Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Wednesday, July 8, 2020

Top 5 - Worst Types of Players in Classic

Hey dudes - Silvite Soltis here and today, I'm back with another Top 5 post! Man, it's been a while, huh?

Do you know what really grinds my gears? When people play Classic in certain, toxic ways that sour the experience for the rest of us. They're out in the world, they're in your dungeons and raid groups, and they're tainting Classic's glory with their awful actions. So, even though I typically enjoy making positive Top 5 posts and videos (such as my Top 5 Tier Sets video here), I thought that this time, it might be fun to vent a bit with a bit of a Worst 5 instead - to let out some of the frustration that I've been feeling in Classic recently.

I hope you enjoy. If you do, let me know by adding yourself to my mailing list and leaving a comment down below telling me which types of players you think are the worst in Classic. I'd love to hear your opinions too! But without further ado, let's get right into it!


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#5 - Guys Who Don't Group for Kill Quests 

Groups make the game more fun for EVERYONE!
We've all been there. You're doing a quest, but someone else is there killing all the mobs. You try to invite them to a group, but no matter how many times you try they simply refuse to accept your invitation. Yes, here at number 5 we have the guys who don't group up for kill quests...

Look, I get it; grinding mobs grants decent experience. It's a staple of any MMORPG to be honest! But if all of the quest mobs in an area are being fought over by individuals that refuse to group up, it takes everyone more time to finish the quest! Just bite the bullet and group up for the love of God!

Oh, and if you're the kind of person who refuses to group up when killing a named quest mob (such as the Defias Messenger), you're evil. And there's a special place in hell for you...


#4 - DPS Who Only Care About Parses

Sums it up pretty well...
Raid Leader: "So...who pulled aggro on Onyxia right from the start?"

Rogue: ...............


This is a huge peeve of mine - dps players who only care about doing big numbers to look good on Warcraft Logs. You know these guys - they ignore mechanics, pull aggro constantly, and are the first to post in your discord channel about their 95% parse on a fight that you nearly (or repeatedly) wiped on.

To be clear, I'm not knocking players who work their butts off to dps well. Far from it! I'm all for people doing their best to beat the big bad boss at hand. But when parsing well is the only thing that matters to you, it's a problem. And while this type of player has always existed in MMORPGs, it seems more prevalent now more than ever, which is really unfortunate in my opinion.


#3 - Node Ninjas and Nazis

Screw these guys...
Have you ever fought your way to a mining node, only to have someone run up and swipe if from right underneath your feet as you finish off the enemy? Or have you ever picked a Black Lotus, then been harassed by some random guy for a week after the fact about how you "stole" the herb in his farming route?

Well, as you probably guessed, these Node Ninjas and Nazis are next up in my list of crappy WoW Classic players. The Node Ninja, as I call them, sneak up and grab valuable herbs, veins, and treasure chests that are just a bit too close to enemies that need to be defeated first - typically Rich Thorium Veins and Black Lotus. And while these are most definitely terrible people, they pale in comparison to the other guys.

Recently, a guildmate of mine was farming mobs in some cave where Rich Thorium Veins spawn, hoping to get lucky with a few nodes along the way. When he managed to get a single node, another player began harassing him - saying that he was "invading his turf" or something like that. For the next two weeks, this guy whispered a bunch of people in our guild and threatened to get members of our guild banned if we didn't tell him the character's main. Naturally, we all reported him for harassment.

The really sad part about this is, it's not an isolated incident. There are TONS of people out in the open world who seem to genuinely believe that just because they're farming in a certain area that ALL of the nodes that spawn are theirs. And they will happily waste hours of their time shouting at you for being in their "spot" rather than dare to think of the game as a multiplayer experience. So yeah, these Node Nazis are definitely a bunch of lifeless jerks, in my opinion.


#2 - Botters and Hackers

Type "/who Stratholme 60" and you'll see...
BEEP...BOOP.... 
RUNSCRIPT STRAT LIVE ORB RUN...
BEEP. BEEP. . .
ENGAGE TARGET...
CAST BLIZZARD RANK 1...
CAST FROST NOVA...
CAST BLIZZARD RANK 6...
BEEP BOOP....
LOOT ENEMY TARGETS...

You know I had to mention these guys. At number 2, we have the botters and hackers that completely had, until very recently, wreaked utter havoc on the economy of most WoW Classic servers. They're farming mobs in the Hinterlands and Tanaris, they're in Stratholme constantly farming Righteous Orbs, and they are constantly in LFG chat spamming to sell boost runs. Seriously, screw these guys.




Thankfully, Blizzard has recently started taking action against these cheaters, but there's still a lot to be done - especially on servers that aren't locked to new characters yet. So, since I'm sure no one that actually plays the game has anything positive to say about bots, let's keep reporting them as we see them. After all, they're breaching the Terms of Service, and we all want to actually have a stable economy, don't we?

So yeah, bots and hackers are bad. But I'm willing to say that there's one type of player in Classic that's even worse...


Dishonorable Mentions

Before we get to my number 1, however, I'd just like to take a minute to mention a few more players that I just can't stand...

Multi-Boxers

Multiboxing...Ugh...
Though there are some genuine good players who multi-box, they are few and far between. Generally, when I see or group with someone multi-boxing, they are playing their characters less effectively and seem to think that they are entitled to more loot because they're "contributing more".

Ninja Looters

A classic for Classic. Ninja looters are awful, but luckily they seem to be less common these days than they were back when no one knew what they were doing.

Diamond-Flask Warriors (who roll on healer gear)

Just...what the hell are you guys even doing?


#1 - Boosters - Both Buyers and Sellers

Mara 1 Pull - Why not just do the dungeon?
And finally, to wrap up my list, I have just one thing to say:

I. Hate. Boosters.

Whether it's buying or selling, I can't stand seeing LookingForGroup chat filled to the brim with crap like this:

"WTS ZG BOOST. 19 PACKS, 50K EXP PER HOUR. 20G PER RUN."
"WTS MARA 1 PULL. 10G PER SPOT."
"WTB STOCKS BOOST. PAYING 3G PER RUN."


Though boosting is something that has existed since the beginning of World of Warcraft back in 2004, it has become THE way to level nowadays. Gone are the days of leveling an alt through questing, finding dungeon groups for SM, and grinding mobs in the Hinterlands. Now, we all buy boosts and basically play the game half AFK like it's BFA or something...

Look, I get why it's appealing - server economies are in shambles with hyper-inflated items and people have tons more gold than ever before. Not everyone has the time, or desire, to level up the old fashioned way. But because boosting has become so prevalent throughout all of Classic, it's getting harder and harder to find dungeon groups to do content the old fashioned way. What's worse, since many of the players selling boosts are gold farmers or their botting programs, players buying the boosts from them are only contributing to that problem! And, if you're one of the people that right-click report every boosting advertisement you see because you think it's a bot, there's a good chance that some people who actually learned the techniques will get swept up in future banwaves as well. It just sucks...

Unfortunately, though, boosting is 100% legitimate, as there's no rule against that behavior. So, unlike botting and hacking, Blizzard won't do anything about it. It's sad to me to see the massive shift in player mindset and behavior, as I would like nothing more than for everyone to play the game as it was meant to be played - fighting together to defeat baddies and grow stronger as a result. But since the meta has shifted so much, I guess I'll have to wait until TBC Classic to fully enjoy leveling again...

Or I can just go shoot things on my hunter, since leveling solo is smooth and I don't need to worry about finding groups ever. I guess that works too.


Final Thoughts

So yeah, there you have it: my Top 5 Worst Types of Players in Classic. Obviously, there are tons of ways in which the game can be enjoyed, and everyone has their own style. But to me, these are most definitely the wrong way. However, I'd like to know what you think. Did I forget anything? What types of players do you absolutely hate? What actions really grind your gears? Let me know by leaving a comment down below!

Anyway, that's it for me today. If you liked this post or found it interesting, then add yourself to my mailing list below! Follow me over on Twitter for updates as well, and consider checking out my videos over on YouTube for video versions of all of my content as well. Finally, leave a comment down below letting me know what Top 5 you think I should do next, as I'd love to explore your suggestions! In any case, thanks for reading, have an awesome day, and as always...

Take it easy!


Monday, June 1, 2020

Playing on a Distant Server - The Pros and Cons

Hey dudes - Silvite Soltis here, and today I've got a bit of a different post for you.

As you may, or may not, remember, I currently live in Ulaanbaatar, Mongolia with my family - my lovely wife and two daughters. But as I plan to eventually move back to the United States, I rolled my Classic characters on US servers - Mankrik and Atiesh, specifically. Well, I recently got into a discussion with my guildmates about what it's like to play on a server on the opposite side of the planet, and it got me thinking - what if there are others who are in a similar situation as me? Or maybe there are players out there who want to play with distant friends or family. After all, the world is a big place, and it's getting more and more globalized by the year, so international gaming is just becoming more common.

So, since I've got quite a bit of experience playing from Asia at this point, I thought it might be fun to list out some of the positive and negative aspects to this type of play. Before getting into it though, I'd just like to ask that you add yourself to my mailing list below so you don't miss out on posts like this in the future. Also, consider checking out my YouTube channel if you're into video content, as that's where all my posts end up eventually. In any case, I hope you enjoy!


Distant Servers - The Pros

While you can probably imagine quite a few problems with playing on a server that's far away from you geographically, there are some great benefits that I've found made my experience quite enjoyable. First off is the simple fact that your prime time is likely much different from the server's prime time. And when there are fewer players online, there's a lot less competition for spawns. This means that you can quest, level up, and generally enjoy the solo play of Classic a lot more. When you want to go farm water elementals up in the Eastern Plaguelands, you can pretty much guarantee that there will be some up there - unless that's where the bots are parked that day. And if you want to tame Broken Tooth, you stand a much better chance of being the first hunter there when he pops.

The reduced competition is great for those of us with gathering professions too, as you're much more likely to actually catch a Black Lotus spawn or Thorium vein while passing through a zone during the dead of night. This happened to me when my shaman was running to turn in a BRD quest in the Burning Steppes at around level 57 or so - a random Black Lotus spawned in the middle of one of the burned down dwarven buildings just outside of Flame Crest. Though I had to clear some mobs to get to it (and almost died), I managed to snag it - something that would've never happened during peak hours. Sure, Blizzard recently implemented some changes to these herbs, making them much more common in general, but I'm sure those of us who play in the dead of night server time will be able to scoop up even more as we simply pass through the zones.

Having less competition isn't the only benefit of playing at off times, however. Many people choose to finish their WoW sessions by taking a trip to the auction house to dump all of the items they've picked up over the day. Since the idea behind this is to log into a nice chunk of change in the mailbox for the next play session, these players often post items at lower prices to encourage someone to buy. With less players online, however, the demand just isn't there. So, if you play during these off hours, you can sometimes find some amazing deals. I, for one, picked up a Brain Hacker for my shaman for around 30 gold back when they were typically selling for around 50. It felt pretty good...

So yeah, browsing the auction house in the wee hours of the morning can sometimes be really lucrative. It does really depend on your server size and player base, though. So, just keep in mind that the market is ever-shifting and this might not always be a pro. There is one thing, however, that is ALWAYS a positive...

NO QUEUES!

Without a doubt, playing when everyone else is asleep or heading off to work has the greatest benefit on larger servers, as you never have to deal with queues. Though I play on Mankrik - which has far fewer players than Whitemane, Herod, and Faerlina for sure - I still hear complaints constantly from guildies, friends, and random pugs about how they are, or were "stuck in the queue." However, I seldom have this problem, unless I try logging on first thing in the morning, of course.

Back when Classic launched, the word on the street was that everyone on every server had huge queues to sit through, then crazy competition for mobs once they finally got in on day 1. Luckily for me, I had work that day, so though I wanted to experience the launch, I had to wait until around 5:30PM to finally start questing in the Valley of Trials. But, oh man, it was worth it. I got home, set up my stream, and played for 3 and a half hours straight with no queues, disconnects, or other issues.

It. Was. AWESOME! And I'm happy to say that I still don't have to deal with queues to this day.



The Cons

Alright, so you get to play without queues or other players stealing your nodes - that's great! But what must you give in return?

EVERYTHING!

Well...not really, but still quite a bit. First off, when you play at what is the dead of night, or early morning, for nearly everyone else on your server, you can expect to have issues finding groups for what you want to run. Of course, it's easier if you're playing a tank or healer, but if you're a lone hunter, you're pretty much S.O.L. To make matters worse, out of the limited number of players online at these strange times, only a few are typically functioning properly. I can't count the number of dungeon runs I've done with a terrible player, only to find out that they were simply falling asleep at their keyboard. Hell, I once led a ZG pug at only 11PM server time and it still took 3 hours - people kept coming in and leaving due to "being tired." Pfft. Weaklings...

But that's not the only issue, unfortunately. If you're interested in raiding - or any large-scale group content really - you'll need to find a guild that matches your schedule, or alter your play time to fit into one. Your guild options are really limited if you can't play at the server's prime time (usually around 7-10PM), meaning that you don't really get to shop around for the perfect guild. Instead, you just have to sort of accept a guild that meets at times you can make. So, if there's only one guild that raids at 4:00 in the morning, you know where your new home is, regardless of the actual people in it.

And speaking of guilds, a lot of those that raid nowadays have a big emphasis on getting world buffs before raid night: Rallying Cry of the Dragonslayer, the DM Tribute buffs, and Spirit of Zandalar to name a few. These buffs are huge boons to any raid team, but if you play at off hours, you're pretty much out of luck. Guilds on most servers coordinate these buffs to benefit the greatest number of raiders - meaning you'll miss all of them if you're not online at prime time on any given day. Sure, if you park your character in Booty Bay or Orgrimmar and stay logged in there you might get lucky, but generally people don't turn in Onyxia's head at 2:45AM server time. So, yeah...

Finally, there's one last little con to playing on a server from the opposite side of the planet that people usually think of first - the lag. While my friends and family back in the States tell me about their 20-40ms latency, I'm typically sitting at around 300ms. And while this issue is definitely much more manageable now than the 900-2000ms that I used to get back when I played in Japan back in 2007, it does still cause some problems from time to time. Most notably, I get disconnected quite often, or get the strange buggy disconnect, but where the chat still works completely normally. Honestly though, this is the smallest issue that I've faced in my Classic adventures. So, as long as you've got decent internet wherever you are, you can probably deal with this.

Good luck finding groups though...



So, What's the Verdict?

So yeah, there's a few of the good and bad sides to playing on a faraway WoW server. Overall, it's definitely a fun experience, and vastly different from the way in which most people play the game. There are a few other quirks that I think are worth mentioning - such as late night LFG chat and the personalities of the night owls that you'll likely encounter out in Azeroth at 3AM. These guys will definitely keep you entertained...or offended, depending on how thick your skin is. But yeah, I don't think those are necessarily pros or cons - just another fun little difference from peak server hours and the late night/early morning hours that you'd likely be on.

So, in general what do I think? Is it worth it to play on a distant server? My answer is, it depends on how you enjoy the game. If you love solo play, or know of a guild that does exactly what you want to do, when you want to do it, then yes. However, if you really want to have more options for groups, guilds, and participating in the min-maxing culture of world buffs, then definitely no. Overall, I've been thoroughly enjoying my play time on Mankrik and Atiesh, but it's definitely been an uphill battle to make schedules work, and I have struggled to complete my own personal goals in-game. That being said, the lack of queues and competition have really been nice, so I can't complain too much. At least I didn't roll on Faerlina... I can get on, do my thing, and generally have a good time most days.

In conclusion, I'd say it depends on your goals and personal schedule, but it can be worth it. However, I'd also like to know what you think - do you play on a distant server, far from everyone in your guild? How do you make things work? Or do you always stay close to home, to avoid having scheduling conflicts? With an eventual Classic TBC and my family's eventual move back to the US, I'm really considering my options going forward, so any input you all have would be appreciated.

But anyway, yeah, that's it for today. If you liked this post, or found it informative, then follow my blog by adding yourself to my mailing list below, or follow me over on Twitter for updates. Also, check out my YouTube channel where I put all of these posts into video form shortly after publishing them here. In any case, thanks for reading, have an awesome day, and as always...

Take it easy!

Thursday, January 9, 2020

Top 5 - Classic Horde Leveling Zones

Hey dudes. Silvite Soltis here! And today, I'm pleased to be back with another top 5 list for you!

As we all know, World of Warcraft Classic has a lot to offer for anyone who decides to pick it up and play. But no matter if your goal is raiding, PVP, or just to enjoy some good old fashioned RP, you're going to have to level up a bit. It's basically unavoidable...unless you're doing some level 1 gnome raids on Orgrimmar, that is...

Anyway, since I've already talked about some of the more well-known quests, I thought it might be fun to talk about some of my favorite leveling zones again now that Classic is out. Plus, I've been maining Horde this time around, so I've definitely a different perspective on things than I used to. So, sit back, relax, and enjoy as I tell you my Top 5 Classic Horde Leveling Zones.



#5 - Stranglethorn Vale

Stranglethorn Vale
Stranglethorn Vale is a lush jungle with a rich backstory, great quests, and one of the greatest soundtracks of any zone in Classic. It is also the only zone that is unavoidable while leveling (so long as you're not solely dungeon grinding, that is). No matter whether you're playing Horde or Alliance, you'll find yourself in this jungle eventually...

I love Stranglethorn Vale for a few reasons - the massive number of beasts to kill and skin, the jungle-music that adds to the atmosphere, and the wide level 30-50 range to name a few. But my favorite aspect of STV after playing through this zone as a Horde character this time has got to be the sheer number of quests it provides - especially for my faction. Trolls and Tauren alike can start questing here, as I said, at around level 30 or so, killing tigers and panthers for Hemit Nesingwary Jr. up in the north. You continue killing trolls, raptors, and pirates for quest givers in Grom'gol and Booty Bay for ages - always having something to do - while constantly hearing that relaxing jungle beat in the background. It's really no wonder this was at the top of my list last time I thought about the different zones of Classic.

Grom'Gol
STV has its issues - the gankfest it is on PVP servers, the stretches of few to no quests for some levels, and the massive size of the jungle to name a few. However, it is without a doubt one of the quintessential zones of Classic leveling. And with Grom'Gol having a near perfect position in the middle portion of the zone, it becomes all that much better for the Horde.






#4 - Thousand Needles

Thousand Needles
Thousand Needles is, without a doubt, my most unexpected entry on this list. Nevertheless, it was one of the more memorable and fruitful zones I quested in on my troll's journey to 60. Though somewhat confusing and definitely very large geographically for a pre-40 character, it is chocked full of interesting and useful quests.

Darkcloud Pinnacle
First off, you have the Darkcloud Pinnacle quests, which basically ask you to climb up on top of the massive pillars of the zone and take on the Grimtotem clan head-on. If you weren't careful, you could tumble into the valley below, adding an extra element of danger to these quests - especially when doing the escort.

Secondly, there are tons of centaur here, right around Freewind Post, which are excellent for farming Silk Cloth - an item that my tailoring desperately needed around level 28 or so. These mobs are close together and die fairly quickly, which makes it a nice, relaxing place to farm exp when you don't feel like scouring the world for new quests to do.

Shimmering Flats
Finally, the absolute best part of this zone, from a leveling perspective anyway, has got to be the Shimmering Flats: a large open space with more quests than one can even hope to complete in one sitting. Sure, it's pretty far away from Freewind Post, but it's only a little ways from Gadgetzan to the south, so traveling to and fro isn't too bad. Of all the subzones (zones within zones), this is probably my favorite for this reason - quest central!






#3 - Un'Goro Crater

Un'Goro Crater
Un'Goro Crater is a large circular crater in the southernmost part of Kalimdor. This zone is a prehistoric paradise! Home to tar beasts, devilsaurs, and Nintendo spoofs, it is right up there in my favorite zones of all time! It's the only zone in this list that is purely neutral too, so Alliance players, rejoice! You too can do all of the quests here! At least, I'm pretty sure you can...

When leveling my priest in November 2019, I actually nearly forgot this zone existed - only going sometime after level 50. I arrived at Marshal's Refuge with only a handful of quests in my log: mostly dungeon quests for ST that I'd never complete if I remember correctly. But as soon as I picked up the quests here and opened up my map to see where to start, I was blown away. Questie (yes, I use the addon because I'm casual AF) lit up the entire map with so many icons that I could barely see the actual map underneath. It was pretty ridiculous.

Devilsaurs are Dangerous
Needless to say, I was busy in this zone for a long time. But the number of quests isn't why it's so good for leveling - there are lots of zones filled with quests. It is the complete overlapping of the quest items and objectives that make it so amazing. You can leave Marshal's Refuge, run around for an hour picking up soil, dinosaur bones, and ooze samples constantly and STILL not be done with the quests. There are plenty of quests with specific locations to grind in, that's true, but you can easily progress on 3 or 4 other quests while running there and back. And then running to the next area and back. And again. And again.

Combine this amazing questing experience to the nice green color of the zone, the terror of being trampled by a Devilsaur, and the deep, foreboding soundtrack this zone utilizes to keep you on the edge of your seat, and you've got one hell of a leveling zone!


#2 - Feralas

Feralas
Feralas is, most definitely, one of my favorite zones of all time now. Having played Alliance for so long, I feel that I never really appreciated just how epic it is - probably because I always had to wait for that damn boat to get anywhere! As a troll this time, however, I really got to enjoy this lush rain forest the way it should be experienced.

Like most forests, Feralas is green, so it's already a wonderful zone in my book. The music is pleasant, (a mix of STV and Barrens music if I'm not mistaken), and the entire zone is covered in a dense humid-looking fog. It's far away from Orgrimmar, which makes going to town to learn new skills a bit of a pain, but it's got a town with a mailbox, flight master, and everything else that we sometimes take for granted in World of Warcraft. It's this town, I believe, which makes Feralas such an amazing zone for Horde leveling compared to the Alliance.

A Lush Rain Forest
Camp Mojache is located in the eastern part of the zone, literally on the road. There are MANY great quests offered here, but their location is key - many of the Horde quests for Feralas are right around the Camp. There's the epic gnoll quest (yes, I said it) directly to the south, the ogre quests to the north and south-west, and the Muisek quest chain which has objectives all over the map just to name a few. Best of all, there's no need to take the boat to the islands housing Feathermoon Hold for Horde! It's really just an awesome zone to go relax, kill yetis, fish, or do whatever else you want on your journey to 60!

#1 - The Barrens

The Barrens
Because of course it is! The Barrens is, without question, the most iconic Horde leveling zone in World of Warcraft. Though it's pretty dull and colorless - a drab brownish yellow that blends the grasses and rocks together for the most part - the music, quests, and most importantly players of this zone make it an absolute must for anyone leveling a Horde character in Classic.

Similar to STV, The Barrens spans a wide range of levels. Players come here directly either from Mulgore or Durotar around level 10 and may continue to quest here into the 20s. Upon your first trip to the Crossroads, a site of considerable world PVP back in the day if I remember correctly, you pick up around 10 quests to complete - many of which overlap each other similar to Un'Goro later on. You continue questing until you get to around level 17 or so, when many of the quests you end up getting are no longer for The Barrens, but rather a place called Wailing Caverns - the Horde equivalent to the Deadmines.

Bramblescar
Like I said, there are many reasons to love The Barrens: music, quests, and more. But what really makes The Barrens the best Classic leveling zone for Horde players is the community...

In other words, Barrens Chat:

"Has anyone seen Mankrik's wife?"
"Anal [Thunderfuy, Blessed Blade of the Windseeker"

[Insert random political statement here]

Even months after wrapping up my priests quests here, I still love it every time I fly through this zone and glance at my chat box. It always makes me smile...or cringe, depending on the topic of the hour.

Sure, every zone of Classic has its merits, but as a leveling zone for Horde players on a 15 year old internet game, the Barrens reigns supreme.


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So there you have it - my Top 5 Classic Horde Leveling Zones. Honestly, all 5 of these, and many many more, are great zones to level in as underlings of Thrall or the Banshee Queen, but these ones in particular were the ones I enjoyed the most - especially Feralas and The Barrens. It was especially hard to choose which of those two would be the #1 spot.

You might have noticed that I excluded the starting zones, as well as the "max level" zones. This wasn't entirely intentional, as I simply did not feel that the Horde starter zones held up as well as later leveling zones (especially Mulgore), nor did I think that the endgame zones were as enjoyable for leveling. Still, I would like to say that I do love most of the zones in Classic, and you should too! The game is a masterpiece and the zones each have their own unique aspects to enjoy. That being said, let me know which zones are your favorite for leveling by leaving a comment down below. I'd love to hear what you have to say!

But anyway, that's it for today. If you liked this post, why not add yourself to my mailing list? Follow me on Facebook and Twitter for other updates, and check out my videos over on YouTube if you'd like to see more of my content in the future. Thanks a lot for reading, have an awesome day, and as always...

Take it easy!



Saturday, June 15, 2019

Memories of Vanilla #29 - 60 Goals

Dreadmist Raiment
Hey dudes. Silvite Soltis back today with another Memories of Vanilla post for you!

Last time, I told the story of how I FINALLY hit level 60 in World of Warcraft - grinding zombies and cultists over in the Eastern Plaguelands. And while that was a big milestone for me, it really left me with one burning question:

Now what?

So join me, as I recount the story of how I decided on a goal for my freshly capped shadow priest, as well as some of the adventures that happened as I tried to achieve it! If you like this story, remember to follow my blog for more by adding yourself to my email list below. And, of course, check out my videos over on YouTube, as I put all of this content in a more engaging style over there as well.

But without further ado, let's get right into the story!

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I hit level 60 in the early summer of 2006, basically a full year after I'd started playing the game. However, I quickly noticed that I had no idea what to do. Leika had told me of the dungeons and raids - of Stratholme and Molten Core in particular - so I figured that it would probably be a good idea to run those.
Stratholme

And so, shortly after hitting level 60, I began running the only max-level dungeons I really knew about - Stratholme, Scholomance, and UBRS. Finding groups was pretty easy since everyone always wanted a priest - especially in the dungeons with lots of undead (shackle is OP), but other than "get blues" I didn't really have a goal.

One day, however, this all changed. I don't remember exactly where it was or what I was doing, but I came across a warlock fully decked out in the full tier 0 set - the Dreadmist Raiment. Instantly, I was hooked and convinced myself that I HAD to have it as well. After all, it just looked so...shadow-priesty!
Jandice Barov

So, I chatted with Leika, did some Thottbot searches, and began my long scavenger hunt-like adventure. Along the way, I picked up some great items, like the Starfire Tiara from UBRS and some pieces of the Devout set - you know, the set I SHOULD have been aiming for - but progress was slow.

Eventually, I managed to get a few pieces of the set - gloves, belt, boots, and helm. But I distinctly remember one item constantly eluding me - the shoulders. I must have run Scholomance to farm Jandice Barov at least a dozen times, but each time the shoulders remained out of reach. I was about to give up - after all, the summer was quickly coming to an end and I would be leaving for my year abroad soon, but one day I got a call from Leika saying he was setting up a Scholo group and they needed a healer. I sighed, but agreed to come heal as soon as I got home (I was out at the store with my mom at the time). About 20 minutes later, I was seated at my computer with Silvite in flight up to the Western Plaguelands.

The dungeon was pretty easy to be honest. Since the game had already been out for a while, most of us were pretty well geared (especially Leika), so it didn't take long for us to make it down to Jandice. Our onslaught began, and quickly she fell to our combined might. And there, sparkling on her corpse, I found them - the Dreadmist Mantle.

Needless to say, I got my shoulders...

Dreadmist Mantle


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I hope you enjoyed this short story of my initial goals as a level 60 shadow priest back in the day. Really, I think it's because I had no idea what I was doing that I ended up trying for a completely random set, but it gave my experience that much more meaning. Sure, I wouldn't be able to upgrade them, but to me, it was all about looking badass. And though I never completed the set back in the day (missed out on the robes), it was still a great adventure trying to.

Anyway, that's it for today. If you enjoyed this story and would like to see more in the future, remember to follow my blog by adding yourself to my mailing list below. Also, consider checking out my video content over on YouTube. Follow me on Facebook and Twitter for updates when more content is released, and consider supporting me on Patreon if you'd like some additional perks! There's still quite a bit coming, but until next time...

Take it easy!



Thursday, May 30, 2019

Gear Your Hunter FAST! Hunter Phase 1 Pre-Raid Gearing Guide!

Hey dudes. Silvite Soltis here again with another gearing guide.

Having covered casters, healers, tanks, and rogues in one form or another already, there's really only one more class that NEEDS to have its own specific gearing guide - Classic's only physical ranged dps class, the hunter. This class is a super-fast leveler, so there's a really high chance that many, if not most of the first 60s on WoW Classic will be these marksmen with pets. And so, they're the ones that will probably benefit from this guide the most in phase 1.

But anyway, let's get right into the guide...


Alliance Step 1 - Do LBRS Once

Assuming you're already level 60, the first thing you should do as an Alliance hunter is to run LBRS at least once to obtain some great quest rewards, as well as up to 13 possible drops. Bijou's questchain (starting in the Troll section of the dungeon) awards gloves with 2% hit, which is excellent for hunters who need to aim for 9% total. Though you'll have to run out and in a couple of times to complete this quest chain in a single run, it's definitely worth it to do so.

Also, pick up the item General Drakkisath's Command off the final boss in order to get a short quest chain to defeat General Drakkisath in UBRS for a nice trinket. Since you'll have to do UBRS anyway, you might as well get this 2% crit trinket along the way.

In summary:
Maxwell's Mission [Alliance] awards the same gloves (2% hit) as the Horde Onyxia attunement.
General Drakkisath's Demise [Alliance] awards the same trinket (2% crit) as the Horde Onyxia attunement.
13 Useful Item Drops (see below for full list)

Step 1 - Do MC and Onyxia Attunements

No matter if you're Horde or Alliance, you'll need to complete the following two quests at some point if you plan on raiding in Classic. Pick up the appropriate quests from their respective locations: Attunement to the Core from the high elf outside BRD's entrance, Dragonkin Menace from Morgan's Vigil if you're Alliance, and Warlord's Command if you're Horde. Work through any portions of the quest chains that don't require dungeon runs first (Alliance), then run through BRD, LBRS, and UBRS as the quests require.

The reason you want to get this done before focusing on dungeons is simply to kill two birds with one stone - get attuned and possibly pick up some items along the way.


In summary:
Attunement to the Core which awards no gear, but requires a BRD run and has to be done anyway.
Onyxia Attunement [Alliance] [Horde] award gloves (2% hit) and trinket (2% crit) for Horde.
BRD - 20 Useful Item Drops (see below for full list)
LBRS - 13 Useful Item Drops (see below for full list)
UBRS - 13 Useful Item Drops (see below for full list)

Step 2 - Do these quests

After, or even between portions of, the attunement quests, work to complete these quests to obtain a great chest, trinket (Horde), neck, and bow, if needed:

Job Opening: Guard Captain of Revantusk Village (Hinterlands) awards a trinket (1% hit) for Horde only. Quest was initially added in Patch 1.5 though, so may not be available at launch!
High Chief Winterfall (Winterspring) awards a wonderful green quality chest.
In Dreams (EPL/WPL) awards a neck.
Order Must Be Restored / The Scarlet Oracle, Demetria (EPL) awards a ranged weapon.


Step 3 - Run more BRD, LBRS, and/or UBRS (more hit gear)

After finishing up your attunements and knocking out quests with appropriate gear, consider running more BRD, LBRS, or UBRS. BRD is the most lucrative in terms of item drops, with nearly every slot covered. However, there is a general lack of items with +hit there and there may be significant competition from rogues and dps warriors for the items that drop, so it might make more sense to run a different dungeon instead.

LBRS is great for hunters because it holds a considerably better selection of items, including 2 Beaststalker's items (shoulders and gloves) and two excellent ranged weapons - Riphook and Blackcrow. Plus, if you're running with guildmates who need the quests that you should've already gotten finished, you can build better friendships along the way.

However, my guess is that by this point you'll need more +hit in order to not miss all the time in raids. In this case, it would probably make the most sense to run UBRS. There are 13 useful items in this 10 man dungeon and all of them are highly sought after by rogues and warriors, but that's for good reason. They just have so much hit!

But really, any of these three dungeons will suit the bill just fine.


Final Thoughts

So, there you have it. Do some quests, get attuned, and run some dungeons. Pretty easy, right?

Overall, gearing a hunter shouldn't be too difficult, but as you get more gear you do want to pay attention to what slots you're still missing and run the dungeon with the most usable items at that point. To that end, and as always, I've included a list below of all the dungeon drops hunters can make use of, including both leather and mail items, as well as what boss they drop from. So take a look and see what's available.

But anyway, that's it for today. If you liked this guide or found it useful, remember to follow my blog by adding yourself to my mailing list for new guides and content when they're released. Also, consider checking out my videos over on YouTube as I make all of these guides into videos over time as well. Follow me on Facebook and Twitter for updates or to chat about WoW Classic at your leisure, and consider supporting me over on Patreon if you'd like to see more even after Classic launches. But no matter what, I'll see you all in Azeroth on August 27th!

Take it easy!



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Dungeon Loot

Blackrock Depths

20 Possible Items Total

Head
Savage Gladiator Helm from Hedrum the Creeper (arena)
Ragefury Eyepatch from Hurley Blackbreath (+2 crit)
Ghostshroud from the Trial of Seven

Neck
Imperial Jewel from Emperor Dagran Thaurissan

Shoulders
x

Back
Blackveil Cape from Gerstahn
The Emperor's New Cape from Emperor Dagran Thaurissan

Chest
Mixologist's Tunic from Plugger Spazzring.
Deathdealer Breastplate from the Trial of Seven (+2 crit)

Wrists
Rubicund Armguards from Eviscerator (arena)
Pyremail Wristguards from Lord Incendius

Hands
x

Waist
x

Legs
Searingscale Leggings from Pyromaster Loregrain

Feet
Fleetfoot Greaves from Houndmaster Grebmar
Swiftwalker Boots from Princess Moira Bronzebeard

Fingers
x

Trinkets
Hand of Justice from Emperor Dagran Thaurissan

Main Hand
Grizzle's Skinner from Grizzle (arena)

Offhand
x

Ranged
Houndmaster's Bow from Houndmaster Grebmar
Houndmaster's Rifle from Houndmaster Grebmar


Stratholme Live

9 Possible Items Total

Head
Mask of the Unforgiven from the Unforgiven
Crown of Tyranny from Balnazzar

Neck
x

Shoulders
Shadowcraft Spaulders from Cannon Master Willey
Wyrmtongue Shoulders from Balnazzar

Back
Archivist Cape from Archivist Galford (random stats)

Chest
Songbird Blouse from Hearthsinger Forresten (rare spawn)

Wrists
x

Hands
Skul's Fingerbone Claws from Skul (rare spawn)

Waist
Foresight Girdle from Archivist Galford (random stats).

Legs
x

Feet
Timmy's Galoshes from Timmy the Cruel

Fingers
x

Trinkets
x

Main Hand
x

Offhand
x

Ranged
x


Stratholme Undead

7 Possible Items Total

Head
x

Neck
x

Shoulders
x

Back
Stoneskin Gargoyle Cape from Stonespine (rare spawn)
Cape of the Black Baron from Baron Rivendare

Chest
x

Wrists
x

Hands
x

Waist
x

Legs
Beaststalker's Pants from Baron Rivendare
Shadowcraft Pants from Baron Rivendare

Feet
Beaststalker's Boots from Nerub'enkan

Fingers
Band of Flesh from Ramstein the Gorger (mostly for stam)

Trinkets
x

Main Hand
Bonescraper from Baron Rivendare. Could also be an offhand.

Offhand
x

Ranged
x


Scholomance

18 Possible Items Total (10 of which are shared loot from mini-bosses with low drop chances)


Head
Bone Ring Helm from Rattlegore
Beaststalker's Cap from Darkmaster Gandling
Shadowcraft Cap from Darkmaster Gandling

Neck
x

Shoulders
x

Back
x

Chest
Tombstone Breastplate from Darkmaster Gandling (2% crit)

Wrists
Shadowcraft Bracers from Instructor Malicia (and trash mobs)

Hands
x

Waist
Frostbite Girdle from Ras Frostwhisper

Legs
x

Feet
Windreaver Greaves from Kirtonos the Herald (1% hit)
Shadowcraft Boots from Rattlegore

Fingers
x

Trinkets
x

Main Hand
x

Offhand
x

Ranged
x

Other
Cadaverous and Bloodmail Sets (Chest, Hands, Belt, Legs, Feet) from the 6 mini bosses, all low drop chance.

LBRS

13 Possible Items Total

Head
x

Neck
Talisman of Evasion from War Master Voone (for agi)

Shoulders
Beaststalker's Mantle from Overlord Wyrmthalak

Back
x

Chest
x

Wrists
Slashclaw Bracers from Halycon (1% hit)

Hands
Trueaim Gauntlets from Shadow Hunter Vosh'gajin
Shadowcraft Gloves from Shadow Hunter Vosh'gajin
Beaststalker's Gloves from War Master Voone
Slaghide Gauntlets from Urok Doomhowl (event; random enchantment)

Waist
Cloudrunner Girdle from Quartermaster Zigris
Chiselbrand Girdle from Bannok Grimaxe (rare spawn)

Legs
x

Feet
Swiftdart Battleboots from Spirestone Battle Lord (rare spawn)
Pads of the Dread Wolf from Halycon

Fingers
x

Trinkets
x

Main Hand
x

Offhand
x

Ranged
Riphook from Shadow Hunter Vosh'gajin
Blackcrow from Shadow Hunter Vosh'gajin (1% hit)


UBRS

13 Possible Items Total

Head
Eye of Rend from Warchief Rend Blackhand (2% crit)
Dragoneye Coif from Gyth

Neck
Emberfury Talisman from Pyroguard Emberseer (1% crit)

Shoulders
Truestrike Shoulders from Pyroguard Emberseer (2% hit)

Back
x

Chest
Nightbrace Tunic from Solakar Flamewreath
Beaststalker's Tunic from General Drakkisath
Shadowcraft Tunic from General Drakkisath


Wrists
Blackmist Armguards from The Beast (1% hit)

Hands
x

Waist
x

Legs
Blademaster Leggings from The Beast (1% hit, 1% crit)
Tristam Legguards from The Beast

Feet
x

Fingers
Painweaver Band from General Drakkisath (1% crit)

Trinkets
x

Main Hand
Dal'Rend's Sacred Charge from Warchief Rend Blackhand (high competition and only good for set bonus)

Offhand
Dal'Rend's Tribal Guardian from Warchief Rend Blackhand (high competition and only good for set bonus)

Ranged
x

A special thanks to itemization.info, vanillawowdb.com, and Atlasloot for providing all of the data used to compile this guide.

Tuesday, May 28, 2019

Memories of Vanilla #28 - Ding!

Hey dudes. Silvite Soltis here and today I'm back with a very important Memories story for you.

Ding, 60!
Back in the day, it took ages to get to max level in World of Warcraft. Like...months could go from the time you first created a character until you finally hit level 60. It was a grand adventure, and the feeling of accomplishment upon seeing that final yellow swirl glow around your character was one of the most amazing feelings in all of gaming, in my opinion.

Well after 27 episodes of leveling and adventuring through Azeroth, it's finally time to tell this particular story. Yes, today I'm going to share the story of how I finally hit level 60 in World of Warcraft. So sit back, relax, and enjoy the feels!

----------------------------

It was the early summer of 2006. School had just let out and I had a decent amount of things on my plate - working part-time, preparing documents and things for my upcoming foreign exchange, and, of course, lots of World of Warcraft time. It had been nearly a year since I'd first stepped foot into Azeroth and I was determined to finally get to 60 and get into raiding before I headed out across the world.

And so, one evening, after finishing up work and taking a much-needed shower, I logged in and looked at my experience bar - just over halfway through level 58. I had nothing to do the next morning. It was time. I was finally going to hit level 60...

The Noxious Glade
The grind began. Having talked with Leika about it before going to work that day, I flew up to Light's Hope Chapel to make my way over to my grinding spot just past the Browman Mill - the Noxious Glade. This area was perfect for my priest, as I could shackle any extra undead I accidentally pulled, mind control the cultists in the area, and collect lots of Scourgestones from the enemies to increase my Argent Dawn reputation along the way. Plus, they dropped lots of cloth for my tailoring, so it was really the ideal place to go.

The grind began. At this point, I was tapped out of quests and I also knew that running dungeons at this point would be mostly futile - as the experience from mobs wasn't really worth forcing my priest into groups. For hours, I ran in a loop around the undead-filled wasteland - mowing down skeletons, ghouls, and cultists as efficiently as I could - all the while watching as my experience bar slowly filled up.

Dread Weaver (My Final Pre-60 Mob)
Around 10:30PM, I hit level 59. My rested experience was all but spent, and I started to doubt if I'd be able to make my goal, but nevertheless I persevered - slaying wave after wave of the scourge forces. Hours passed; cans of Mountain Dew littered the area around my feet; and my eyes and hands grew wearier and wearier.

But it was worth it. It was just after 7:30AM when I killed that final skeletal mage. A yellow aura surrounded my dark-purple shadow priest and I sighed. It was finished. I had reached level 60!

I picked up the phone and immediately called Leika, who was less than thrilled that I woke him up so early on a day he didn't have work. But when I told him I'd capped, he jumped onto his computer.

"Dude, let's go do Stratholme!"

"YEAH!" I agreed. I was super-hyped since it would be my first dungeon as a max level character. I was finally going to be able to enjoy the endgame of World of Warcraft!

Stratholme
When he logged in, I asked him to set up the group while I took a shower since I needed another one after pulling an all-nighter. He agreed and I left for about 20 minutes, sending Silvite off on a flight path back to Light's Hope after grabbing some new spells. However, when I returned to my PC, he'd only been able to find a hunter to join us. Feeling the exhaustion set in, I wearily typed a message to my groupmates:

"Actually guys, I'm super tired from pulling an all-nighter. Leika, let's do this later... I'm gonna hit the sack..."

"Sure thing bud. Good night!" he replied.

I went upstairs, opened my bedroom door, and immediately passed out - with a huge grin on my face.

----------------------------

I hope you enjoyed this installment of Memories of Vanilla. This particular story is especially nostalgic for me, as you can probably imagine, as it was such a long time coming. Hitting level 60 was such a momentous occasion that to this day, I can't think of anything else in WoW that comes close to the feeling I experienced back then. Sure, Sarth +3 10 man and heroic Lich King 25 were big, but that first time hitting level 60 was just that much sweeter. And it's a memory of a time long past that I'll treasure forever.

But anyway, that's it for today. If you enjoyed this story, let me know by adding yourself to my email list and leaving a comment below. Also, follow me on Facebook and Twitter for content updates, and check out my videos over on YouTube for more! Finally, if you really enjoy my content like this, consider becoming one of my patrons over on Patreon as well, so that I can keep doing what I love in the future. I really appreciate the support. But for now, and as always, take it easy!



Tuesday, May 7, 2019

Memories of Vanilla #26 - Ao's Staff

Hey dudes. Silvite Soltis here with another fun story for you!

Warrior Time!
After talking about Silvite's grande adventures in high-level dungeons and zones for the past few installments, I thought it might be time to revisit my alt, Aoyamamotoko, back in Westfall for a bit. After all, vanilla was a time of learning in many different ways and I can definitely say that I learned a lot from leveling a warrior. It's an interesting class with a lot of different skills and intricacies involved, and I'm really happy that it was my first real alt because of this.

Anyway, sit back, relax and enjoy as I tell the story of Aoyamamotoko and her bo staff.


---------------------------------------------------------

What I Thought Warriors Looked Like...

I have no idea when this story takes place in the timeline of vanilla, but I do know that at this time, Ao was traversing the plains of Westfall. I'd just finished some quests around one of the farms in the zone and was heading over to Sentinel Hill. I'm not sure why, but I had made it my mission to kill any living thing along the way - probably to try and collect Goretusk livers or something. But on the corpse of one fallen foe, I found a green item - a staff.

Donatello
Now, my image of warriors was that they were badass metal-wearing sons-of-bitches who ran up to enemies with swords flailing about. However, noticing this staff had some strength on it, I decided "eh, what the hell" and equipped it to see how it looked. Immediately I was hooked.

My New Best Friend (for about 5 levels)
See, this staff was super basic - essentially just a stick with some wrapping around the middle. But it reminded me of my favorite Ninja Turtle from my childhood - Donatello. When I considered this alongside the fact that my previous weapon was some white quality quest reward from Elwynn Forest, I knew I wasn't going back. This was my new weapon for a while.

And so, my purple warrior with blue-green hair set off across the plains of Westfall with her new bo staff - smacking to death any enemies that dared to cross her path. Of course, using a staff as a warrior wasn't without its challenges though. In the beginning, I had no weapon skill, and subsequently died to about 3 mobs before I could finally reliably hit them. Still, it was good times. 

More than once, I noticed a /lol from random players as I 'donked' mobs across the face with my wooden ally, but being the carefree noob that I was, I shrugged it off. After all, I'm sure I was making lots of mistakes other than using a staff, right?


--------------------------------------------------


Anyway that's pretty much it for my story of my bo staff. Looking back now, it's not so much of a story, as it is a fun little memory of my noobishness in early WoW. To be fair, I have learned now that using a staff with higher damage IS actually the correct choice for a warrior, but considering my reasons for doing it back in the day, I think I was just lucky.

But that's it for today. I hope you enjoyed this super-short anecdote of my warrior alt's bo staff adventures. I did eventually replace it when I was chain-boosted through the Deadmines in an attempt to collect twin Cruel Barbs, but that's a story for another time. If you enjoyed this story, remember to follow my blog by adding your email to my mailing list below. Also, leave a comment telling of your nooby stories of early leveling in vanilla or beyond. I look forward to reading them. Follow me on Facebook and Twitter for updates as well, and check out my videos over on YouTube for more content. I'm sure you enjoy that as well.

But for now guys, take it easy!





Monday, April 22, 2019

Memories of Vanilla #25 - Frightening Felwood

Hey dudes. Silvite Soltis here and today I've got another Memories story for you.

Felwood Map
Last time, I told about the one event that single-handedly ended my account-sharing escapades with Leika - my (terrible) decision to run Maraudon one afternoon in early spring. Well today, we're going to move north a bit on my freshly obtained, only-me account to a spooky forest zone swarming with demons - Felwood.

If you enjoy this story, remember to add yourself to my mailing list below so you don't miss later stories as well! There's a lot more coming as we approach Classic, but for now, join me as I tell the tale of my bear-slaying adventures in Felwood!


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It was sometime around the end of my 2nd year of high school when I headed to northern Kalimdor. I don't remember exactly what brought me to this zone, but I'm pretty sure it had something to do with Leika telling me that there was a zone "even creepier than Duskwood." I had actually visited this area once before, only to have my priest get eaten by a diseased wolf or something. But now, I was ready - right around level 48 or 49. And it was time to face this terrifying place.

Felwood
So, I headed over to Felwood, unsure of what the zone truly had in store. As I entered the zone, I was faced with green fel energy and spooky demonic-looking trees all around. I headed up the path, got a few quests from the camp in the southern end of the zone, and began my adventures.

It didn't take long for me to find a goal in this zone, however. As I slayed some random furbolgs to the west of the camp site, I noticed I was getting reputation with a faction called the "Timbermaw Hold". I had no idea what this faction was, but I had a similar feeling to the water pouches back in Tanaris. Something told me that I needed to work on this rep...

Deadwood Village
So, I spent the next few days of my time in WoW running around the furbolg camp, killing everything in my path. It was long and grindy, but eventually, I was neutral with the faction. I still had no idea what, or where, they were, so at around 100/3000 rep into neutral, I gave up and began heading north.

Now, there was a lot to do and see in Felwood, but unfortunately I don't actually remember much of what I did there other than the furbolg grind to be honest. One thing I do remember clearly though is that around level 50 or so, I hit a wall while leveling - no quests that I could do and no idea where else to go. My skinning was also stagnant, somewhere around 230-250. So, instead of using Thottbot like a pro, I did exactly what anyone would do...

I found a nice spot in the forest with a crap-ton of bears in a line and ran back and forth killing and skinning them! What, isn't that what everyone does?

Angerclaw  Bears for Days

Yeah so instead of finding some mobs with low health and high exp yield, or farming something that could have yielded valuable items, I sat in Felwood for about 4 days farming bears and skinning them. To be fair, I did make quite a bit from their bones and jaws - both grey items that sold for quite a bit of gold to vendors - but like...I could've farmed demons for Felcloth to craft the Felcloth set... Ahh well. Hindsight is 20/20, right?

Anyway, I eventually reached level 52 or so while grinding the hell out of bears, and so ended the clearest of my Felwood memories. I did the Jaedenar quests while here, of course - including the long escort of the night elf in the cave, but at this point, my mind was all about getting to 60, so I really don't remember much about that event. Sorry for that...

Timbermaw Hold - Where the Ganking Happened...
There is one more event, however, that I do remember extremely clearly from this zone - and it again involves furbolgs. Eventually, Silvite had reached level 55 and was on the northern edge of the zone - right up by Timbermaw Hold. I'd finally gotten the flight path and things were getting much easier finally. As I ran over to the furbolg camp to farm some bear-people for reputation, I noticed something out of the corner of my eye: a flagged level 60 tauren shaman who was nearly dead from running through the tunnel!

Now, being on a PVE server, I wasn't one for PVP at all. Hell, I hated when I got ganked whenever I was flagged (usually after a battleground). But this was basically a free HK! So, naturally, I spammed the hell out of my Mind Blast button! Boom! Direct hit! Down went the shaman, and I relished my honorable kill!

Basically What the Shaman Looked Like
...for about 5 seconds, anyway...

See, shamans have the ability to reincarnate with a decent chunk of health - something that I, as an Alliance priest, never really knew about. As I turned to head down the mountain to get my furbolg-killing on, I was struck from behind by a Frost Shock. Confused, I turned to see that the shaman was alive, and coming for me.

Well...needless to say, I was not prepared. Within 5 seconds of being hit with the frost shock, I was dead on the ground, having been served my just desserts.

I laughed, ran back to my body, and watched as he t-bagged my corpse repeatedly for the next 5 minutes. Once my PVP flag had worn off, I rezzed, targetted him and /bowed. I had found a new respect for the shaman class and never again would I try to gank one.

Well...not in Vanilla at least...


----------------------------------------

I hope you enjoyed this story of my adventures in Felwood. It's a zone that I have immense love and nostalgia for because of these two events - the bear farming and the shaman incident. Every time I slay bear-people, I'm sent back to the spring of 2006 and the adventures that transpired in this creepy fel forest.

But anyway, that's all for today. If you enjoyed this story, make sure to sign up for updates by adding your email below. Also, feel free to check out my video content over on YouTube, as I turn all these blog posts into videos when I have time (and I think they're pretty good, at least). Follow me on Facebook and Twitter for additional updates, or just to chat about WoW Classic in your free time. I know that I enjoy talking and nostalgia tripping as much as the next guy, so it could be a lot of fun.

Thank you for reading, and as always - Take it easy!