually have a stable economy, don't we?

So yeah, bots and hackers are bad. But I'm willing to say that there's one type of player in Classic that's even worse...


Dishonorable Mentions

Before we get to my number 1, however, I'd just like to take a minute to mention a few more players that I just can't stand...

Multi-Boxers

Multiboxing...Ugh...
Though there are some genuine good players who multi-box, they are few and far between. Generally, when I see or group with someone multi-boxing, they are playing their characters less effectively and seem to think that they are entitled to more loot because they're "contributing more".

Ninja Looters

A classic for Classic. Ninja looters are awful, but luckily they seem to be less common these days than they were back when no one knew what they were doing.

Diamond-Flask Warriors (who roll on healer gear)

Just...what the hell are you guys even doing?


#1 - Boosters - Both Buyers and Sellers

Mara 1 Pull - Why not just do the dungeon?
And finally, to wrap up my list, I have just one thing to say:

I. Hate. Boosters.

Whether it's buying or selling, I can't stand seeing LookingForGroup chat filled to the brim with crap like this:

"WTS ZG BOOST. 19 PACKS, 50K EXP PER HOUR. 20G PER RUN."
"WTS MARA 1 PULL. 10G PER SPOT."
"WTB STOCKS BOOST. PAYING 3G PER RUN."


Though boosting is something that has existed since the beginning of World of Warcraft back in 2004, it has become THE way to level nowadays. Gone are the days of leveling an alt through questing, finding dungeon groups for SM, and grinding mobs in the Hinterlands. Now, we all buy boosts and basically play the game half AFK like it's BFA or something...

Look, I get why it's appealing - server economies are in shambles with hyper-inflated items and people have tons more gold than ever before. Not everyone has the time, or desire, to level up the old fashioned way. But because boosting has become so prevalent throughout all of Classic, it's getting harder and harder to find dungeon groups to do content the old fashioned way. What's worse, since many of the players selling boosts are gold farmers or their botting programs, players buying the boosts from them are only contributing to that problem! And, if you're one of the people that right-click report every boosting advertisement you see because you think it's a bot, there's a good chance that some people who actually learned the techniques will get swept up in future banwaves as well. It just sucks...

Unfortunately, though, boosting is 100% legitimate, as there's no rule against that behavior. So, unlike botting and hacking, Blizzard won't do anything about it. It's sad to me to see the massive shift in player mindset and behavior, as I would like nothing more than for everyone to play the game as it was meant to be played - fighting together to defeat baddies and grow stronger as a result. But since the meta has shifted so much, I guess I'll have to wait until TBC Classic to fully enjoy leveling again...

Or I can just go shoot things on my hunter, since leveling solo is smooth and I don't need to worry about finding groups ever. I guess that works too.


Final Thoughts

So yeah, there you have it: my Top 5 Worst Types of Players in Classic. Obviously, there are tons of ways in which the game can be enjoyed, and everyone has their own style. But to me, these are most definitely the wrong way. However, I'd like to know what you think. Did I forget anything? What types of players do you absolutely hate? What actions really grind your gears? Let me know by leaving a comment down below!

Anyway, that's it for me today. If you liked this post or found it interesting, then add yourself to my mailing list below! Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube for video versions of all of my content as well. Finally, leave a comment down below letting me know what Top 5 you think I should do next, as I'd love to explore your suggestions! In any case, thanks for reading, have an awesome day, and as always...

Take it easy!


Friday, July 3, 2020

Memories of TBC - Episode 4: Through the Dark Portal

Hey dudes - Silvite Soltis here and today I'm back with the next installment of Memories of TBC: my reflective series of my Burning Crusade adventures.

Last time, I told the story of how I met Thrillseeker - one of my longest in-game friends to date. And though that was one of my fondest WoW memories from 2007, it did take place on Azeroth, and not really in Burning Crusade content. Well today, we're finally ready to step through the Dark Portal and enter the fantastical realm of Outland. I hope you enjoy! If you do, then add yourself to my mailing list below, and leave a comment letting me know what memories you have from back in the day. I'd love to hear your stories as well!

So, sit back, relax and enjoy as I recount my first true Burning Crusade experience...


Memories of TBC
Episode 4: Through the Dark Portal


It was sometime around the early summer of 2007. As usual, the exact date eludes me, but since I was comfortably seated at my final host family's coffee table in Gifu, Japan, I'm sure it was probably around June. My study abroad was winding down at that point and though I was sad to be leaving the country that I'd come to love so much, I was also excited to get my hands on my own copy of The Burning Crusade when I got home.
TBC Free Trial (Advertisement)

Well, as fate would have it, I didn't need to wait - at least not for a taste. You see, Blizzard implemented a free trial of The Burning Crusade to players who hadn't upgraded their accounts by that point. After hearing this news from Leika, I exploded with excitement. Even though it would only be for ten days (and I wouldn't be able to actually level up), I would finally be able to see what was beyond the dark portal for myself!

So on that hot summer day, I fired up the family laptop, activated the free trial, and logged onto my priest to begin my Outland journey. As usual, Silvite was parked in Ironforge, so I had to wait for the long flight down south to Nethergarde Keep, but that only increased the excitement welling up within me. By the time the gryphon had landed, I was quite literally trembling. I mounted my Stormsaber, which I was still mighty proud of attaining as a human mind you, and I headed south toward where the Dark Portal stood.






The Dark Portal (Blasted Lands)
By this point in TBC, the crater was completely deserted. Everyone who was interested in the expansion had come and passed through months ago, but that allowed me to take in everything that was there - the NPCs standing around outside, the two massive statues that I'd seen on the loading screen so many times over the past two years, and of course the massive green swirly portal that beckoned me toward it. Finally, I decided it was time, and I charged forward.





Hellfire Peninsula
After a full minute or so stuck on the loading screen, I found myself on the Stair of Destiny facing an alien world. And while I'm sure many people's first memories of Outland are of the massive army fighting the pit lord's forces at the base of the portal, mine was the sky. The glowing green lights and many celestial orbs high above the zone absolutely enthralled me - especially when I looked down to see the barren, hellish wasteland that was Hellfire Peninsula. Running forward down the first portion of the steps, I found the first quest giver for the zone.

"Take the flight to Honor Hold!" he told me.

"Well alright. I guess I'm heading to Honor Hold." I thought to myself as I hopped on the gryphon he provided. Over the wasteland Silvite flew and again, I took in all the sights I could. There was a road running along the middle of the zone, as well as swarms of elite demons on the ground below. I looked up at the sky again, amazed by its appearance. Why was this world so different from Azeroth? And why exactly were we here? I didn't have the faintest clue about the lore of Outland, but I was ready to find out.

But, one thing at a time! To start, I had some quests to do. Upon landing in Honor Hold, I set about exploring - finding the inn and setting my hearthstone there, running to the top of the keep, and checking out the towers on the outskirts of town. At this point in my adventure, all of the quests and events start to blur together into a mass of Hellfire Peninsula, so I'm not 100% sure of exactly how each bit went over that few days of the trial. Still, there is one quest that I do remember vividly - the gathering quest Waste Not, Want Not.

Tagar Spinebreaker
The general premise of this quest was, and still is, very simple: go gather some wood and metal in the area just north of Honor Hold. However, as I was still a noob even at level 60, this quest took me far longer than I would like to admit. You see, there were lots of fel orcs spread throughout this area that liked to wander back and forth around the edge of the cliff. The casters and normal orcs weren't too difficult on their own, but more than once I was caught off guard by one of the wolf riders wandering nearby. To make matters worse, there was also a level 61 elite patrol, Tagar Spinebreaker, who snuck up on me more than once when I got too far to the left.

The worst part about doing this quest, however, was actually finding the metal and wood. Having taken nearly a year to level to 60 back in Vanilla, I was no stranger to item collection quests, but on the family laptop I was using at the time, I had a very hard time distinguishing what objects were metals for the quest, or part of the broken-down catapults that I couldn't click on. Combine this with the numerous fel orcs swarming the area and my own incompetence as a player back then, and you can see how this quest gave me so much trouble.

Eventually, after probably a full hour of killing orcs and clicking on scenery, I finished that quest and headed back toward Honor Hold to turn it in. And while the reward options weren't useful to me as a priest, I felt great that my adventure in Outland had finally begun...


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I hope you enjoyed this brief story about my first proper Burning Crusade experience. I had many more adventures during that 10 day expansion trial, but since I stopped questing in Hellfire when my experience capped (1 away from leveling up to 61), I'm not really sure where I finally finished. Still, it was fun for sure, and I was really happy to finally step into that crazy outer-space realm. And now more than ever, I'm super-stoked to do it all again when Classic TBC is out!

But anyway, that's it for today. If you enjoyed this post, let me know by leaving a comment down below! Also, consider adding yourself to my mailing list so you don't miss out on more stories like this in the future. Follow me over on Twitter for updates as well, and consider checking out my YouTube channel if you enjoy video content too! Thanks for reading, have an amazing day, and as always...

Take it easy!

Wednesday, May 13, 2020

Top 5 - Playable Races of TBC

Hey dudes. Silvite Soltis here. And today I'm back with another Top 5 post!

As we all know, The Burning Crusade brought with it some amazing new features - new zones, professions, and even flying mounts. But as you might remember, one of the most anticipated additions to the game back at the time wasn't any of these changes, but rather the addition of two new races - the Blood Elves and the Draenei. The addition of these two races brought the total number of playable races in Azeroth up to 10, and also gave access to Paladins and Shamans to Horde and Alliance, respectively. It was a big change.

So, since we're all getting hyped about the eventual Classic TBC release, and we'll have 10 races to choose from with this shift, I thought it might be fun to explore what playable races I think are the coolest in The Burning Crusade. Before getting started though, make sure you add yourself to my mailing list below and consider following me over on Twitter, so you don't miss out on content like this in the future. Also, I'd just like to say that this list is entirely my opinion, and it's not really based on any race/class combinations, or anything like that, but rather looks, lore, and just the general badassness I feel when I think about these fantastic races.

So yeah, without further ado, here are my Top 5 Playable Races of TBC!


#5 -  Night Elves

Night Elves
Starting off my list here is the race that was my personal favorite back in Vanilla. The OG of WoW elves, the purple-skinned sexy dancing Kaldorei - the night elves.

As an avid fan of high fantasy, the night elves were the first race in WoW that really stuck out to me after I started playing. And though my first character was a human, I always loved the way of life of the night elf people - living out in trees, communing with nature, and of course, dancing on mailboxes.

In the Burning Crusade, the night elves don't do anything too spectacularly different than they did in Vanilla, but they are still the Alliance's only druid race. And considering the major buffs that druids got to their tanking and dpsing in TBC, it's definitely safe to say that you'll see a lot more of them in the expansion's re-release than we do now in Classic.

So yeah. night elves are pretty awesome. And for that reason, I put them up here at number 5.

#4 - Orcs 

Orc
Alright, I have to come clean - I never really liked orcs before Classic. They're big, bulky rage-monsters that I imagine smell like kodo-dung. BUT in the Burning Crusade, we get to travel to their homeworld of Draenor to learn of their origins. And man, that really makes a difference to me. Running across the plains of Nagrand, meeting Garrosh, son of the legendary Grom Hellscream, and uncovering the story of the Mag'har was one of the coolest bits of lore to me personally playing TBC back in the day. And now that I've leveled an orc shaman in Classic, it seems all that much cooler.

For players, orcs still have some of the strongest racials in the game as well - beneficial for tanking and melee dps in particular, but also PVP situations for those who enjoy that content. Furthermore, male orcs get to dance like MC Hammer, which is always entertaining to see. So, though I didn't really like these big green guys a lot when I was younger, I can definitely say that they've grown on me. And so, I've put them up here at number 4.

#3 - Dwarfs

Dwarf
"Interest ya in a pint?" Possibly my all-time favorite fantasy race, the dwarfs take my number 3 spot for the Burning Crusade. Though they don't really have any changes whatsoever in terms of lore and racials compared to Classic, the simple fact of the matter is that I love these little drunkards. They've got kick-ass beards, love beer (like me), and look so damn funny when they run.

It's pretty well-known that I'm planning on making my dwarf prot paladin my main come Classic TBC. And though we don't know exactly how Blizzard will handle the transition, I'm fairly confident that I'll have a good time running around with a 4-foot-tall holy warrior decked out in Justicar Armor come December 2021.

So yeah, dwarfs are my number 3. And I'll drink to that!

#2 - Blood Elves

Blood Elves
Alright, here we go - one of the races that I'm sure EVERYONE expected to see here. The blood elves, also known as Sin'dorei, are the first "pretty" race that the Horde got. And while many Alliance players were upset back in the day at the treachery of the former high elves, I think it's fair to say that they were just jealous...and for good reason!

The introduction of blood elves in The Burning Crusade provides the Horde with their very own Paladins - which have solid dps, great AoE tanking, awesome tank healing, and, most importantly, blessings! No longer do the dps classes of the Horde need to hold back their damage for fear of pulling aggro from the tank! It's really a dream come true.

Moreover, these beautiful elves also provide unparalleled fabulousity to the Horde as well - with their long elegant locks, deep green eyes, and silly jokes about addiction - they really raise the property value of Orgrimmar with their presence within the city limits. Plus, they have, arguably, some of the best racials in the game for TBC - with a racial silence, a mana-tap, and the ability to ride Chocobos! What's not to love?

But that's not all! Lore-wise, the Blood Elves have an epic backstory full of adversity, betrayal, and a search for their place in the world. And though we can play the protagonist faction of blood elves, led by Lor'themar Theron, there's a whole other faction of this race that's loyal to one of the main antagonists of the expansion as well - Kael'Thas's blood elf army. It's actually hard for me to think of another race in this expansion that has such depth of lore. And it's for all these reasons that I think blood elves are the 2nd coolest playable race in TBC. However, there's one more race that I think is just a bit more awesome...

Honorable Mention - Trolls

Before getting to the number 1 spot, I just want to give a quick shoutout to all the trolls. Having mained a troll priest thus far in Classic, I feel obligated to mention how much I love this race. There's basically no change for them in TBC though. And so, though I like them (and would likely have placed them as number 6 if this were a top 10 list), they just barely missed a spot. Sorry Classic Silvite...

#1 - Draenei

Draenei
Two words: Butt. Waggle.

Yes, as you might have guessed, my personal favorite race in The Burning Crusade, and all of Warcraft actually, is the squid-faced blue aliens that hail from the planet Argus. The draenei, formerly known as Eredar, are a race that has faced greater trials and tribulations than probably any other playable race in the Warcraft lore - having been the first to defy the Burning Legion and losing their home not once, but twice. But just like Chumbawamba, no matter how many times the draenei get knocked down, they get back up again. And in TBC, they end up joining the Alliance in their fight against the Burning Legion...and the Horde, of course.

Similar to the blood elves, the draenei bring a new class to the Alliance - shamans. And because of this, the two factions become more balanced than ever. This means that the Alliance gains access to the great totem buffs such as Windfury and Mana Tide - amazing boons to any raid team! And though I would definitely argue that the Horde gaining access to paladins is definitely a greater boost to their raids overall, there's one last thing that the fabulous elves just can't compete with, in my opinion...

The looks.

Throughout Classic, the Horde had access to massive towering behemoths for their characters. What's more, all of the Horde races were unique from each other - green orcs, tall lanky trolls, actual zombies, and the grass-fed tauren. Sure, they were all hunched over, but they were different. The Alliance, on the other hand, had purple elves, and then three slightly different heights of what were essentially humans - visually anyway.

But in TBC, this all changes. Finally, the Alliance gets a massive blue blob - the male draenei. And though it's cool as hell to watch these beasts do their work, it's even better when they dance. The Tunak Tunak Tun dance has got to be my personal favorite in the game.

The female draenei are great too, though. Despite their considerably smaller size, they still manage to look badass when tanking, healing, or dealing damage. Though, I must admit, my favorite part of the female draenei is probably their dance as well. Like I said...dat butt waggle.

So yeah, with an epic backstory, a big tanky type male model, hilarious jokes, awesome dances, and more, I 100% believe that the draenei are the greatest playable race in The Burning Crusade. And I can't wait to roll one come Classic TBC...

Final Thoughts

So, there you have it - my top 5 playable races of The Burning Crusade. Honestly, every race has its perks - whether it's their racials, looks, or race/class combination, but as far as I'm concerned, these are the best ones. However, I'd love to know what you think? Do you just LOVE your undead? Maybe female tauren are your thing? Whatever you like, let me know by leaving a comment down below. If you'd like to see more content like this in the future, add yourself to my mailing list below as well, or follow me over on Twitter, as I post updates on content regularly over there. Also consider checking out my videos over on YouTube if you prefer that content medium, as I turn all of my posts here into videos there shortly after writing them here. In any case, thanks again for reading, have an awesome day, and as always...

Take it easy!



Monday, May 4, 2020

Memories of TBC - Episode 2: Around the Cape!

Hey dudes. Silvite Soltis here. And today I'm back with another installment of Memories of TBC - a reflective series of my adventures in the Burning Crusade back in 2007-2008.

Last time, I talked about how I started the first expansion to World of Warcraft by killing furbolgs in Felwood using BoE greens I bought from the auction house. Since I couldn't get the expansion for quite a while after launch, there wasn't much more for me to do - other than level alts, that is. So today, I've got an alt story for you all. If you like it, feel free to add yourself to my mailing list below this post so that you can get notified when I make more posts like it in the future, and consider spreading the word around as well - I really appreciate it!

But anyway, on with the story...


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It was the early spring of 2007. As it was spring break, I had no classes at my Japanese high school. So even though I went in pretty much every morning anyway for kendo club, I had the afternoons off - which meant lots and lots of WoW. It was around this time that I actually hit exalted with the Timbermaw Hold, if I remember correctly, and I was itching for something else to do in game. So, I started exploring.

One day, while leveling my warrior up in the Hinterlands, I looked at my map and noticed that there was an empty zone up above it - not quite part of the newly-introduced Ghostlands, but also not part of the Hinterlands. So, having nothing better to do, I headed over there.

Now at the time, the computer I was using was a really crappy laptop that could hardly run WoW. The graphics were so bad that huge chunks of the land were jagged sheets of screen tearing. I found the eastern coast of the zone among the laggy blocks of turtles moving around at 8 frames per second and began moving north. I remember feeling surprised at how little of the coast I could actually run on - getting pushed into the water quite a few times and having to swim in the dark waters of...wherever I was at that point.




As I moved, I began to notice something strange; I was clearly moving along the coastline and my minimap displayed this, but as I progressed the world map showed me as moving through the continent! This was soon confirmed when I encountered a small night elf area in a zone called Quel'Thalas!

"Wow," I thought to myself, "I got here without the expansion after all!"




I took some screenshots (that I'm happy to say that I still have to this day), then decided to continue onward along the coast. After all, I was basically in the middle of the continent, and I was curious about what else I might find on this little adventure. I swam and swam next to the shore for what felt like an eternity - through it was probably more like 20 minutes now that I think about it. Unfortunately, the gazebo was pretty much all there was to see. Eventually, my warrior exited Quel'Thalas and The Veiled Sea and entered a zone that everyone knows well - Tirisfal Glades.



"No way." I thought to myself as I looked at the map again. But it was true. I had swam all the way through the continent and ended up on the other side. Laughing to myself, I killed a few undead murlocs along the coast - as if to virtually pinch myself and see if this had all been a dream or something. Alas, it wasn't. The developers had simply not put anything up where the map said land should be - not even mountains to block adventurers like myself. Oops!

So, not wanting to travel all the way back the way I had come, I waved farewell to a random lowbie undead guy, hit my hearthstone, and went back to the leveling grind...



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I hope you enjoyed my brief story of exploration in this big wide World of Warcraft. Even though I didn't actually have TBC yet at this point of the expansion's life, I can still say that this memory is one that I really cherish...for some reason. Even though I'd been playing the game for nearly 2 years at that point, the sense of wonder at the big wide world was still alive, and it's fun to see that this feeling continues even now, 13 years later. In any case, there won't be  many more of these TBC-but-not-actually-TBC-yet memories going forward, as there's really only one other event that sticks out in my mind - and I'm not even sure whether that was before or after I secured the expansion.

But yeah, that's it for today. If you liked this story or found it interesting, let me know by leaving a comment down below - and by adding yourself to my mailing list. Follow me over on Twitter for updates on new content as well, and consider checking out my videos over on YouTube if you like stimulating your eyes and ears simultaneously, as I make all of these posts into videos over there soon after I write them here. Thanks for reading, have an awesome day in Azeroth, and as always...

Take it easy!

Tuesday, April 28, 2020

Top 5 - Zul'Gurub Drops

Hey dudes - Silvite Soltis here, back with another Top 5 post for your reading pleasure.

As you're all aware, Phase 4 has officially arrived - giving us all a fantastic "new" catch-up raid. And though I'm sure most of us have already beaten the Blood God Hakkar into a bloody pulp several times by now, I doubt many have collected all of the items they desire from this troll city. (Personally, I've done five runs in the past two weeks.) Given that some of the items in Zul'Gurub are so powerful compared to what's available in the likes of Molten Core and Blackwing Lair, raiders will no doubt continue to raid this place for months to come.
Zul'Gurub

So, in celebration of this (old) new content, I thought it might be fun to discuss what I feel are the best item drops one can obtain in ZG. In order to make this list interesting, however I will only include immediately equippable drops from the bosses, as certain items like the Zandalarian Hero Charm from the Heart of Hakkar quest, and the Primal Hakkari Idols used for the head and leg enchantments are simply too amazing to compare. Also, I will NOT include more than one item from Hakkar, as the final boss of a raid ALWAYS has the best loot and it would be pretty boring to just list off his loot table. Finally, I can't stress enough that this Top 5 list is entirely my opinion, so feel free to share your own Top 5 ZG drops in the comments down below - and add yourself to my mailing list for good measure, if you like this and want to see other content like it. But yeah, with those disclaimers out of the way, let's get right into the list...



#5 - Zulian Tigerhide Cloak (Venoxis)

It's a great cloak!
A drop from the second boss of Zul'Gurub, the Zulian Tigerhide Cloak starts off our list with an absolute bang. This cloak is AWESOME for all physical dps classes - rogues, warriors, hunters, and more. Considering that until this point, good quality melee cloaks were pretty scarce at endgame and only one other cloak had +hit on it (the Puissant Cape from Azuregos to be specific), it's a welcome addition to just about everyone's character screen.

So yeah, even though it isn't much to look at, this cloak is awesome. And with how easily it can be obtained, it definitely deserves a spot on this list.

#4 - Thekal & Arlokk's Grasps (Thekal and Arlokk)

As if we needed another reason to eat Frosted Flakes...
Have you ever hit something so hard that you turned into a freaking tiger? No? Well now you can! The dual-fist Primal Blessing weapon set Thekal's Grasp and Arlokk's Grasp is, without a doubt, one of the coolest pair of items throughout all of Zul'Gurub, and possibly Classic itself.

These items drop from two of the High Priests that must be defeated as you progress through the raid - Thekal and Arlokk. And though their stats aren't really anything to write home about, they provide decent damage and speed for fist weapons and have an ultra-cool proc that turns you into a beefy tiger-man.

What's not to love about these weapons? They're GR-R-REAT!


#3 - Zanzil's Band & Seal (Venoxis and Bloodlord Mandokir)

Dat hit tho!
Taking the number three spot, we have the caster DPS ring set, Zanzil's Concentration. At first glance, these items seem pretty lackluster - just 11 spell damage, some intellect, and a paltry amount of Mp5. However, these rings are all about one thing - that spell hit!

When one equips both the Band and the Seal, you're looking at a whopping 3% spell hit, which puts your caster a good portion of the way toward your hit cap. And if you combine these rings with the newly introduced Bloodvine Garb crafted by tailors, you can pretty much rest assured that your spells won't be resisted, meaning bigger numbers and ever-better parses!

Honestly, all of the ZG Ring sets have their perks - lots of healing and stats on the Primalist rings, great stamina and defensives on the Overlord's Resolution, and decent hit and crit on the Seal and Band of Jin. However, the sheer amount of spell hit - the most valuable stat for caster DPS by far until hit cap - makes this particular pair of rings just that much better, in my opinion.

And that's why it's up here at number 3...



#2 - Zin'rokh, Destroyer of Worlds (Hakkar)

Just....so good!
Alright, I have to say again that ALL of Hakkar's loot is amazing, so this was hard to narrow down. However, I absolutely had to give the number 2 spot on this list to Zin'rokh. This epic 2-hander from the Blood God himself is most definitely the most iconic weapon within this troll raid - even moreso than that snake staff from the panther boss that I personally adore.

Looks-wise, it's no contest - this item is a beast. It's massive, glowy, and has jagged edges, making it all that much more intimidating when you see a warrior charging at you with it. But more than the looks, the stats this weapon boasts are insane! For an item that drops in a 20-man raid that can be pugged easily in under 2 hours, 72 attack power and a solid 3.8 weapon speed is pretty nuts. And really, the only 2-handed sword that compares to this monster is the infamous Ashkandi that drops from Nefarian in BWL. So whether you're playing a hunter or a dps warrior, you can bet you'll be excited to see this weapon drop from Hakkar's beaten-down corpse. But no matter how amazing Zin'rokh might be, it's still only number 2 on my list...


Honorable Mentions

Before we get to the number 1 spot, though, here are just a few honorable mentions:
All the other Hakkar loot (because really, it's all amazing)
Primalist Rings (because I'm a biased healer)
Nat Pagle's Fish Terminator (because seriously, it's just too funny)
Will of Arlokk (because I think it looks awesome)

#1 - Literally Everything off Jin'do

He may be trollin', but his loot isn't!
Oh! Plot twist! In sifting through all of the items in ZG, I came to realize that one boss in particular has the greatest items in the entire instance - so many awesome pieces of loot, in fact, that I couldn't choose any one of his drops for a spot. Jin'do the Hexxer, the optional second-to-last boss of Zul'Gurub, is an immensely fun encounter that provides the biggest challenge in the instance, other than perhaps Hakkar himself. And while most of us currently raiding ZG regularly can probably steamroll him with our BWL gear, he still drops some of the most amazing items in the entire raid:

First off, his epics are, quite literally, epic! Jin'do's Evil Eye and Hexxer are two of the best healer items until AQ - even outranking most BWL items! His Bag of Whammies offhand and Judgement staff offer lots of spell damage and, again, that coveted spell hit stat that all casters love. But his amazing loot table doesn't stop there, as the blues are great too: The Hexxer's Cover, Bloodstained Coif, Bloodtinged Gloves, Bloodsoaked Gauntlets (lots of Blood off this guy...), and more are all excellent items that anyone would be hard-pressed to replace anywhere other than in the highest-end raids. So, no matter what your class is - Jin'do is your man, mon!

Oh yeah, and he also drops the idol for the enchant on top of all that...so...yeah...it's pretty much no contest. Jin'do's entire loot table is definitely my number 1.


Final Thoughts

So, there you have it - my Top 5 Zul'Gurub Drops. Honestly, this list was really hard to make, as ZG has so many absolutely amazing drops. And even though I sort of cheesed the number 1 spot, I think that fact only stands as a testament to how excellent this raid's loot is. Blizzard clearly learned from their itemization mistakes by the time Zul'Gurub was conceived originally, and I think I can speak for everyone when I say that we all appreciate it. No matter what class you play, or what content you enjoy, you can definitely get some great items here - be it gear, sets, enchants, or consumables. It's pretty great...

Anyway, that's it for today. If you liked this post and would like to see more in the future, add yourself to my mailing list below! While you're down there, leave a comment letting me know your top 5 drops in ZG as well, as I'd love to know what you think and why. Follow me on Facebook and Twitter for updates when I release new content as well, and consider checking out my videos over on YouTube, as I eventually turn all of these posts into videos over there. In any case, thanks for reading, enjoy Zul'Gurub, and as always...

Take it easy!



Monday, April 20, 2020

Memories of TBC - Chapter 1: Dem Greens Tho!

This time, I'll be prepared...
Hey dudes, Silvite Soltis here. And today, I'm proud to be starting a new series of posts...

Since that Blizzard survey about potential TBC server launch styles came out a few weeks back, I've been getting more and more excited about the near certainty of an eventual Classic TBC. As such, I thought it might be fun to reminisce about some of my fondest TBC memories from way back when, in order to keep my hype train going. So, here we are!

Before I get started though, I just want to note that because I played so much more TBC than Vanilla, my memories are a lot more blended together than my Memories of Vanilla. As such this series will definitely be less chronological. That said, I hope it will be just as entertaining for everyone looking forward to storming the dark portal someday. 

Anyway, with that small disclaimer out of the way, let's get right into the first story... 


Memories of TBC
Chapter 1: Dem Greens Tho!

Best year of my young life...despite no TBC...
It was a cold January day when The Burning Crusade released. I remember well the anticipation that was welling up inside me as the date had grown steadily closer, but unfortunately for teenage me, I wasn't able to start the expansion at the dark portal with the millions of other players who were waiting. See, I was in the middle of my year abroad in Japan as a Rotary Youth Exchange student. My priorities in life at that time were making the most of that year - learning the language and culture of Japan, making friends, and generally doing everything new that I could. That being said, I was quite bummed out when January 16th rolled around and everyone else moved forward in WoW without me. But, that's the way it had to be...



I sat there in my host family's house, watching others grow in power from level 60 to 70 while I sat behind. I remember the world first level 70 capping in something like 26 hours after the expansion dropped and thinking "Wow, it must be pretty hard to put down," only to find that they cheesed their way to 70 by tagging mobs and getting help from guildies. Still, I was pretty hyped up for the expansion, and eventually started bugging my friend Leika, and my brother Zelos to get me a copy. However they both basically told me to suck it up and wait til I got back to the US. Typical...




Spent entirely too much time here...
Deciding to make the most of my time, I continued slowly leveling my warrior alt, Aoyamamotoko, up through the 30s during my free time while still enjoying an active social and family life in Japan. When I got bored with the warrior (which happened quite frequently), I farmed Timbermaw rep on my priest. This was quite slow, however, as I was still wearing dungeon blues from Strat and Scholo and never really learned how to properly play my class. Combined with the fact that everyone else was in Outland at this point, I was all by myself in Felwood for these sessions.





Goodbye gold. Hello greens!
Then, one day, someone (probably Leika or Zelos) told me about the amazing green BoE items they were getting in the new expansion. Curious, I traveled to the auction house and looked for myself. And, oh man, was I surprised...these items were AMAZING! Though I didn't have a lot of gold, I had enough to buy a few Laughing Skull pieces with intellect and spell damage, then returned to the grind in Felwood. The difference was night and day. In just a few minutes I went from doing what was probably around 150 dps and needing to drink after every 3 mobs to what must have been 300 or more. I remember still needing to drink a lot, but with how fast those bear dudes were falling, I really didn't care.

So yeah, you could say that my first TBC experience was pleasant, albeit a bit different from most people's...


A fun satyr to troll people with!
In any case, I continued with my furbolg grind through much of February, or maybe March - I don't really recall the dates clearly anymore. Eventually, I reached exalted with the Timbermaw Hold and Darnassus (as I was a big fan of night elves back in the day), and saved enough gold for my epic mount along the way (yes, I had a 60% mount until well after TBC's launch). Being unable to progress beyond level 60, there wasn't much else I could do, so I bought myself a nightsaber mount, grabbed the final quest from Timbermaw Hold, and camped outside High Chief Winterfall's cave to continuously unleash the demon, Xandivious, on unsuspecting players leveling in the village below.

Good times...


------------------------------

I hope you enjoyed this brief story of my initial adventures in The Burning Crusade. As you can tell, my experience is a bit different than most people's, but it was definitely fun nonetheless. TBC was definitely a fun adventure from start to finish for me, and I really can't wait to share some more of my stories in installments still to come. In any case, this is how my story started, but I'd love to know your story as well. So, if you're willing to share, feel free to leave a comment down below telling about your earliest TBC memories!

In any case though, that's it for today. If you liked this story, why not follow my blog or subscribe to my YouTube channel so you can get more in the future. Also, consider following me on Twitter so you don't miss out on any other updates - be they guides, stories, top 5s, or anything else that I create. Thanks for reading, and I'll catch you next time!

Take it easy!


Thursday, April 2, 2020

Zul'Gurub is Coming! Why Phase 4 Will Be AWESOME!

Here we come, Hakkar!
Hey dudes, Silvite Soltis here. And today, I'm back with another quick discussion post.

As we all know, Phase 3 has been out for a while and Phase 4 is set to release sometime this month. And while many of us may have only just defeated the Lord of Blackrock in BWL, there's a lot of reason to be excited for this progression into the next chapter of Classic. So, today I thought it might be fun to talk about some of the reasons that I, in particular, am very hyped for the upcoming content addition to WoW Classic.

Let's get right into it!


Reason 1 - Troll Raid!

Alright, so first and foremost, we're getting a new raid in Phase 4, which I'm sure everyone is super-stoked to sink their teeth into. Zul'Gurub, the first of two 20-man raids in Classic, is a troll raid located along the eastern border of Stranglethorn Vale. With 10 unique encounters (one of which has 4 different possible bosses), a plethora of awesome loot, and, most importantly, a super-short 3 day lockout, ZG is an absolute godsend for raiders everywhere who crave something new between the massive 40-man BWL farm and the eventual Temple of Ahn'Qiraj.

Though I'm quite limited in terms of free time to take on this jungle raid, I'm really looking forward to squaring off against the Gurubashi trolls with my own proud Darkspear! Plus, with my guild of well-equipped raiders, it'll be even more fun to steamroll through as fast as possible. I can't wait!


Reason 2 - Awesome Catch-up Loot

Dat set bonus tho...
Just like all raids, one of the most highly anticipated aspects of Zul'Gurub is, of course, the amazing loot. Unlike the hit or miss items in many of the dungeons and throughout Molten Core, the gear in ZG is powerful, and well itemized for the different classes and specs of Classic. Some of the items on offer are just perfect for those slots you're missing - and of course for gearing alts up fast.

Personally, I'm excited for the Primalist ring set - the Band and Seal - for my priest, and the Zulian Stone Axe and various mail int+AP pieces for my enhancement shaman...whenever I can get him capped, that is!


Reason 3 - New Enchants

Possibly the most important things getting introduced along with Zul'Gurub for raiders like me are the various new enchantments for our helms, legs, and shoulders. No longer will we need to farm Dire Maul, Scholomance, and other old dungeons with no upgrades just to get a paltry 8 damage and healing here or 1% dodge chance there. Instead, we can simply collect some dolls in our voodoo adventures, and BAM - Stamina, Hit Chance, and increased spell and attack power for everyone! Granted, competition for the items needed will definitely be fierce, but so long as you run ZG a few times, you're bound to pick them up eventually!

Mmmmmm +Healing!
Moreover, those of us who grind all the way to Exalted reputation with the Zandalari Tribe, will finally be able to get our hands on some amazing shoulder enchantments - 18 spell power, 30 attack power, or 33 healing, to be specific! Sure, exalted won't be easy to attain, but it will give us all a reason to keep doing ZG, even if/when we're all fully geared to the teeth.

Reason 4 - More Raid Crutches!

All the crutches!
But wait! There's more! As if all the new gear and enchants coming with Zul'Gurub weren't enough, we're also getting more consumables and ANOTHER world buff! - the Spirit of Zandalar! Healers will rejoice as we'll finally have the long-awaited Mageblood Potion and Brilliant Mana Oil that will help keep our teams alive for longer, which will no doubt help us in these later tiers of raiding! What's more, casters will all be scrambling to craft the Bloodvine Garb for that much-needed spell hit - a stat that is unfortunately missing on many of the otherwise best raid gear until this point.

These great items, combined with the enchants and other awesome loot provided by ZG and the Zandalar Tribe will make our BWL clears, and subsequent progress into AQ and Naxx, that much faster and easier. And I'm really looking forward to it!


Reason 5 - Gives a Reason to Finish Leveling Alts

Just a bit more...
All of the gear, enchants, and consumables are wonderful boons to my main, but one of the biggest reasons I think that Phase 4 will be amazing is the simple fact that it will provide me (and I'm sure many others) with a reason to finally finish leveling up our alts.

Personally, the prospect of running a bunch of dungeons on my paladin or shaman just to collect enough gear to be able to step into an alt raid, then spending several hours a week clearing that raid just to get 0-2 pieces of loot out of it has always been a big put-off. So really, I only really worked on leveling my alts as a fun side activity, with no goal in mind other than maybe capping someday. With ZG on the horizon, however, these characters have a 1-stop-shop for loot, enchants, and more.

So, while I'm sure most of us will prioritize getting everything we need for our mains out of ZG first, it will eventually be an awesome place for us to take our alts - which again, I'm super stoked about. But, of course, reaching exalted on my priest comes first...



Final Thoughts

I definitely won't be killing this guy...
So, there you have it. 5 reasons why Phase 4 will be awesome. Zul'Gurub is bringing with it some of the greatest items that Classic will have on offer for the majority of the playerbase and it's really about time! From the Zandalarian Hero Charm to the Zin'rokh, Destroyer of Worlds, we're getting a lot in this epic new era of Classic content. It's also worth noting that we'll also be getting the Emerald Dragons in Phase 4, providing the top-end guilds with another layer of competition for their limited spawns, and thus loot. They'll provide great gear for guilds planning to go hardcore into AQ-40, but since I'm guessing most of us won't ever be able to get a kill on them, I think they're nearly as significant as the other upcoming phase 4 content. Of course, I could be wrong, and I wish luck to any guilds that plan to try for the tags on them!

Anyway, that's all I've got for today. For me, phase 4 is definitely going to be an exciting chapter in the life of Classic, but I'd love to know what you all think. Are you excited for ZG and the dragons, or frustrated at the blazing saddles speed at which Blizzard is churning out the Classic content? Let me know by leaving a comment down below! If you enjoyed this post, and would like to see more in the future, add your email to my mailing list while you're down there - or follow me on Facebook and Twitter for updates! Finally, consider checking out my YouTube channel, if you prefer watching this type of content instead of reading it. In any case, thanks for reading, enjoy phase 4, and as always...

Take it easy!


Tuesday, February 18, 2020

Top 5 - Worst Classic Quests

Hey dudes, Silvite Soltis here. And today, I've got another top 5 post for you.

In looking over some of my previous top 5s, I realized that I typically focus on the best things, which is pretty much expected for something called a Top 5. So, today, I thought it might be a bit of fun to rant about just the opposite - the Worst 5 of something so to speak. And since I've been enjoying leveling my dwarf paladin and orc shaman when not raiding BWL, I've been rudely reminded of some terribad quests that exist in Classic.

So, that's what we're going to talk about today: My Top 5 Worst Classic Quests.

Let's get started.



#5 - A Solvent Spirit

Image result for a solvent spirit
Screw these lobster dudes...
Starting off my list is this absolute shitshow of a quest that EVERY player that's ever rolled an orc or a troll has experienced at least once. At first glance, A Solvent Spirit seems simple enough - kill some crabs and lobster dudes along the coast of southern Durotar and collect some items from them. Easy-peasy, right? Wrong.

First off, this is one of those underwater quests for the most part, as that's where most of the crabs and all of the lobster guys are, so that's already annoying enough. But it gets worse - the drop rate of the mucus and eyes is HORRENDOUS. Sure, wowhead might say it's around 30% or whatever, but I can personally attest to having had to grind these sons of bitches for over an hour, which just shouldn't happen on a level 8 quest!

Sure it's not the worst quest in the game, but I hate A Solvent Spirit. But hey, at least the Really Sticky Glue was a nice reward, right?

#4 - Deep Ocean, Vast Sea

Image result for deep ocean, vast sea
Looks easy, right?
Now, I'll be the first to admit that I completely forgot that this quest existed - especially since I haven't been to Darkshore in ages, but Deep Ocean, Vast Sea has got to be one of the most horrendously designed quests in the history of not just classic, but all of WoW. Again, it's one of those underwater quests (luckily the last one on this list, in case you're wondering), which already makes it a pain in the ass to do - especially at like level 17 when you'd try to do it. Some quests like this, though, aren't all that bad - like the Gnomish tools quest in Durotar. Swim down, pick up some items, then swim up.






Oh, if only it were so simple...

No, the ships you have to swim down into to collect the lockboxes from are absolutely SWARMING with murlocs. And not just any murlocs either, murlocs that can apparently see through walls and will eat your face faster than your shitty little aquatic form can help flail away through the water.

So...yeah, this quest sucks. And I'm pretty glad that I haven't had a reason to attempt it in Classic yet.


#3 - Mok'thardin's Enchantment

Image result for mok'thardin's enchantment
1.9% Drop Rate? Good luck!
Next up in this list of dumpster fire quests is the Horde exclusive quest chain from Grom'gol, Mok'thardin's Enchantment. Now, we all know that Classic is full of quests that force you to grind mobs for 10 years for a drop, but if you've ever tried to do this chain, you know the true definition of a grind.

It starts off simple enough, as all these quests do: kill some panthers and tigers to collect claws and a fang. The claws are pretty easy to collect - dropping from Shadowmaw Panthers that you'd normally kill for Hemit Nesingwary anyway. The Pristine Tigress Fang, however, is another story entirely - dropping only from Stranglethorn Tigresses at a measly 6% drop rate (and even THAT sounds too high to me). Be prepared to kill nothing but cats for the next 3 hours of your life...

But anyway, you get the fang! Woo! The worst is over, right? Nope! Go get some raptor feathers! Well...that wasn't so bad, actually. Maybe I'm done now...

Nope! Kill gorillas for the rest of your time in STV to find an Aged Gorilla Sinew! Less than 2% drop rate! That oughta keep you occupied for the next 3 days!

Seriously, screw this quest chain. I'm ok with some grinding, but sub 10% drop rates on quest items back to back is no bueno...



#2 - The Beacon Quests (All 3 of them)

Image result for classic chicken escort quests
It's just a simple escort, right?
Ahh, here it is! The three quests that EVERYONE expected to be on this list! Quests so infamous that they've been complained about on forums and YouTube videos for over a decade, the three beacon quests located in the Hinterlands, Tanaris, and Feralas are among the most frustrating quests ever designed.

The quests themselves are pretty straightforward - loot an item, find the robotic chicken, then escort it to a large open space where it can takeoff (because it can fly, obviously). The actual escort, however, is the biggest pain in the ass ever conceived. Though the chickens have a clear and set path, they aggro literally EVERYTHING near that path. And as if the massive aggro range isn't bad enough, each of these three escort events has set points where groups of between 2-4 mobs will spawn and start attacking both the chicken and you. So if you thought you could solo this at the appropriate level, think again!

But, in my opinion, the worst part of these three quests isn't the mobs or the aggro range - it's the freaking blazing saddles speed at which the chickens run ahead. Seriously, why can't we take a mana break for like 10 seconds after pulling everything in a 30 yard radius AND having 4 mobs spawn and attack us?!!!?!?!??!?!

Needless to say, I hate all three of these damn chicken escorts...but not as much as I hate the number 1 quest on this list! But first, some dishonorable mentions, just for good measure...


Dishonorable Mentions

Bloody Bone Necklaces - So many gd trolls die for this quest that it isn't even funny.

Verog the Dervish - Just how many fucking centaur do I have to kill before he spawns?

The Messenger Quests in Lakeshire - Because I'm not a goddamn mailman!


#1 - The Horde Onyxia Attunement

Ok so...this might be super unexpected, especially after I praised the hell out of the Alliance's Ony attunement chain, but GOD DAMN the Horde's questline is awful. First off, you can't even start this chain until around level 58, as the very first quest involves running Lower Blackrock Spire. Then, after finishing that admittedly straightforward quest, you're tasked with going back to Upper Blackrock Spire to kill Rend - meaning after running all the way back to Orgrimmar you have to get back to UBRS - hopefully with someone who has actually assembled the damn Seal of Ascension.

Ok, to be fair, this isn't all that bad for Classic. But hold on, it gets a LOT worse...

After finishing the first portion and turning in Rend's head, which triggers a much sought-after world buff that only Horde gets, you get the super-fun task of tracking down Rexxar somewhere in Desolace.

God...dammit.

Image result for rexxar path
He could be ANYWHERE along that path...and more...
If you play Horde, you've probably noticed that there is literally someone asking where Rexxar is at least 3 times every hour in LFG chat. This is because his patrol around Desolace and Feralas is absolutely massive and he could be anywhere at any point. Luckily, you'll have a mount by the time you do this quest, so it's not as bad as leveling in Desolace, but still...screw finding this guy, alright?

Anyway after talking with him, you end up having to go all the way across the map to the Western Plaguelands, then back into UBRS to collect dragon eyes. If there's ANYONE else on the quest in your group, good luck getting enough eyes in one run! They drop 2 at a time and only one person can loot them from any given mob, so you might have to run it more than once to get all 20 needed.

But you know, that's still not too bad if I'm being honest. The worst part is yet to come.

Image result for emberstrife
Here's Emberstrife...
After collecting a bunch of eyes and finding Rexxar again, you need to find and talk to some dragon in Dustwallow Marsh, who tasks you with finding and killing 3 unique drakes in different corners of the world. Because that's how everyone wants to spend their evening - putting together a raid group to run around the entire world map to kill 3 mobs. Then, to make matters worse, you have to go BACK to Dustwallow Marsh, back to that dragon in the cave to turn in those 3 quests before you can pick up ANOTHER quest to go and kill a dragon in the fucking Wetlands!

So, you get over to Hammerfall, run down into the marshes to the south, get to Grim Batol and pray to god that Axtroz isn't bugged. Oh yeah as if running all over the place and killing random named dragons everywhere isn't bad enough, the quest itself is bugged to hell - with the skull very often not showing up on the corpse for one or more people on the quest! This literally happened to me FOUR TIMES.

Image result for axtroz
A drake without a skull...apparently...
Now I know what you're thinking - "Maybe you didn't have the right Test of Skulls quest." But no, I had done the 3 drakes, gone back to the Marsh, and had picked up Test of Skulls - Axtroz. It was all for naught and I had to abandon the quest after joining two different raid groups and pulling several of my guildies in to help me finish it. Luckily, someone re-shared the quest after I dropped it and I was able to loot the skull after disabling ALL my addons and picking up the quest, but it literally made no sense.

Anyway, yeah, I've got a bit of a personal vendetta against this quest chain, but hell, it's my list and I'm sticking to it. Fuck the Horde Ony attunement quest. I much prefer Jailbreak!

Oh, and after you finally finish all the drake quests, you have to go find Rexxar again, do UBRS a 3rd time, and get the Drakefire Amulet by finding Rexxar a fucking fourth time for good measure. GG Blizz. GG...

Final Thoughts

So, yeah, there you have it - just a few of the worst quests Classic has to offer. Interestingly, I actually had quite a challenge thinking of quests to fill this list with, as the game has so many really interesting ones that are much more memorable. But, as you can tell, there's still some crap mixed in among all the gems... Obviously, it goes without saying that these are all my opinion, and I'm sure that there are many other terrible quests in the game. So, if you think I missed any terrible quests, or if you have your own Worst 5, let me know by leaving a comment down below.

Anyway though, that's it for today. If you liked this post and would like to see more, feel free to add yourself to my mailing list below, so you don't miss out on any other posts in the future. Follow me on Facebook and Twitter for updates on new content, and check out my videos over on YouTube if you prefer to watch this type of content instead. Have an awesome day, good luck with your questing adventures, and as always...

Take it easy!